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Author Topic: Global VR immersion Board Win 7 - wonky Pedals  (Read 303 times)

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ignignot

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Global VR immersion Board Win 7 - wonky Pedals
« on: February 21, 2019, 06:42:48 pm »
so I just picked up a set of Need for Speed GT cabs with the global VR immersion board.  I was able to successfully install the drivers for win 7 but there is an issue with the gas/brake axis - when i load up mame it goes crazy because it thinks the down arrow is being pressed on "joy1".  since the pedals dotn even seems to run through the usb board (they are wired into a big old serial connector that is not plugged in cause there's no PC). 

am i up the creek here because my pedals dont route through the control board?


anyone else have this same issue and fix it?

thanks BYOAC!

ABACABB

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Re: Global VR immersion Board Win 7 - wonky Pedals
« Reply #1 on: February 22, 2019, 01:33:35 pm »
I have a guess.....

try holding the gas pedal at 50%.  That MIGHT neutralize it enough for you to control the mame cursor/selection.  Then in settings, delete the digital assignments for the analog controls.

68hc11

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Re: Global VR immersion Board Win 7 - wonky Pedals
« Reply #2 on: March 05, 2019, 08:51:33 pm »
So I got 2 adapters DB25 (Connector DB24 D-Sub Male Plug 25-pin Port Terminal Breakout PCB Board & DB37 (sysly DB37 D-sub male female 37pin Terminal breakout PCB Board Screw Adapter (Male)) to plug into the two wiring harness plug connectors, from these I point to point wired to an Ultimarc A-PAC2 USB adapter (2 analog channels) and then used Universal Control Remapper (UCR) to gather all the inputs.

I replaced the CRT with a 32" 1080p LCD.

I'm running
Sega Model 2
SuperModel (R742)
DeMul (Crazy Taxi/Faster Than Speed/F355/Maximum Speed/Sega Nascar)
TeknoParrot (v182) (Battle Gear 4, Chase HQ2, Daytona 3, Ford Racing, Maximum Tune 5, Sega Racing Classic, Sega Rally 3)
All RH (Road Fighters 3D)

I've tinkered with Mame but honestly I don't feel like I'm missing much (California Speed, Rush the Rock)

ignignot

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Re: Global VR immersion Board Win 7 - wonky Pedals
« Reply #3 on: March 08, 2019, 10:42:17 am »
So I got 2 adapters DB25 (Connector DB24 D-Sub Male Plug 25-pin Port Terminal Breakout PCB Board & DB37 (sysly DB37 D-sub male female 37pin Terminal breakout PCB Board Screw Adapter (Male)) to plug into the two wiring harness plug connectors, from these I point to point wired to an Ultimarc A-PAC2 USB adapter (2 analog channels) and then used Universal Control Remapper (UCR) to gather all the inputs.

I replaced the CRT with a 32" 1080p LCD.

I'm running
Sega Model 2
SuperModel (R742)
DeMul (Crazy Taxi/Faster Than Speed/F355/Maximum Speed/Sega Nascar)
TeknoParrot (v182) (Battle Gear 4, Chase HQ2, Daytona 3, Ford Racing, Maximum Tune 5, Sega Racing Classic, Sega Rally 3)
All RH (Road Fighters 3D)

I've tinkered with Mame but honestly I don't feel like I'm missing much (California Speed, Rush the Rock)



Thanks I did something very similar.  I only ended up using the adapter for the 27 PIN (I needed to breakout from the original harness because the APAC wanted the POT grounds bridged but 5V separate, the OG harness had the 5v and ground bridged for the POTs) and wiring to the other controls directly but same idea running it all to the APAC and leaving the conversion 100% reversible (no cuts/no splices). Did you route the steering wheel through the A-PAC?  If so, did you lose your force feedback at the same time?  I wish I could get rid of the immersion board because it doesn't have a hookup for the throttle/brake so instead of those inputs sitting at zero, they like to bounce wildly through the full range at something like 20 Hz.  It makes configuring controls in some games a NIGHTMARE  because "immersion USB Wheel Throttle" wants to become EVERYTHING.



I have a problem with the gas pedals  and the A-Pac though (all buttons/gas pedals route through APAC, the only thing not on the APAC is the wheel/FFB which I use the immersion drivers for) - there is a CONSTANT jitter between off/on for the 2x pots for throttle/brake.  its like the last  1/40th of a mm matters, and depending on if the pedal rebounded hard enough or not to push it there is the difference between ON and OFF.   Is there some "global dead zone" setting for the APAC I could use to squash this.  I see MAME and xpadder have deadzone settings, because I HAVE to use them for now.  but I would prefer the APAC driver to be regulating this, because I WANT POT driven pedals, and in games where analog pedals are available and there is no deadzone setting (most, im finding) It means even when I drop the gas pedal I am watching my revs go up slowly.



so anyone know about a global deadzone setting for APAC?

and you need to download the need for speed games from 2004-2009 they are a RIOT.   most wanted from 2005 is my favorite so far.
« Last Edit: March 08, 2019, 10:45:09 am by ignignot »

68hc11

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Re: Global VR immersion Board Win 7 - wonky Pedals
« Reply #4 on: March 08, 2019, 11:08:07 am »
I still have the Immersion board running the Steering Wheel input/FFB.

By using UCR / VJoy I end up with a single combined entry USB device and inputs.  It also provides you the ability to do fine scaling on the analog inputs.

Some software plays well with this & some does not.  I'm guessing that MAME doesn't?

I think someone else here has reported with the "newer" immersion board they were able to run all the analog inputs & digital inputs (requires a switch matrix/diodes to do) successfully.  With my older version it seemed as the Gas/Brake would not update accurately in games.

Some of the Need for Speeds do & some don't as well.  Are you running the PC versions or the Hacked Arcade versions?

ignignot

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Re: Global VR immersion Board Win 7 - wonky Pedals
« Reply #5 on: March 08, 2019, 12:35:24 pm »
I still have the Immersion board running the Steering Wheel input/FFB.

By using UCR / VJoy I end up with a single combined entry USB device and inputs.  It also provides you the ability to do fine scaling on the analog inputs.

Some software plays well with this & some does not.  I'm guessing that MAME doesn't?

I think someone else here has reported with the "newer" immersion board they were able to run all the analog inputs & digital inputs (requires a switch matrix/diodes to do) successfully.  With my older version it seemed as the Gas/Brake would not update accurately in games.

Some of the Need for Speeds do & some don't as well.  Are you running the PC versions or the Hacked Arcade versions?



PC, are the arcade ones better at all?  I like the PC ones because you can actually do stuff in the game vs just race. (customize/upgrade car, free roam mode, etc)