Guess it's time to dust of this old topic again . . .


Why is having the joystick aligned the same as your buttons fail? You are also standing off to the side as a third or fourth player.
The fail is not that the stick is aligned with the buttons.
The fail is that the stick is
not aligned with the monitor.
Almost every 4 player game had the sticks aligned like the ones in green.
- There were
very few games with sticks angled like the one in red, and those titles were not well received.
Related thread:
https://forum.arcadecontrols.com/index.php/topic,87347.msg1301886.html#msg1301886There were some 2-player titles that angled the sticks, specifically Virtua Fighter and Virtua Fighter 2.

- Offered as proof of that assertion, a picture from the VF2 manual.

You can learn to adjust to angled sticks, but that involves compensating for the angle of the stick and your body position relative to the stick.
- Big guys need more elbow room, changing where the players stand, which changes their angle relative to the stick.
If the sticks are not angled, up on the stick is always perpindicular to the line described by the face of the monitor.
- Up on the stick is always up on the monitor regardless of where you stand. The direction you push the stick matches the action on the monitor. This makes it easier to hit the desired direction.
Some companies did things like un-angled sticks that stood the test of time and some did things that did not.
Scott