While waiting for parts to arrive from various vendors for my acrade project ive had alot of free time to stare at what
parts I do have.
Among those are some Happ competition pushbuttons
W/microswitch. Probobly the greatest deal and least expensive part in any project!

However i cant help but notice what to me, at least on the surface, appears to be some sloppy operation..
The way the microswitch and pushbutton interact makes it so that the plunger is only in contact with the microswitch actuator
on one side.As a result its sensitive and responsive on one side of the button and loose and sloppy on the other..This may very well be by design and I wont presume to know what the original design intent was, but it erks the sh*t outta me nonetheless...
I of course came up with all kind of far flung zany ideas ,requiring all kinds ridiculous reworking to the pushbutton housing and the microswitches themselves, but i think I finally found the simplest,and most cost effective way to do it.
"K.I.S.S : Keep It Simple Stupid"
What i have done to test my theory is make a guide for the pushbutton plunger to restrict its movement from side to side that can be simply superglued in place,no engineering degree required

Its nothing more than a small piece of machined teflon PTFE, placed to sit between the two plunger rails of the lower pushbutton. elegantly simple.
This in effect restricts the side to side movement of the plunger allowing it to move only straight up and down as a good push button should. some side to side movement is still required to prevent binding, but a SIGNIFIGANT amount of that superfluous movement is eliminated.
the result is a MUCH tighter feeling, MUCH more responsive pushbutton.
ive made a protoype up and i have to say im extremely pleased with the improvement
i think this level of precision is wasted on the classic games,its simply overkill and i dont think theres any advantage to be gained.except maybe track and field

.but fans of fighter games like SNK's,Capcom's and even shmup fans for whom the difference between winning and loosing is defined in the fraction of a second, i think this is WELL worth the effort.
BIG pics of little part.(sorry couldnt shrink em)
http://www.wolfpackunit.com/mame/Plungerguide/1.jpghttp://www.wolfpackunit.com/mame/Plungerguide/2.jpghttp://www.wolfpackunit.com/mame/Plungerguide/3.jpgPrints in PDF, DWG, and SLDDRW
http://www.wolfpackunit.com/mame/Plungerguide/PLUNGER GUIDE.pdf
http://www.wolfpackunit.com/mame/Plungerguide/plunger guide.DWG
http://www.wolfpackunit.com/mame/Plungerguide/plunger guide.SLDDRW
http://www.wolfpackunit.com/mame/Plungerguide/plunger guide.SLDPRT
enjoy
