Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Does anyone have Police Trainer 2 working on Teknoparrot? If so please help me  (Read 454 times)

0 Members and 2 Guests are viewing this topic.

Jayinem

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 327
  • Last login:Yesterday at 05:39:16 pm
  • I want to build my own arcade controls!
I believe it's not on my end because other people are having this same error in newer versions of Teknoparrot. So I was wondering if maybe someone has a Teknoparrot still on their computer that is around 6 months or older and it works for you? And I was hoping you could upload it somewhere for me to download please? Here is the error and it never boots tried a Teknoparrot from a few months ago that I have and an update Teknoparrot.


Starting Game
-------------
'pt2snd 0.0.1f6' : built Mar  2 2004 17:36:18
setting mixer volume and pcm to full blast.
About to open sound device ...
game audio yes
Loading r:/teknoparrot emulator/elfldr2/libs/libalsatoss.so.0.0.0
Loading r:/teknoparrot emulator/elfldr2/libs/libasound.so.2
Loading r:/teknoparrot emulator/elfldr2/libs/libm.so.6
Loading r:/teknoparrot emulator/elfldr2/libs/libdl.so.2
Loading r:/teknoparrot emulator/elfldr2/libs/libpthread.so.0
Loading r:/teknoparrot emulator/elfldr2/libs/libc.so.6
Sound device opened.
Sound Card Supported Formats: 1ff
before ioctl :  empty frags: 1   total frags: 2  fragsize: 512   bytes: 768
after fmt    :  empty frags: 1   total frags: 2  fragsize: 1024   bytes: 1536
after stereo :  empty frags: 1   total frags: 2  fragsize: 2048   bytes: 3072
setting sample rate to 44100
after  ioctl:  empty frags: 1   total frags: 2  fragsize: 16384   bytes: 24576
ideal fifo fullness: 1.076660
ideal fullness rounded up to 2 frags
Will fill audio pipe when 1 of 2 fragments free
setting mixer volume and pcm to full blast.
About to open sound device ...
game audio yes
Sound device opened.
Sound Card Supported Formats: 1ff
before ioctl :  empty frags: 1   total frags: 2  fragsize: 512   bytes: 768
after fmt    :  empty frags: 1   total frags: 2  fragsize: 1024   bytes: 1536
after stereo :  empty frags: 1   total frags: 2  fragsize: 2048   bytes: 3072
setting sample rate to 44100
after  ioctl:  empty frags: 1   total frags: 2  fragsize: 16384   bytes: 24576
ideal fifo fullness: 1.076660
ideal fullness rounded up to 2 frags
Will fill audio pipe when 1 of 2 fragments free
num samps: 792
mallocing 79200 bytes for 'fixed headers'
mallocing 6336 bytes for 'live cache info'
mallocing 1000000 bytes for 'system sounds (SYSTEM_SOUND_MAX_BYTES)'
mallocing 8000000 bytes for 'cached sounds (CACHE_SOUND_MAX_BYTES)'
mallocing 13815 bytes for 'music data'