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Author Topic: CRT Emudriver - Non emulated compatible games  (Read 5604 times)

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psakhis

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CRT Emudriver - Non emulated compatible games
« on: February 11, 2020, 04:01:11 am »
I purpose new topic about CRT Emudriver compatible and non emulated games at low freqs (240p imho).

spreadsheet for details https://drive.google.com/file/d/1D0mdxzV37K518ZybTesE0p1-duLGjgml/view?usp=sharing

You need to change desktop resolution or switchres by @Calamity , for example: call switchres_main.exe -s 320 240 60 -l game.exe

Best settings :

1001 Spikes                      320x240@60
Aggelos                          426x240@60
Alltynex Second                  640x480@60i
Aarmortale                       400x240@60
Axiom Verge:                     480x270@50  (@60 prefered if possible)
Balls of Steel                   640x480@60i (enable aero for vsync)
Beekyr                           854x480@60i (4:3 from 16:9)
Biolab Wars                      456x256@55  (@60 prefered if possible)
Bit Blaster XL                   320x240@60
Blasphemous                      854x480@60i (4:3 from 16:9)
Blaster Master Zero              400x240@60
Blaster Master Zero 2            426x240@60  (fullscreen windowed borderless)
Blazing Chrome                   426x240@60
Bloodstained                     400x240@60  (fullscreen windowed borderless)
Bloodstained 2                   426x240@60  (fullscreen windowed borderless)
Bouncing Hero                    384x480@60i
Braid                            854x480@60i (4:3 from 16:9)
BroForce                         480x270@50  (enable aero for vsync, @60 prefered if possible)
Cursed Castilla EX               288x224@60  (mode 2 or 256x224 for Cursed Castilla cabinet version)
Cathedral                        480x270@50  (@60 prefered if possible)
Celeste                          320x180@60
Chasm                            384x216@60
Cho Ren Sha (Win port)           640x480@60i
Crawl                            320x240@60i
Crimzon Clover (Win port)        352x240@60
Cupahead                         426x240@60
The Curse of Issyos              320x240@60
Dead Cells                       854x480@60i (4:3 from 16:9)
Devil Engine                     854x480@60i (4:3 from 16:9)
Dondonpachi 1.5 (Win port)       640x480@60i
Downwell                         380x284@60
Drawn Down Abyss                 384x216@60  (enable aero for vsync)
Duck Game                        426x240@60
Environmental Station Alpha      320x256@55  (@60 prefered if possible)  Not sure at all
Extrem Exorcism                  360x240@60
Fez                              480x272@60
Fidel Dungeon Rescue             640x480@60i
Fight'n Rage                     360x200@60
Fire Arrow Plus                  240x240@60
Fox'n Forests                    384x216@60
Freedom Planet                   426x240@60
Galaxy Warfighter                426x240@60
Gato Roboto                      426x240@60
Gaurodan                         320x240@60
ghoulboy                         384x216@60
Gladium                          426x240@60
Gravitus                         460x200@60  (enable aero for vsync)
Graze Counter                    426x240@60
Guacamele 2                      854x480@60i (4:3 from 16:9)
Gun Crazy                        384x216@60
Gunman Clive                     426x240@60
Gunman Clive 2                   426x240@60
Haxor                            320x240@60
Iconoclasts                      854x480@60i (4:3 from 16:9)
Infinos Gaiden                   320x240@60
Iwanaga                          320x240@60
Jackquest                        384x216@60
Jamestown                        512x480@60i (fullscreen stretch)
Jumpgrid                         400x240@60
Kaiju Big Battle                 320x240@60
Katana Zero                      854x480@60i (4:3 from 16:9)
Kingdom New Lands                384x216@60
Kirisame Blade                   320x240@60
Kirisame Blade 2                 320x240@60
Knytt                            854x480@60i (4:3 from 16:9)
Levelhead                        854x480@60i (640x480@60i it's good to)
Limbo                            640x480@60i (replace 39 8E E3 3F to AB AA AA 3F in limbo.exe for 4:3, settings.txt for height=480)
Mekabolt                         320x240@60  (alt+enter for fullscreen)
Mercenary Kings                  480x270@50  (@60 prefered if possible)
Metaloid: Origins                384x216@60
Mighty Gunvolt                   320x240@60  (change resolution in game, two buttons press)
Mighty Gunvolt Burst             426x240@60  (fullscreen windowed borderless)
Momodora                         320x240@60
Momodora III                     320x240@60 
Monolith                         464@272@50  (464x290@60 native, analog gamepad recomended)
Mortal Kombat Trilogy (Win port) 320x240@60  (Mktrilw.exe)
Nidhogg                          320x240@60
Nova-111                         854x480@60i (4:3 from 16:9)
Nuclear Throne                   320x240@60  (analog gamepad recomended)
Odallus: the Dark Call           428x240@60
Omega Strike                     384x216@60
OneShot                          320x240@60
Oniken                           320x240@60 
Outbuddies                       426x240@60  (minium resolution, enable aero for vsync)
Penarium                         854x480@60i (4:3 from 16:9)
Pinball Arcade                   854x480@60i
Pinball Parlor                   640x480@60i
Quake (Win port)                 640x240@60  (glquake.exe -current)
Rayman Legends                   854x480@60i (4:3 from 16:9)
Reasonable Claustrophobia        320x240@60
Reflex                           640x480@60i
Retro Game Crunch                320x240@60
Reventure                        854x480@60i
Revolgear!                       320x240@60
Revolgear 2                      320x240@60  (16:9 pixel perfect better than 426x240 for 4:3)
Rikki & Vikki (Win port)         320x240@60
Risk System                      480x270@50  (@60 prefered if possible)
Rivals of Aether                 854x480@60i (4:3 from 16:9)
Rogue Legacy                     854x480@60i (4:3 from 16:9)
Satazius                         640x480@60i
Shantae: Risky's Revenge         256x192@60  (enable aero for vsync, some horizontal tearing)
Shovel Knight                    400x240@60  (see @Foxhole notes)
Shovel Knight Showdown           400x240@60  (see @Foxhole notes)
Shovel Knight Specter            400x240@60  (see @Foxhole notes)
Sine Mora                        640x240@60  (i prefer progressive vs interlaced)
Super Hydorah                    320x240@60
Skorpulac                        480x270@60  (@60 prefered if possible)
Sky Racket                       384x216@60  (enable aero for vsync)
Slayin                           640x240@60
Sonic Mania                      320x240@60  (modify settings.ini: pixWidth=1, fsWidth=320, fsHeight=240)
Space Moth DX                    320x240@60  (tate mode)
Spelunky                         426x240@60
Splasher                         426x240@60
Stamp Boy                        426x240@60  (how to disable scanlines?)
Stealth Bastard Deluxe           854x480@60i (4:3 from 16:9)
SteamWorld Dig 2                 854x480@60i (640x480i it's possible too)
Super Galaxy Squadron EX         426x240@60
Super House of Dead Ninjas       320x240@60
Super Mustache                   854x480@60i (640x480i it's possible too)
Super Star Path                  400x240@60
Super Time Force Ultra           426x240@60
The Mummy Demastered             426x240@60                       
Timberman                        426x240@60
Timespinner                      400x240@60 
Touhou 15 (Win port)             640x480@60i
Vacantark                        320x240@60
Völgarr the Viking               320x240@60
VVVVVV                           320x240@60
Wallachia: Reign of Dracula      854x480@60i (4:3 from 16:9)
Wild Guns Reloaded               480x270@50  (@60 prefered if possible)
Xeodrifter                       400x240@60
Xydonia                          320x240@60
Zaccaria Pinball                 854x480@60i
Zenodyne R                       320x240@60
Zenohell                         320x240@60
ZeroRanger                       240x240@60 (480x320 tate mode)

Recently added (10/27/2020)

Bot Vice                         320x180@60 426x240 for 4:3
Buster                           320x240@60 (enable aero for vsync)
Comet Striker                    480x270@50 (@60 prefered if possible)
Full Metal Sister Marilu         320x240@60
GalaX                            320x240@60 (fullscreen windowed borderless, no image on fullscreen??)  enable aero
Guardian of Paradise             320x240@60
Hakoniwa Explorer Plus           320x240@60 (fullscreen windowed borderless, fullscreen interlaced)  enable aero
Hane 2 Paradise                  320x240@60
Panzer Paladin                   320x200@60 (fullscreen windowed borderless, window 1x 320x180)
Tamiku                           320x240@60                       
Super Cyborg                     320x240@60 some tearing fullscreen exclusive mode
Sonic Ironstorm                  640x480@60
Streets of rage remake:          416x240@60 (testing with ver 5.2 with widescreen ON, BORDERLESS and enabled aero)
Hyper Dragon Ball Z:             320x240@60 (Mugen 1.1b OpenGL) Great game T2Z's

Recently added (02/07/2021)

Cyber Shadow                     400x240@60
Binky's Trash Service            320x240@60 (F4 autohotkey for fullscreen)
Binary Star Infinty              320x240@60
Street Cleaner: the video game   400x240@60
Touhou Luna Nights               640x480@60

Not in my cabinet

KOF XIII:                        640x360@60 (too much space for this game)



My first: Axiom Verge at 480x270@50

« Last Edit: February 07, 2021, 08:13:58 am by psakhis »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #1 on: February 11, 2020, 10:13:04 am »
Sonic Mania looks amazing in 240p via CRT EmuDriver!

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #2 on: February 11, 2020, 11:18:23 am »
Sonic Mania looks amazing in 240p via CRT EmuDriver!
Yeah, the best setup is 426x240@60 for 4:3 (320x240p for 16:9)

Another one, incredible at 240p: Timespinner at 400x240@60


 

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Re: CRT Emudriver - Non emulated compatible games
« Reply #3 on: February 11, 2020, 04:42:54 pm »
Cho Ren Sha 68k approved :P



« Last Edit: February 11, 2020, 05:39:45 pm by Vectorfire »
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Re: CRT Emudriver - Non emulated compatible games
« Reply #4 on: February 11, 2020, 04:53:22 pm »
Mmmmm...interesting i thought Cho Ren Sha 68k PC port it's only 640x480.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #5 on: February 11, 2020, 05:42:22 pm »
Mmmmm...interesting i thought Cho Ren Sha 68k PC port it's only 640x480.

I need an app to overlay that will tell me my current resolution and refresh rate.
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Re: CRT Emudriver - Non emulated compatible games
« Reply #6 on: February 12, 2020, 03:02:12 am »
If you guyz could post a link to the dev web site/source code, would be great :)
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Re: CRT Emudriver - Non emulated compatible games
« Reply #7 on: February 12, 2020, 04:23:11 am »
If you guyz could post a link to the dev web site/source code, would be great :)
True! I do it in a similar topic: "Official" list for PC Games On Cab

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Re: CRT Emudriver - Non emulated compatible games
« Reply #8 on: February 12, 2020, 04:51:59 am »
here you go with forum ready code, just missing some screenshots

Code: [Select]
[url=http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html]Cho Ren Sha 68k[/url] [b]SHMUP[/b] free download
[url=http://www.axiomverge.com/]Axiom Verge[/url] steam game
[url=https://timespinnergame.com/]Timespinner[/url] [b]METROIDVANIA[/b] steam
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Re: CRT Emudriver - Non emulated compatible games
« Reply #9 on: February 12, 2020, 04:55:10 am »
Anyone tried Dead Cells on a CRT ?
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Re: CRT Emudriver - Non emulated compatible games
« Reply #10 on: February 12, 2020, 05:56:38 am »
Dead Cells runs at 704x480@60 in my cab. At 640x480 i have freq problems.

Runs smooth and great music, but i prefer progressive resolutions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #11 on: February 12, 2020, 07:32:33 am »
Anyone tried Dead Cells on a CRT ?
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #12 on: February 12, 2020, 07:47:27 am »
Anyone tried Dead Cells on a CRT ?
Tried running it in the past but didn't look that good, i couldn't find any information about its native resolution.
i might give it another shot, though.
Too bad axiom verge runs in 270p, i can't stand 50Hz.
Axiom verge at 480x270 runs pixel perfect..of course 60hz is better but only it's possible if you cropp vertical resolution at 240p. I tested several times and i prefer pixel perfect, may be for living in a PAL region  :'(

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Re: CRT Emudriver - Non emulated compatible games
« Reply #13 on: February 12, 2020, 11:30:09 am »
"Shovel Knight" runs on 400x240, though i think it may require manual modification to its scaling multiplier:
Code: [Select]
Set a custom screen size scaling modifier to achieve pixel-perfect scaling
Go to the configuration files location.
Open render.bin with your preferred text editor.
Change screenSizeMultiplier= into the desired value. Listed below are some examples of the highest values possible to retain pixel-perfect scaling for the specified display resolutions:
1366x768: X3F60E3E4, 300% scale
1920x1080: X3F555550, 400% scale
2560x1440: X3F700000, 600% scale
3840x2160: X3F555550, 900% scale
Save and close the file.
Notes

 This solution does add black borders around the game to maintain the pixel-perfect scaling. Changing the in-game Screen Scale option will reset the custom value.
 You can also calculate the desired value yourself:
As an example: for 1920x1080, 400 pixels width goes into this resolution 4.8 times, so we want 4x (400%) scaling to retain the highest possible pixel-perfect size, so 1600 pixels. 1600/1920 ≈ 0.833 (83.3% scale from the resolution selected in-game). Convert this value into IEEE-754 with this[url]https://www.h-schmidt.net/FloatConverter/IEEE754.html[/url], and you get 0x3f555555, which is used as the value.
I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.
« Last Edit: February 12, 2020, 11:35:45 am by Foxhole »

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Re: CRT Emudriver - Non emulated compatible games
« Reply #14 on: February 12, 2020, 02:30:05 pm »
I set it to: X3F800000 and it looks good. Try it if you'd like.
There may be a better way to achieve pixel perfect with this game, if you know one, please do share.
Absolutly perfect  :applaud:

Another one is VVVVVV at 320x240@60, it's amazing game and fantastic C64 loading style

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Re: CRT Emudriver - Non emulated compatible games
« Reply #15 on: February 12, 2020, 04:28:41 pm »
Streets of rage remake supports 240p, not sure what resolution it uses but I'm assuming it's 320x240 or 320x224. Unfortunately it doesn't allow vsync in this mode and I've tried many things to fix the screen tearing but I haven't figured anything out yet.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #16 on: February 12, 2020, 05:47:54 pm »
Streets of rage remake supports 240p, not sure what resolution it uses but I'm assuming it's 320x240 or 320x224. Unfortunately it doesn't allow vsync in this mode and I've tried many things to fix the screen tearing but I haven't figured anything out yet.
Yes, it's a bug probably. Maybe Openbor versions are better but i don't configured yet.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #17 on: February 13, 2020, 03:21:50 am »
KOF XIII 640x360 interlaced

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Re: CRT Emudriver - Non emulated compatible games
« Reply #18 on: February 13, 2020, 04:03:05 am »
Tried Cho Ren Sha on linux using Wine. Sadly it was on my main rig so I couldn't switch to 15 kHz but :
- the game seems to run at 640x480@55Hz (as reported by the xrandr error)
- using winecfg and forcing a virtual desktop size in the Display tab, it ran "just fine" except it wasn't 15k

I'm pretty sure it would work flawlessly at native resolution (probably interlaced for a 15k screen), will try that in a few days
GroovyMAME / GroovyArcade discord: https://discord.gg/YtQ6pJh
GroovyArcade doc: https://gitlab.com/groovyarcade/support/-/wikis/home

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #19 on: February 13, 2020, 06:08:20 am »
KOF XIII 640x360 progressive

640x360@60 only interlaced in my CRT (15Khz) :'(

CHASM at 384x216@60

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Re: CRT Emudriver - Non emulated compatible games
« Reply #20 on: February 13, 2020, 06:49:01 am »
Edited for mistake @psakhis. Im so tired working night shift 16 hrs total.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #21 on: February 13, 2020, 08:26:59 am »
I highly recommend trying 864x486 for 16:9 games,  in my opinion it will make a big difference, especially on things like text. Though it will make things a bit stretched but overall i think it's well worth it.
« Last Edit: February 13, 2020, 07:17:07 pm by Foxhole »

Foxhole

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Re: CRT Emudriver - Non emulated compatible games
« Reply #22 on: February 18, 2020, 04:59:22 pm »
Fight'N Rage Works Pixel Perfect on 360x200.
https://www.gog.com/game/fightn_rage
Tested on gog version build 191228.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #23 on: February 19, 2020, 04:38:00 pm »
Fight'N Rage Works Pixel Perfect on 360x200.
https://www.gog.com/game/fightn_rage
Tested on gog version build 191228.
Great!
Another one at 320x240@60 is Duck Game
https://www.adultswim.com/games/pc-console/duck-game/

I summarize all contributions in the first post.  :applaud: :applaud:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #24 on: February 20, 2020, 02:22:21 pm »
psakhis, about sonic mania, you wrote 426x240@60 for 4:3, 320x240@60 for 16:9
don't you mean the other way around? 320x240 is 4:3 and 426x240 is the 16:9.

psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #25 on: February 20, 2020, 04:24:53 pm »
psakhis, about sonic mania, you wrote 426x240@60 for 4:3, 320x240@60 for 16:9
don't you mean the other way around? 320x240 is 4:3 and 426x240 is the 16:9.
True, i verified again and 320x240 isn't good, appears top and bottom black borders and not pixel perfect at all with tearing efects, etc.

Seems Sonicmania have widescreen resolution and match with 426x240 according NTSC Widescreen low res. View https://en.wikipedia.org/wiki/Low-definition_television for more details.

1) Image at 426x240, no tearing and i see nice image.
2) Image at 320x240, a lot of tearing and pixels are letterboxed or something..but isn't so great.





psakhis

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Re: CRT Emudriver - Non emulated compatible games
« Reply #26 on: February 20, 2020, 04:39:28 pm »
Another one is Mekabolt at 320x240@60, great game!
http://www.ratalaikagames.com/games/mekabolt.php

(*) I don't find how start it in fullscreen mode but i have write autohotkey script for change to fullscreen after started.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #27 on: February 20, 2020, 05:10:27 pm »
You can run sonic mania in 4:3 mode but it's not so simple though,
you have to tweak the ini file if i recall correctly, though the menus get a bit cropped, but the game itself looks perfect.
There's also a mod to fix the 4:3 menus, but it doesn't work on sonic mania plus, only the older versions.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #28 on: February 21, 2020, 12:46:06 pm »
You can run sonic mania in 4:3 mode but it's not so simple though,
you have to tweak the ini file if i recall correctly, though the menus get a bit cropped, but the game itself looks perfect.
There's also a mod to fix the 4:3 menus, but it doesn't work on sonic mania plus, only the older versions.
Verified! In [video] section of settings.ini file put 3 lines:
pixWidth=1
fsWidth=320
fsHeight=240

Maybe better than widescreen setup!

 ;)

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Re: CRT Emudriver - Non emulated compatible games
« Reply #29 on: February 21, 2020, 03:48:08 pm »
GZDoom also works great (Brutal Doom included). :D

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Re: CRT Emudriver - Non emulated compatible games
« Reply #30 on: February 23, 2020, 02:25:42 am »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #31 on: February 24, 2020, 02:46:34 pm »
@Retrogamer123, very interesting! I didn't know about this program. I tried in my modern desktop PC an old game (Hercules win95 version) and it has worked nice with 320x240 native resolution!

3dfx games are compatible according to the author too. I will try older games with CRT Emudriver + dgvoodoo2!!

Very good contribution  :applaud:

(*) Infinos Gaiden runs very well on CRTEmudriver at 320x240@60 in fullscreen mode.


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Re: CRT Emudriver - Non emulated compatible games
« Reply #32 on: February 25, 2020, 02:19:05 am »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.
Dgvoodoo is a great tool, though i usually use it to enhance the graphics on old 3d games, sonic adventure and etc, it definitely makes a ton of difference, especially in old 3d jaggy games.
As for infinos Gaiden, if you set the game to full screen and set the desktop res to 320x240 before launching, it will run in its native resolution of 320x240, no tools required.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #33 on: February 25, 2020, 06:46:16 pm »
I have no crt emudriver setup on a crt atm to test this, but I think you can use dgvoodoo2 to bring much stuff down to 320x240.
Its not only a wrapper for glide anymore but also wraps directx8 and directx9 calls which should cover a lot of games.
You can freely select the rendering output resolution by choosing from the resolutions that are available as your desktop resolutions. Idk, maybe it will also work with super res?

You can also force windowed mode.

A year or two ago I had a crt running and ran infinos gaiden in windowed mode (640x480) (not with dgvoodoo2) and native desktop res in 320x240
I used borderless gaming to do the scaling to 320x240 for me.


Thank you very much for this. Now I can play the Windows Mortal Kombat Trilogy in 240p.  :applaud:

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Re: CRT Emudriver - Non emulated compatible games
« Reply #34 on: February 27, 2020, 03:22:49 am »
MiniDoom = 480x270, it runs 45 Fps and doesn't have a vsync option, the lack of vsync is too noticeable, unfortunately :\
MiniDoom2 = 480x310, also 45 Fps with no vsync.
Good games actually, very unfortunate about the vsync.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #35 on: May 09, 2020, 08:58:16 pm »
Subbing, thank you guys
Games: Super Punch Out, Fix It Felix Jr, DK, DKjr, DK3, PC10, UMK3, TRON, MS-Pac, Pac, Centipede (2x), Robotron, Galaga, Space Invaders, Street Fighter 2 CE, X-Men vs SF, BuckHunter HD, 2X Custom Vewlix, Custom Nintendo VS 3/4, Atomiswave

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Re: CRT Emudriver - Non emulated compatible games
« Reply #36 on: October 24, 2020, 05:10:57 pm »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

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Re: CRT Emudriver - Non emulated compatible games
« Reply #37 on: October 24, 2020, 11:49:41 pm »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

sorry if it's obvious and I'm just missing it, but where can I find a switchres binary for windows?

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Re: CRT Emudriver - Non emulated compatible games
« Reply #38 on: October 25, 2020, 05:04:03 am »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

sorry if it's obvious and I'm just missing it, but where can I find a switchres binary for windows?
You need to build from github https://github.com/antonioginer/switchres if you want the latest version.

I have an old version on gdrive https://drive.google.com/file/d/1HM8P4hOyMGs4e3kTkM_9vJpJI8mVk3-T/view?usp=sharing


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Re: CRT Emudriver - Non emulated compatible games
« Reply #39 on: October 25, 2020, 05:19:11 am »
Updated list!

I strongly recommend switchres program by @Calamity to avoid having to install all game modelines.

Hi,

Care to explain how you do it without installing modelines ?
I can't figure it out, I thought you had to install correct modelines to let switchres pick them up?

Thanks !

BTW this version of maldita castilla is way better for CRT than the ex version, you'll get full screen on a 15khz monitor.
Enable vsync in config.ini if it isn't to remove tearing.
Resolution is 256x224@60

https://drive.google.com/file/d/19D1VWqRyqrHK7gZBqkTdqUOnbdHaMdj1/view?usp=sharing
« Last Edit: October 25, 2020, 05:42:07 am by totozero »