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Author Topic: New Super Mario Land - SNES  (Read 381 times)

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opt2not

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New Super Mario Land - SNES
« on: December 02, 2019, 07:01:16 pm »
http://www.indieretronews.com/2019/11/new-super-mario-land-snes-remake-of.html

I wish they used better sprites, but I get that they're trying to make it look like the newer versions of "new" super marios (Wii/WiiU/Switch).

Howard_Casto

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Re: New Super Mario Land - SNES
« Reply #1 on: December 02, 2019, 08:53:31 pm »
I watched a playthrough and the game looks much better in motion.  Personally I think it would have looked better with the Mario All Stars sprites, but we can't have everything I guess.  Seems like a solid hack other than the Mario "yippies"  with every single frikkin jump.  You've got to wonder why they didn't just hack the wii/wii u Mario games if they wanted that aesthetic though.   

pbj

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Re: New Super Mario Land - SNES
« Reply #2 on: December 02, 2019, 11:49:10 pm »
Looks  pretty damn good on my CRT. Definitely needs some tweaking but it's close. Fireballs bounce once and then fly off the screen. Mario's constant yipping wears thin quick. Had to flash it twice to get it to work. One game crashed on me immediately, a reset got me to level 3 or 4 without problems.

This forum needs more threads about Arcade 1Up cabinets.

Titchgamer

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Re: New Super Mario Land - SNES
« Reply #3 on: December 03, 2019, 05:37:41 am »
Yeah looks ok on my CRT to.



The fireball thing is a little stupid and they look more like rocks lol

Also it seems to have some collision issues?



Plays ok though, be fun to try 4 player.

bigster

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Re: New Super Mario Land - SNES
« Reply #4 on: December 03, 2019, 08:21:27 am »
Looks good.  I'll give it a play through.  If my memory serves me correct, the original only took me 20-30 minutes to finish.

What's up with the added wall jump?  I dont remember that in the gameboy version.

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KenToad

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Re: New Super Mario Land - SNES
« Reply #5 on: December 03, 2019, 04:10:00 pm »
It's a pretty amazing effort, definitely one of the best hacks ever. And it's 4 player simultaneous like the console versions of New Super Mario Bros.

*Edit* I was also annoyed by the jump sounds and the floatiness of the controls, which are not tight and responsive like the best official Mario games. The fireball flying off the screen after one bounce is straight out of the original Gameboy game, so that didn't bother me.
« Last Edit: December 03, 2019, 07:54:41 pm by KenToad »

opt2not

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Re: New Super Mario Land - SNES
« Reply #6 on: December 11, 2019, 12:41:59 am »
Here’s the “no woo hoo” patch, for those who are annoyed by it.

https://www.retrorgb.com/new-super-mario-land-snes-no-woohoo-sound-effect-hack.html

gamepimp

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Re: New Super Mario Land - SNES
« Reply #7 on: December 12, 2019, 06:50:45 am »
I was on a plane to Florida a couple of weeks ago and played this on my Vita thru Retroarch. It's a great game that looks awesome on that console. What an awesome time to be a retro gamer. My 10 year old self would be so friggin' jealous. LOL!  :cheers:

pbj

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Re: New Super Mario Land - SNES
« Reply #8 on: December 12, 2019, 11:05:50 pm »
The no woohoo patch makes this game much, much, much more playable.  A little polish on the interface and fixing the fireballs and this would be damn near a retail game.


While we're somewhat on the subject, I recently met the guy that made this Super Mario World patch, which is actually very creative.

https://www.smwcentral.net/?p=section&a=details&id=17005

This forum needs more threads about Arcade 1Up cabinets.