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Author Topic: Newbie Question (Coin Acceptor)  (Read 2632 times)

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Garavar

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Newbie Question (Coin Acceptor)
« on: March 03, 2019, 04:46:59 pm »
I am working on my first cabinet and interested in adding a coin acceptor from xgaming/xarcade.

I want to know if I can set a button to also add credits as well as coin acceptor or does it have to be one or the other. If I can do both how exactly is it wired? There instructions somewhere online I missed.

Thanks in advance

killallhumans

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Re: Newbie Question (Coin Acceptor)
« Reply #1 on: March 03, 2019, 06:03:25 pm »
Your cabinet? Sure, double key binding is allowed, so long as that other key is not already being used.
Be sure to set coin pulse as pull low (ground), and NOT high (+12 volts). Read documents to change it.
Cabinet you're working on? There should be a service button on the coin-mech for that. If not, splice in
and add one. Mount it somewhere safe.
« Last Edit: March 03, 2019, 06:15:49 pm by killallhumans »
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

Garavar

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Re: Newbie Question (Coin Acceptor)
« Reply #2 on: March 03, 2019, 06:34:00 pm »
Yeah double binding is pretty much what I was looking to do. How is it done? Control menu only has 1 function per button.

I figured it needed to be wired differently for coin acceptor but didn't buy it yet because I wanted to make sure it was possible.

killallhumans

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Re: Newbie Question (Coin Acceptor)
« Reply #3 on: March 03, 2019, 06:46:13 pm »
Binding is done right in your emu key map.
Press [Enter] key, then other key to bind.
Press [Enter], then [Esc] keys to clear bindings.
Wiring is coin trigger of mech to [Coin1] on controller board.
Then coin-mech ground to common ground of button chain.
Use DMM or test light on your coin-mech, before you hook it up.
If you can download pdf, see if it can be jummpered for negative pulse.
GGG will not replace fried keywiz due to wrong wiring.
« Last Edit: March 03, 2019, 07:06:06 pm by killallhumans »
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

killallhumans

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Re: Newbie Question (Coin Acceptor)
« Reply #4 on: March 03, 2019, 07:23:25 pm »
Update.
Here ya go.
https://cdn.shopify.com/s/files/1/0192/2714/files/X-Arcade_Coin_Door_Manual.pdf?5014

Power is only supplied to coin door LED.

I remember when refreshment vending machines used 120 volts in their coin-mechs.
Shocked the crap out of you, if your feet were still wet from swimming.
« Last Edit: March 03, 2019, 07:33:02 pm by killallhumans »
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

PL1

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Re: Newbie Question (Coin Acceptor)
« Reply #5 on: March 03, 2019, 08:13:57 pm »
No need for multiple inputs and fancy binding.

You can wire more than one microswitch in parallel to an encoder input like this example for wiring a 4-way stick in parallel with an 8-way stick.   ;D
- The two microswitches on the left are wired in paralel to the "L" input.
-- Press either switch and ground is applied to the "L" input, triggering the related output.
- When lines cross, a dot = connected and no dot = not connected.



Wire the lamp(s) on the coin door separately from the encoder inputs.


Scott
« Last Edit: March 03, 2019, 08:19:02 pm by PL1 »

killallhumans

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Re: Newbie Question (Coin Acceptor)
« Reply #6 on: March 03, 2019, 08:39:07 pm »
i only use double binding, because i can kill fake coin-mech from my wireless keyboard.
Yet, i can still hit my free token remote (key-fob) at any time.

God button works much better than letting parents fight, because one person's little fat :censored: won't share.
« Last Edit: March 03, 2019, 08:54:43 pm by killallhumans »
Auto•It 3 fixes everything.
Game loading, lights, sounds,
control mapping, screen rotation...
Compile scripts to EXEs and drop them
into your arcade Frontend.

Garavar

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Re: Newbie Question (Coin Acceptor)
« Reply #7 on: March 03, 2019, 09:25:11 pm »
No need for multiple inputs and fancy binding.

You can wire more than one microswitch in parallel to an encoder input like this example for wiring a 4-way stick in parallel with an 8-way stick.   ;D
- The two microswitches on the left are wired in paralel to the "L" input.
-- Press either switch and ground is applied to the "L" input, triggering the related output.
- When lines cross, a dot = connected and no dot = not connected.



Wire the lamp(s) on the coin door separately from the encoder inputs.


Scott

Good point, I guess you could wire two thing (button and coin acceptor) to same input. Aside from photo any idiot guide to do this?

Garavar

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Re: Newbie Question (Coin Acceptor)
« Reply #8 on: March 03, 2019, 09:40:12 pm »
Update.
Here ya go.
https://cdn.shopify.com/s/files/1/0192/2714/files/X-Arcade_Coin_Door_Manual.pdf?5014

Power is only supplied to coin door LED.

I remember when refreshment vending machines used 120 volts in their coin-mechs.
Shocked the crap out of you, if your feet were still wet from swimming.

Thanks for finding this, very helpful

PL1

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Re: Newbie Question (Coin Acceptor)
« Reply #9 on: March 03, 2019, 11:01:27 pm »
Aside from photo any idiot guide to do this?
Depends on what type of connections your encoder uses.

Screw terminals like an I-Pac:
- Run a separate wire from the Normally Open (NO) tab on each microswitch to the coin input -- two wires into one screw terminal.
    or
- Make a custom daisy-chain (shown in diagram above) for the coin input -- like a daisy-chain ground, but longer.


--------------
Prefab harness with quick disconnects (QDs) like the Mini-Pac or Xin-Mo:
- Make a Y-cable with 1 male and 2 female QDs -- female QDs go to NO on each microswitch, male goes to the prefab harness.


   


Scott