While the movie has some flaws, I really do enjoy it.
They should have hired an actual game designer to create an actual game, rather than that
poor excuse of a mock-up that was used in the final production.
The cabinet itself is really not that good.
I tried the game, and it was not worthy of a replay. I also tried the prototype in mame.
StarWars (Arcade) plays far superior.
I think a modified version of the concept COULD be exceptionally good.
As such, if I had the money and talent behind me... Id make a Motion-Simulator
version of the game, in Stereoscopic 3d / VR.
Either a Cockpit that is suspended and driven on metal cables...
Or a complete enclosed 360 degree Gyrosphere with a cockpit and controls (IE: Like "Lawnmower Man")
The Gyrosphere would be great, in that it simulates the actual Starfighter Gunnery chair.
It would also be great for other games and experiences.
A Simulator ship version, could also provide a similar experience, with reduced costs,
less space, and if using a few special axis drives... could produce motions that a gyro is incapable of.
If one wanted to eliminate the electrical wiring issues with a full 360 degree Gyro, one could
create a partial-gyro, in which its travel is more limited.
I Think I recall playing a similar Arcade game, that had a partial gyro, in which you shot enemies
that were running at you on a beach. The enclosure was ball shaped, and it spun around. I cant
recall if it have a vertical change, or just a horizontal spin.
Anyway...
The real Last Starfighter in game concept, is very similar to Star Wars (arcade). The pilots
movements are individual from the Gunner... And the Gunner can fire in a wide field of degrees.
However, the arcade sim in the film shows different weapons, which could make the gameplay
a bit more in-depth than the mere simplicity of Star Wars.
That said... Star Wars has places where you fly through narrow passages. That gives a
much greater sense of speed, as well as challenge. In TLSF.. the only things I recall seeing
is the Long Armada of Ships, and them flying through an Asteroid field. Meaning, its not quite
as visually interesting... unless you added some non-movie elements, such as flying around
in / through other planets.
A CO-OP mode (LAN) could be incorporated, so that multiple Pilots could communicate with
each other to coordinate and cover each other + Dog-Fight modes.
Additional feature potentials:
- Bass Shaker Transducers (simulating hits, crashes..etc)
- Possible xenon strobe light effects
- Flashing Warning Control panels (proximity alerts, damage notices)
- Possible Holographic LCD gunnery HUD
*Either using half silvered mirror or remove an LCDs backing, creating a translucent HUD?)
*Even just making an edge lit etched plexi panel might be cool
*Ive also seen clear Projector paint, allowing for translucent projections in clear glass/plexi
- Multi-Speaker Surround Sound, with audio samples that are recorded with 3DIO holographic microphones
* Left + Right front and rears, Speaker mounted above the unit. under seat / under-unit speaker. Sub.
Could a cheap 3d Printer, be used as a foundation to control the cable-drive (or maybe chain-drive) motors?
On this subject of Star Wars...
Id also love to see the Starwars arcade have a stereoscopic 3d modification, using actual
emulation / hardware. (LCD shutter glasses, or just use VR glasses) It would make flying through
those trenches a lot easier and more visually pleasing.