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Author Topic: A new way to create LEDBlinky Animations  (Read 358 times)

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A new way to create LEDBlinky Animations
« on: February 03, 2019, 05:21:01 pm »
I just got LEDBlinky running on my control panel yesterday.   As I was playing with the animation editor I realized I could probably use the xLights program I'm a developer for to create animations that run with LEDBlinky.  So I spent a few hours this morning and I already have it working.  As we do with our Christmas shows it allows you to create effects at more of a macro level instead of setting individual channels although that is still an option.  I made a video that shows how I did it.  If folks are interested I can polish it up and add it as a feature to xLights.  You'll see me use a 3D model of my control panel but that is optional you could still do everything I did without the 3D model.  I don't know all the hardware codes or other details of the animation file format (.lwax) files so currently its hard-coded and works with my Ultimarc Ultimate I/O board.  I'd need input from others or the LEDBlinky author to know how to make it flexible enough for everyone.