I've done some tinkering on the art these past few weeks (in addition to some experimenting on the hardware side). Here's the latest:
As you can see I have dropped the Space Force idea and have gone with a nearly complete Defender theme. The Missile command right side art is the last major hold out and remnant of the mixed artwork theme. I am on the fence about it. I like the idea, but not sure.
The bezel was inspired by the
Williams Multi bezel and is a combination of the Robotron and Defender bezels. I like this better than the straight Defender bezel because I feel like it... defines? outlines?... the space pretty well. Here's a closer look at that:
You may notice a button at the bottom left of the bezel. Considering putting that there as a menu/"shift" button. Not sure.
I've tweaked the CPOs as well:
I finished the Defender CPO and threw in an "Inviso" button to support Stargate.
On the Missile Command CPO I moved the spinner from the far right to closer to the center and changed the white trackball to black to match the original Missile Command. I also pulled the design in away from the edges some.
On the Neo Geo CPO I removed the 8th button above red. 8 just looked like too much. Too busy. Also unnecessary. You also get a better feel of the original Neo Geo 4 button layout.
Speaking of the Neo Geo CPO, it doesn't fit the rest of the space theme. However, I can't think of any 2 player space games I could use the art from. Any suggestions?
Let me know what you think!