Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up --- Bug Reports --- Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: ultrastik u360- how to get analog stick to work in model 2 gun games  (Read 414 times)

0 Members and 1 Guest are viewing this topic.

hollywood6964

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:June 30, 2019, 03:37:32 pm
  • I want to build my own arcade controls!
I suppose there is a way, I just don't know what it'd be, but the sega model 2 light gun games (hotd, virtuacop, ect), will only work via mouse, or a light gun (wiimote, aimtrak- although everyone I've received had bad solenoids and is a pain to calibrate on a tilted cabinet screen). Now I know I can make the u360 work as a mouse, but then it goes too slow for the game. When I try to set the analog controls in model 2, it will recognize them in the control menu, but then when I exit the control menuback into game, it doesn't work. Then, when I go back into the controls menu for the game, the analog controls will not be set and will be some random set of keyboard controls. I can see the mouse will work natively, but I"m trying to get my u360 analog stick in my cabinet to work (the buttons recognize just fine of course).

 Does anybody know how to do this?