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Author Topic: Noob Question about LEDBlinky  (Read 1907 times)

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sandcracker21

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Noob Question about LEDBlinky
« on: February 18, 2022, 01:12:29 am »
Hello all.

I have a MAME cabinet that has 4-player control and full RGB buttons. I watched Maverick's Arcade's 5-part video series and I have a decent grasp of how LEDBlinky works. However, when I set my animation that I want WHILE a game is playing, it is always overridden by SOMETHING that appears to be attempting to make specific buttons light up during game. Its not very accurate and looks bad IMO. Can someone help a noob out because I'm totally lost. I can have LEDBlinky make proper animations for my frontend (BigBox) startup, loading, exiting, etc. but when I go into ANY game the system has a mind of its own. I simply want the buttons to light static, blue, red, green, etc.

Thanks in advance for any help!

Fursphere

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Re: Noob Question about LEDBlinky
« Reply #1 on: February 18, 2022, 09:56:04 am »
When you setup LEDBlinky, did you follow the guides on getting all the XML files and whatnot?   If yes, then I'm suspecting your front end is telling LEDBlinky to change the displayed lights to match the game controls.     And if you didn't go into your control map and make sure button1 = button1 (matching the mame.ini file, your physical button layout, and your ledblinky configuration), it may be lighting up the wrong buttons. 

If you want just a static LED color displayed all the time, you could delete all the specific game layouts and just configure the system / platform 'default' display to be what you want. 


sandcracker21

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Re: Noob Question about LEDBlinky
« Reply #2 on: February 18, 2022, 05:17:27 pm »
Yes, I followed the guide to a T. I believe you may be right about the front end over riding LEDBlinky since everything else works. (start-up animation, exiting animation, etc.). The system was originally setup by another person and although I'm more computer knowledgeable than most, I'm totally at a loss here.

I feel like the system is TRYING to light only the buttons used for each individual game, but is doing a very poor job at it, while all I want is static colors.

sandcracker21

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Re: Noob Question about LEDBlinky
« Reply #3 on: February 19, 2022, 05:02:39 pm »
Anyone?

What is making LaunchBox / BigBox override LEDBinky and do its own thing?

sandcracker21

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Re: Noob Question about LEDBlinky
« Reply #4 on: February 20, 2022, 05:08:17 pm »
After messing around with it for a WHILE (I'm not even sure what I did) it works. Its now displaying my selected animation while a game is playing. HOWEVER, it will ONLY work for the first game selected. In Big Box if I exit a game and pick another, even if its the same game, ALL the buttons turn off. Nothing works. It still displays the correct animation for everything else, just nothing when actively loaded into a game... 


Fursphere

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Re: Noob Question about LEDBlinky
« Reply #5 on: February 22, 2022, 12:24:51 pm »
Check the LEDBlinky logs and see if you can spot the “second” LEDBlinky call that is turning the lights off.   

It’s just a message bus system.    LEDBlinky listens for requests and then carries them out.   Something is probably requesting “lights off”, or just sending an “open” request with no instructions, which it interprets as “lights out”.