Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


Author Topic: Rotating 16:9 LCD's for 4:3 useable area question  (Read 199 times)

0 Members and 1 Guest are viewing this topic.


  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 120
  • Last login:Yesterday at 10:00:01 pm
  • I want to build my own arcade controls!
Rotating 16:9 LCD's for 4:3 useable area question
« on: June 01, 2020, 03:51:55 pm »
I'm seeing builders use the brilliant idea of fitting their LCD 16:9 screens in "portrait" position to play 4:3 games.  To be clear I'm not referring to when shmup games have a built-in "portrait" rendering mode.

I know I can access my video card's nvidia software features and rotate my screen to do what folks are doing.  But, is there any kind of converter/adapter to do this in case I wanted to directly connect to an original cab PCB or a game console?  Sort of like how external upscalers exist, but rotating the TV video as well?