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Author Topic: super joystick better for kof games?  (Read 5084 times)

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spike22

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super joystick better for kof games?
« on: July 17, 2002, 12:21:55 pm »
okei, I built arcade controllers with 2 competion joysticks, it's okei  when i play capcom games but when i play kof it difficult to pull of the special moves such as half circle forward and full and circle back.  also the motion doesnt feel smooth.  I notice the control at the Arcade for SNK vs Capcoms 2 felt quite smooth, are they using supper joystick?  because it supper joystick is better for snk fighting games then i'll probably switch.
Thanks for any input.

spike

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Re:super joystick better for kof games?
« Reply #1 on: July 17, 2002, 12:59:51 pm »
C'MON :P...

joysticks are all same dude.if you cant pull off moves then its only you.i play kof all the time with comp..no problem really.just a thought..although you might wanna switch to supers as they might help you pull of moves. ;D

spike22

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Re:super joystick better for kof games?
« Reply #2 on: July 17, 2002, 01:06:19 pm »

C'MON :P...

joysticks are all same dude.if you cant pull off moves then its only you.i play kof all the time with comp..no problem really.just a thought..although you might wanna switch to supers as they might help you pull of moves. ;D




hehe, i can pull of the moves just not everytime.  anyway thanks for the input

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Re:super joystick better for kof games?
« Reply #3 on: July 17, 2002, 04:40:58 pm »

okei, I built arcade controllers with 2 competion joysticks, it's okei  when i play capcom games but when i play kof it difficult to pull of the special moves such as half circle forward and full and circle back.  also the motion doesnt feel smooth.  I notice the control at the Arcade for SNK vs Capcoms 2 felt quite smooth, are they using supper joystick?  because it supper joystick is better for snk fighting games then i'll probably switch.
Thanks for any input.

spike


Supers have a smooth circle movement, while the competions have that semi-square.  I don't know what joystick was usually used in the arcades.

See http://www.oscarcontrols.com/joycompare/joyreview1.shtml for a review.
Robin
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CthulhuLuke

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Re:super joystick better for kof games?
« Reply #4 on: July 17, 2002, 07:07:42 pm »
..... snaaaaaake!  lol, anyways, ummm.. I'm gonna have to disagree there Snake, I've used a 360 perfect, competition, super joystick, and ultimate joystick, and they are very different from each other.  Competition joysticks are very stick to the 8 sides, it feels like, so when your rotating the joystick, you can definitely feel each corner and each side, which is extremely good for games like street fighter 2, but extremely bad for games like Kof 2001 and Samurai Showdown 4.  The ultimate joysticks I really don't like, my brother has one on a mas systems joystick he bought from a friend, and we're going to change it with a super.  The super joystick I have on my joystick RULES!!  Well I mostly play fighting games like CvS2, Kof2001 (on pc), Kof99, and other games like that, and having a super joystick greatly improves the ability to pull of those bizarre SNK moves like Kim Kapwan's air super, or Kyo Kusanagi's move where he shoots forward in flames.
   -My local arcade has perfect 360's in the CvS2 machine right now, but they recently put a new spring in em for some bizarre reason, so it's REALLY annoying because basically right now all moves are more difficult to do than they should be.  Basically, if you get a medium to light spring and a perfect 360, you'd be perfect, but because most of us can't dish out 80 bucks for 2 joysticks, instead of 28 bucks for 2 supers, I'd definitely say go with a super.  And for those who say that Competition's do feel like supers in the arcade, that's because they've had AT LEAST a year of action on them, and the springs gotten so soft inside that it just feels like it's as easy as a super joystick, so I'd say definitely go with Supers if you're going to be playing kof games.
   -CthulhuLuke

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Re:super joystick better for kof games?
« Reply #5 on: July 17, 2002, 09:17:54 pm »
super is better then comp...but my point was that comp is not something that you cant use..you can still play KOF and do all the move you want..I CAN...i dont see what the BIG deal is ???

Bob Sanders

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Re:super joystick better for kof games?
« Reply #6 on: July 17, 2002, 09:36:21 pm »
supers suck for fighting games

unless you plan on only doing circular motion or you suck balls and dont really care

the performance on supers is awful for fighting games and the little metal things bend the longer you use them

i was playing cvs2 at a pizza place(an old mortal kombat cab) i saw the machine open they were supers because the first coin slot had a bad mech so i complained he opened it up and pressed the coin switch down

well i was fighting some retarded kid who challenged me over and over again after i creamed him with shin akuma and ken

but i noticed it was harder to block you can feel the corners and it doesnt regester the corners as well even if its directly in the corner i had to settle for the p groove for stopping attacks

but the joystick just wont let you do a diaganol high jump

the supers are good for other games like metal slug but for fighters get the hell out it sucks and if you dont think so you suck at fighting games or never played with a ultimate with hard spring or competition

CthulhuLuke

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Re:super joystick better for kof games?
« Reply #7 on: July 18, 2002, 02:56:27 am »
LoL, I just thought it was funny how you said there's something wrong with him for not being able to pull off moves on a competition and supers are for people who can't pull em off...  BONG... anyways..
-Bob, I have 0 clue what you're talking about, because I own 3 supers, and 1 ultimate, they're all perfect for what i need em for, 2 of them I had someone bend the microswitch tabs so they feel really good for all games, ESpecially fighters.  The ultimate is really bad for SNK fighters, it works for other metal slug type of games, but in general I'd either go with the competitions or the supers.
    -CthulhuLuke

BombProofPlane

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Re:super joystick better for kof games?
« Reply #8 on: July 20, 2002, 01:01:24 am »
what do you know you use ultimate pushbuttons

Shapermc

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Re:super joystick better for kof games?
« Reply #9 on: July 23, 2002, 12:00:43 pm »

okei, I built arcade controllers with 2 competion joysticks, it's okei  when i play capcom games but when i play kof it difficult to pull of the special moves such as half circle forward and full and circle back.  also the motion doesnt feel smooth.  I notice the control at the Arcade for SNK vs Capcoms 2 felt quite smooth, are they using supper joystick?  because it supper joystick is better for snk fighting games then i'll probably switch.
Thanks for any input.

spike


2 Things:

1:  Older KOF's (pre '98) Are extreamly hard to pull off some moves.  A tip on that would be instead of QCF just try D,F.  This trick works really well on '94 and '95.

2:Capcom vs SNK 2 is made by Capcom why would you compare their oystick controll to a SNK Gameplay.  
;) That was the SNK fanboy coming out in me sorry!  ;)

aaron

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Re:super joystick better for kof games?
« Reply #10 on: July 23, 2002, 07:48:09 pm »
i originally had super joysticks. and i coudnt stand them for fighting games whatsoever (just my personal opinion) trying to do fireball or dragon punch movies seemed impossible to do with a quick flick motion, so i dumped them and bought a pair of competitions. but, like was previously said, i got the heavy springs as well. just to see what they would be like after looking at the diagram for the stick, and also remembering the stiffness of a mortal kombat joystick. and im very very happy with how it is now, for mortal kombat or street fighter games its perfect for how i play. the stiffness i believe takes away from feeling the corners so much so it doesnt seem like your using a square joystick. the only thing i wish was that the competitions handle was about an inch or so longer, but its probably just how i have them mounted. another inch to half inch length would be perfect, think the ultimates are a bit longer. but cant be positive without checking happs site at the moment...

beeman

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Re:super joystick better for kof games?
« Reply #11 on: July 23, 2002, 09:37:30 pm »
Newbie question...How does the T-stick compare to the Supers?

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Re:super joystick better for kof games?
« Reply #12 on: July 24, 2002, 02:57:27 am »
Ok time for my two cents.... First off even though I have all of the sticks I don't go by their names (they confuse my simple little mind) so I'll just give you the gist of it.  

All (yes I said all) fighters in best case scenarios would have a semi-rigid stick in which the corners are felt but a fluid motion can be achieved.  Good fighters like the capcom and mk series use these types of sticks.  

Snk is the black sheep of the fighting world.  The neogeo is a generic arcade system that to my knowledge was designed for platform shooters (metal slug) and puzzle games.  Thus it had a very soft stick on it.  Fighters poped up on it quite by accident and the sticks were never changed.  This was mainly due to street fighter's success.  The neogeo was orignally a simple little arcade system, but became jimmy rigged into the "cheap cps system" out of demand for fighters in the early 90's.  The moves from the snk fighters can indeed be pulled off on a capcom style stick.  It's jsut that these moves are hard to begin with.  Imho snk's special move style is inferior to capcom's as actually executing the movements becomes a priority over learning moves and stratagies.  The control style should never get in the way of gameplay, which unfortunately is a fatal (pun intended) flaw in the kof series. The older snk series (samurai showdown, art of fighting, breakers, ect) seemed to fair a great deal better probably due to their blatant rip-off's of capcom styles.    

The cps systems, on the other hand were pretty much desigend around street fighter 2 and thus had great fighting sticks.  


Capcom vs Snk was on a new cabinet and it was a third party game, not a capcom or snk game.  (Although technically capcom was the producer.)  They replaced the crappy snk sticks and replaced it with the capcom standard.    

The sad fact is snk users got used to bad sticks, and thus they think that these sticks are better for snk fighters.  It's just force of habit, the others are better once you get used to them.  

Of course if you'll mostly be playing snk fighters (why?) then the softer sticks might be to your liking.  However for virtually everything else the harder sticks are better.

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Re:super joystick better for kof games?
« Reply #13 on: July 24, 2002, 08:57:13 am »
Quote
i was playing cvs2 at a pizza place(an old mortal kombat cab) i saw the machine open they were supers because the first coin slot had a bad mech so i complained he opened it up and pressed the coin switch down


How did you see the joysticks through the coin door?

SNAAAKE

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Re:super joystick better for kof games?
« Reply #14 on: July 24, 2002, 02:19:50 pm »
MAN MAN MAN!!!

is it really that hard to pull of moves?super joysticks are very good for  fighting games and so are other joystick..i can pull of any moves with any joystick so i dont see what the big deal is :-\

if you really have problem with fighting games then go with super joysticks.they are very easy to use.i bet you can finally pull of some moves.you will need some "SPECIAL"joysticks when it comes to 120 hits air combo with magneto in marvel vs capcom 2...not some lame king of fighter.make sure you go with super.thats my thoughts since i have used all of them.super worked better then ultimate and comp.GOOD LUCK PULLING OFF MOVES ;)

Bob Sanders

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Re:super joystick better for kof games?
« Reply #15 on: July 24, 2002, 10:50:58 pm »

MAN MAN MAN!!!

is it really that hard to pull of moves?super joysticks are very good for  fighting games and so are other joystick..i can pull of any moves with any joystick so i dont see what the big deal is :-\

if you really have problem with fighting games then go with super joysticks.they are very easy to use.i bet you can finally pull of some moves.you will need some "SPECIAL"joysticks when it comes to 120 hits air combo with magneto in marvel vs capcom 2...not some lame king of fighter.make sure you go with super.thats my thoughts since i have used all of them.super worked better then ultimate and comp.GOOD LUCK PULLING OFF MOVES ;)