Hey everyone; long time lurker, first time poster.
For a winter project I've been converting my old A1U cabinet into a general purpose MAME cabinet with a spare Pi 3B and RetroPie. I'm at the point where I'm tweaking MAME settings for the various games when I hit a snag with Tempest.
I'm using a GRS Spinner V2 and I've been following the formula described in this thread:
http://forum.arcadecontrols.com/index.php/topic,164017.0.htmlSetting the GRS pulses to 1024/512 and adjusting the analog sensitivity accordingly to the formula results in the blaster moving much slower than it should (free spinning the knob as hard as I can barely gets the blaster one full rotation on level 1). The blaster does move five spaces per 1 full turn. I can increase the sensitivity until the blaster is moving at a familiar speed, but doing a full turn has it moving across a dozen spaces.
Oddly, setting the GRS spinner to 64 pulses and following the formula does result in the blaster behaving as it should. The problem now is the spinner pulses are now too low for games like Major Havoc.
I'm not sure if this is an issue with the spinner, MAME 0.78, or that I'm using a Pi platform. Has anyone run into this issue with the GRS spinner?