I think you meant to say "...could be harder to fine tune with the 360p/r version...", based on the rest of the message.
No, I meant what I said.
The ideal setting for Kick with a 600p/r encoder would be 0.5%.
- Since the lowest possible setting is 1%, Kick will be at 200% of the ideal sensitivity.
The ideal setting for Kick with a 360p/r encoder would be 0.83%.
- Since the lowest possible setting is 1%, Kick will be at 120% of the ideal sensitivity.
The ideal setting for Kick with a 300p/r encoder would be 1%.
- Since the lowest possible setting is 1%, Kick can be set exactly to the ideal sensitivity.
You can only adjust MAME sensitivity in 1% increments.
- 1% of 2400 (600p/r encoder) = 24 steps. Bigger # of steps per 1% increment = less able to fine tune.
- 1% of 1440 (360p/r encoder) = 14.4 steps.
- 1% of 1200 (300p/r TT2/SpinTrak) = 12 steps. Smaller # of steps per 1% increment = more able to fine tune.
Have you
ever heard anyone complain that their TT2/SpinTrak (300p/r) can't handle Arkanoid? I haven't because 300p/r is high enough resolution to handle it just fine.
The higher resolution of that 600p/r encoder is largely wasted because you have to turn the sensitivity
way down in MAME.
A 600p/r encoder has so many transitions that the highest count game, Arkanoid - Revenge of Doh (972 count), will only have a sensitivity setting of about 41 percent. (100 * 972 / 2400 = 40.5%)
- The 360p/r is a better choice with about a 68% MAME sensitivity setting. (100 * 972 / 1440 = 67.5%)
- A 300p/r encoder would be even better than that. (100 * 972 / 1200 = 81%)
- A 240p/r encoder (if you can find one) would be about as low as you would want to go. (100 * 972 / 960 = 101.25%)
Scott