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Author Topic: Pi gaming platform compatible with CRT and Ultrastik 360 as analog controllers?  (Read 393 times)

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bobbyb13

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Hey y'all!

So in the continuing saga of me fighting with software to get hardware to do what I want, has anyone built something that addresses the requirements of my thread title?

I have successfully put together a few PC based machines with a standard MAME build using GroovyMame but still would also like a Pi based machine now that the speed and power of them runs what I want to play.

I have a Recalbox RGB hat that works well with a Pi4, a multisync Kortek, and 8Bitdo controllers.
It doesn't however utilize the U360s I want to add as analog contollers, at least not without tweaking I am not aware of and probably can't manage to implement myself.

This weekend I hope to put my RapberryJamma setup into something and see what that looks like and I also have a Jammix MiSTer build to test too.
No clue if those will recognize my U360s and be able to take advatage of their analog abilities though.

The goal is to be able to play some VERY old console games with the 8BitDos and golden era arcade games with the U360s in the same machine (which of course has a CRT in it) and I really don't care what hardware it is if the games look right and play properly.

Am I sniffing glue to think this is happening with a Pi build, and I should just go back to my PC builds and find a frontend that works for this concept?

I can't believe I'm the only person hoping for a build like this to just work.
Would appreciate some wisdom!

I have accepted that I SUCK at overcoming software and configuration challenges.
Relax, all right? My old man is a television repairman, he's got this ultimate set of tools! I can fix it.