They're connected to Ultimate IPAC boards (2 boards). Currently at the windows 10 level, they work. More specifically, If I spin the spinner the mouse cursor goes up and down (Y axis). When I spin the trackball, the mouse moves (X and Y axis although for some reason reversed from what I'd expect. Would be nice to swap the X and Y axis somehow for the trackball but perhaps it doesn't matter).
To swap the X-axis and the Y-axis, swap the two 4-pin connectors on the trackball X-axis pins and Y-axis pins.
- Be sure the 5v wire stays on a 5v pin and the ground wire stays on a ground pin.
If you have a single 4x2 connector, swap X1 and Y1 then swap X2 and Y2.
If an axis is working backward, swap the data lines for that axis.
- For example, if you roll the trackball right and the cursor moves left, swap data lines X1 and X2.
The spinner is usually on the X-axis so you might as well move it from the Y-axis pins to the X-axis pins.
The problem however is getting them to work in game. I'm using Tempest and Missile command as two initial games. From what I understand, I should be able to load MAME, hit tab, go into general input menu, select player 1, find and select analog paddle, hit enter to change it, then rotate the spinner and it should register as MOUSE Y. But when I do this, when I rotate the spinner the mouse cursor moves up and down like usual but MAME does not change.
1. If you haven't already done so, generate a "mame.ini" file using the "-cc" (create config) software switch. "mame.exe -cc"
- You only need to do this once. If you run "mame.exe -cc" again, it will overwrite any changes you have made to mame.ini with default settings.
2. Open mame.ini in Notepad, scroll down to "CORE INPUT OPTIONS", change mouse from "0" (disabled) to "1" (enabled), save, and exit.
[/list]
#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 0
Scott