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Author Topic: MAME 0.208 Released!  (Read 2264 times)

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Tafoid

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MAME 0.208 Released!
« on: March 27, 2019, 09:08:20 am »
MAME 0.208

Today we’re proud to bring you MAME 0.208.  There are some big improvements to SunPlus SPG240/SPG280 audio emulation.  Not only does this greatly improve the enjoyability of the JAKKS Pacific TV games, it’s also timed perfectly for the addition of the Fisher-Price I Can Play Piano music teaching system.  That’s not the only newly supported music system this month: we’ve added Jumping Popira, and Popira 2 has been promoted to working.  Continuing with the audio theme, moralrecordings fixed BSMT 2000 4-bit ADPCM sample playback, cam900 added support for the VRC7 as a separate device with its unique instrument patches, and schnitzeltony improved Atari POKEY performance substantially. Newly supported TV games include Disney, Disney and Friends, Justice League and SpongeBob SquarePants – The Fry Cook Games from JAKKS Pacific, and XaviX titles Geigeki Go Go Shooting, Gururin World and MX Dirt Rebel.  You’ll be able to enjoy the XaviX-based games even more now with improvements to the colour palette.

The Nintendo Game & Watch progress has continued with the addition of Balloon Fight (new wide screen), Fire Attack, Octopus, Parachute and Turtle Bridge.  You’ll notice some big software list updates this month.  The TOSEC Spectrum Plus 3 disk images have been imported, Spectrum Opus support has been added with software from World of Spectrum, and SDX floppy controller support has been added to the Memotech MTX along with a corresponding software list.  The PlayStation, PC-98 and Saturn software lists have been updated with testing results and new dumps, original Apple II disk images have been added as they’ve been made available, another batch of Japanese e-kara cartridges has landed, and coverage of Spanish V.Smile releases has been improved.  Speaking of software, AmatCoder has fixed a number of issues affecting Amstrad CPC software.  The long-neglected Bally Astrocade home system has had tape and lightpen support added in this release.

On the arcade side, we’ve added Atari’s TTL-based Rebound, early English releases of Karate Champ, an earlier version of Nihon System’s Omega, and world releases of DJ Boy and Gemini Wing.  In changes you probably won’t notice, we’ve switched the toolchain used for building official Windows binary releases from GCC 7 to GCC 8, and a new tools package has been made available.

As always, you can get the source and Windows binary packages from the download page.

meyer980

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Re: MAME 0.208 Released!
« Reply #1 on: March 27, 2019, 09:53:57 am »
Love it! I'm very excited about all the Game and Watch additions each version. The group has done such a nice job of expertly creating the art files.

Moksi

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Re: MAME 0.208 Released!
« Reply #2 on: April 20, 2019, 06:37:01 am »
Hello,
Tafoid
possible with Mess implented in Mame , we can have a specific option in commandline to select Pal Bios for NES , Sega Master System , SNES
some of those systems dont have a single bios file
When i launch those games in Rocketlauncher it automatically launches the NTSC bios


Haze

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Re: MAME 0.208 Released!
« Reply #3 on: April 20, 2019, 01:24:25 pm »
The PAL machines are clones

nespal, smspal, snespal

Different hardware (sometimes with different clocks) so MAME treats them as different machines.  Launch the correct sets with your frontend and you'll have PAL.


Moksi

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Re: MAME 0.208 Released!
« Reply #4 on: April 30, 2019, 03:01:14 pm »
The mame snes nes have different romset names then other emus
example - it isnt Sonic the hedgehog (PAL) its just sonic instead