0.236 still working beautifully for me on the LCD front.
Using a Ryzen 5600X now I can push frame_delay even further than with the 9700K, I can set 8~9 stable even on relatively heavy games like the Cave cv1k, when before I was limited to ~7 with the Intel.
Even if the GPU performance matters quite a lot for flat panel users who don't own VRR hardware, the CPU's raw thread performance definitely plays a major role too.
Note as I've already mentioned before: the little 'bug' that makes a vsync_offset value set in the UI for game 'X', carry over to a different selected 'Y' game for which you had not set anything yet, is still there.
Also, a previously set vsync_offset value might be erased if you do a change in intermediary bios or device pre-game setting menus (for instance if you select a different bios for a neo-geo game you had played previously)
But those are very minor annoyances, probably specific to UI, users just need to remind.
Oh and still about saving sliders and cv1k : tweakers need to know that 'blitter delay' must be turned on in 'machine configuration' then reset the game, before even starting to adjust blitter and CPU from the 'sliders' menu.
And yes all the settings do save in the cfg files, I've just checked with 0.236
Anyway, thanks as always nice to see Groovy still kicking.