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Author Topic: LEDBlinky Hyperspin and RocketLauncher Conflicts  (Read 77 times)

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LEDBlinky Hyperspin and RocketLauncher Conflicts
« on: January 11, 2021, 11:26:59 pm »
Hi all, is anyone here using LEDBlinky through both HS and RL? In other words, does anyone have it enable in both HS and RL? I've always used it only through RL but I recently purchased a Pixelcade marquee which actively changes as you scroll through the HS wheels. LEDBlinky needs to be enabled in HS to allow this, but since I have it enabled in RL as well, it plays the button animations/speaks the button assignments twice upon game launch now.

If I disable LEDBlinky in RL, it works fine but I lose the ability to send systems such as CPS1 to LEDBlinky as MAME. If I disable LEDBlinky in HS, then the Pixelcade marquee won't actively display the different systems/games as I am scrolling through HS.

Wondering if anyone has any work arounds for this?