Maybe you should actually get an Original Joystick. One from each type... and test them per the games they each were designed for.
Only then... will you actually have the knowledge and understanding of the reasons why each design... ended up as it did.
Why each design... was suited to a particular type of game.
How "One Size fits All". is never really valid.. when it comes to having the best control, comfort, and performance.
Its only then... that you will realize that you are more than likely... wasting your own time and energy.
Pride, Ego, and Willful ignorance... will just drain your time and money.
There are good reasons for long established designs. Reasons that are rarely.. if ever... improved upon.
Physics never Ages.
I have so many questions, oh sage one.
* I... don't... understand... your... use... of... ellipses... for... emphasis. Am I supposed to read that like a poem? What meter should I adhere to upon recitation?
* Does it help to put on a Confucian beard and read it while floating, cross-legged in the air?
* Are you being tortured, and does your punctuation signal repeated blows to your abdomen?
* You do suffer from an symbolic form of Tourettes?
* Do you fancy yourself Messianic and are delivering a spiritual parable, replete with sweeping open palm motions?
* Did the generous gifts and beneficent wants of "The Universe" inform your response?
* Are you going to answer anything I actually wrote in my original post or merely belittle my attempt to design something new that doesn't exist yet and meets my specific needs?
I gave you some of the best advice, that I have learned over many years of the same sort of attitude.
It costed me time and money.
It produced failed / inferior results.
If you wish to take that as Offensive... or read it with an assumed attitude, then that is all upon you.
Easiest example would be my initial distaste for Leaf Switch Buttons and Joysticks.
Until I learned how to "Feather" a leaf button (rather than bottoming it out), and learned the benefits
of a leaf stick (most especially in Robotron, and many other classics)... I would not have even considered
to put such controls on anything that I built.
When I finally got to play a decent Robotron, as well as started messing with leaf buttons...
then I finally understood what I was totally missing. How all of my Intellectual ideas and assumptions
about these controllers / controller designs... were totally wrong / misguided / inept.
Sometimes its not just about the hardware either. Sometimes... you need to play a certain way, and or a
certain game / game-type... to understand the complete picture.
What sealed the deal on Leaf buttons... was trying to play Halleys Comet. Its nearly impossible to
fire at the Rapid-Fire rate, to be able to get the most powerups. Microswitches were just too fatiguing
to even last a few minutes at such a fire-rate. Leaf buttons made it easy as pie.. to maintain a Far
faster fire rate... with pretty much no fatigue at all.
Anyway... best of luck on your design, regardless.