Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: LEDBlinky Hyperspin and RocketLauncher Conflicts  (Read 1257 times)

0 Members and 1 Guest are viewing this topic.

Yardley

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 138
  • Last login:Today at 08:56:51 am
  • I want to build my own arcade controls!
LEDBlinky Hyperspin and RocketLauncher Conflicts
« on: January 11, 2021, 11:26:59 pm »
Hi all, is anyone here using LEDBlinky through both HS and RL? In other words, does anyone have it enable in both HS and RL? I've always used it only through RL but I recently purchased a Pixelcade marquee which actively changes as you scroll through the HS wheels. LEDBlinky needs to be enabled in HS to allow this, but since I have it enabled in RL as well, it plays the button animations/speaks the button assignments twice upon game launch now.

If I disable LEDBlinky in RL, it works fine but I lose the ability to send systems such as CPS1 to LEDBlinky as MAME. If I disable LEDBlinky in HS, then the Pixelcade marquee won't actively display the different systems/games as I am scrolling through HS.

Wondering if anyone has any work arounds for this?