What's the odds that the devs will work on this? I would have thought it would have been addressed by now, no? Is there a chance it will never happen?
I wouldn't hold my breath waiting for it.

The Defender cocktail mode issue
here was opened in MameTesters three years ago.
Current status is "Acknowledged" (Has been processed and some testing has been done, but there has been no final determination made as to it's status.), but almost all of the other open "Flip Screen/Cocktail" issues are "Confirmed" status. (Another tester or moderator has determined the bug to be valid.)
Of the 44 "Confirmed" status "Flip Screen/Cocktail" issues, 37 are older than the Defender issue, some going back to 2008.
On the positive side, it looks like getting screen flipping to work is just a matter of either adding or removing the W1 jumper connection between pin 8 of the
7474 Dual-D Flip-Flop IC at 4E and pin 9 of the
7404 Hex Inverter IC at 5B on the CPU/Video board.
The hard part is figuring out where in the MAME source code that jumper connection is made/broken.

Scott
EDIT: Another possible approach is to use a LUA script to flip the screen during P2's turn.
It might be possible to incorporate this into a version of the "defenderlr" script that works with both Defender and Stargate.
https://github.com/AaronBPaden/defenderlrhttps://github.com/10yard/defenderlrhttp://forum.arcadecontrols.com/index.php/topic,165767.0.htmlHaven't looked very deep into the Stargate schematics, but it looks like it doesn't use dipswitches for cocktail mode. The Drawing Set
here shows data lines labeled "Screen Control" (page 7 left middle, page 8 lower right) and there are two notes on page 9 that say, "Use W1 for upright applications."