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Author Topic: Dreamcast ROMS Damage Console?  (Read 3366 times)

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Ren Hoek

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Dreamcast ROMS Damage Console?
« on: March 05, 2004, 08:04:13 am »
I have read that bit by bit, playing copied games/ROMS on the Dreamcast slowly damages the console.  Is this true?

I have read that to minimise damage, one must try to fill the CD-R with as much data (dummy data) as possible.

Has anyone ever experienced their Dreamcast not play ROMS anymore over time as a result?

This has me a bit worried as I just bought a Dreamcast and I intend to use it longterm.

Please verify.

abrannan

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Re:Dreamcast ROMS Damage Console?
« Reply #1 on: March 05, 2004, 08:46:33 am »
I have neither heard nor experienced this.  The problem I've found with the Dreamcasts I've got is that the rechargable BIOS battery dies and the system won't keep date/time info anymore.  There are ways around that (Opening the DC and replacing the battery with a different battery).  
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TalkingOctopus

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Re:Dreamcast ROMS Damage Console?
« Reply #2 on: March 05, 2004, 10:14:29 am »
I have read that bit by bit, playing copied games/ROMS on the Dreamcast slowly damages the console.  Is this true?

I have read that to minimise damage, one must try to fill the CD-R with as much data (dummy data) as possible.

Has anyone ever experienced their Dreamcast not play ROMS anymore over time as a result?

This has me a bit worried as I just bought a Dreamcast and I intend to use it longterm.

Please verify.

Sounds like Tom Foolery to me.  I would not be worried about it.

gnateye

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Re:Dreamcast ROMS Damage Console?
« Reply #3 on: March 05, 2004, 10:54:12 am »
i have "heard" people talking about this but never experiencd it, the most common failure of the dc i have seen is the controller board. but at 15$ you should just got buy a few backup dreamcasts for when that one dies 8)

Dave_K.

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Re:Dreamcast ROMS Damage Console?
« Reply #4 on: March 05, 2004, 04:33:25 pm »
The myth was that playing burned CD-R's on your dreamcast caused the CD to spin faster and work harder.  Although the gdrom units in some Dremcasts due fail, it has nothing to do with playing CD-R's v.s. the regular "gdrom" discs.

Although it may be true that developers put certain parts of the game code/music/mpegs at specific locations on the disc to optimize the grdom's read head movement.
« Last Edit: March 05, 2004, 04:35:16 pm by Dave_K. »