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Author Topic: FFB Arcade Plugin  (Read 69249 times)

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Boomslang

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Re: FFB Arcade Plugin
« Reply #440 on: April 03, 2020, 05:17:03 pm »
Hey

looks like you are recieving values fine so that's good

what does the FFB Test do under FFBPluginGUI.exe?

You won't get Rumble as that's only for controllers, but you should get the other forces


Only the game's listed are supported at this time

Yagami-kun

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Re: FFB Arcade Plugin
« Reply #441 on: April 04, 2020, 12:51:37 am »
Very thx for your reply and attention,so that means who some games like Cruis'n USA/World don't have rumble collisions on wheel(for exemple when the car collides on an another car or on a wall)??????
The FFB Tests who'd I does don't haves troubles with some effects,only friction,ramp and inertia was not perform ._.

Quote
Only the game's listed are supported at this time
I see,only way for now are wait for updates XD
« Last Edit: April 04, 2020, 12:54:04 am by Yagami-kun »

Boomslang

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Re: FFB Arcade Plugin
« Reply #442 on: April 04, 2020, 01:46:05 am »
hm no it doesn't mean that

it just means the Rumble functionality is ONLY for controllers and wheels won't support it but that's fine and normal

Wheels have their own types of forces to create the force feedback effects you know from arcades etc



Ok well friction,ramp and inertia don't really get used much so shouldn't be an issue for now

baritonomarchetto

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Re: FFB Arcade Plugin
« Reply #443 on: April 04, 2020, 01:49:54 am »
Yagami, do you wait for the test effect lauched to finish before testing another effect? If you trigger an effect while another is playing, the last will not trig (or at least that's my experience)

Yagami-kun

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Re: FFB Arcade Plugin
« Reply #444 on: April 04, 2020, 02:18:58 am »
hm no it doesn't mean that

it just means the Rumble functionality is ONLY for controllers and wheels won't support it but that's fine and normal

Wheels have their own types of forces to create the force feedback effects you know from arcades etc



Ok well friction,ramp and inertia don't really get used much so shouldn't be an issue for now
My memories of playing all Cruis'n series on the arcades are so much vague,I don't remember if they had FFB when hitting a car or a wall and since you say that these instances aren't used much it's all assured ^^
Yagami, do you wait for the test effect lauched to finish before testing another effect? If you trigger an effect while another is playing, the last will not trig (or at least that's my experience)
Yes I almost always wait,but even when I don't expect to finish the effect and soon try another one it's activated ._.
« Last Edit: April 10, 2020, 12:52:39 pm by Yagami-kun »

cool1

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Re: FFB Arcade Plugin
« Reply #445 on: April 26, 2020, 11:20:16 pm »
Is there any way to set the spring effect for all mame games my g27 goes limp on the games without  effects .love your work .easy set up works great.

Boomslang

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Re: FFB Arcade Plugin
« Reply #446 on: April 27, 2020, 07:30:49 pm »
Is there any way to set the spring effect for all mame games my g27 goes limp on the games without  effects .love your work .easy set up works great.


kinda

add to FFBPlugin.ini for OutputReading. Strength is max 100 but this will force spring effect on ALL mame games

EnableForceSpringEffect=1
ForceSpringStrength=100

MotownC

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Re: FFB Arcade Plugin
« Reply #447 on: April 28, 2020, 10:07:53 am »
This is amazing! Just when I think the plugin can't get any better, I come across this gem. Adding the 2 lines above, Spy Hunter steering is so much tighter. Thank you, Boomslang!

Boomslang

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Re: FFB Arcade Plugin
« Reply #448 on: May 03, 2020, 08:50:33 pm »
New FFB Arcade Plugin release. Now Version 1.7c

https://github.com/Boomslangnz/FFBArcadePlugin/releases

Yagami-kun

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Re: FFB Arcade Plugin
« Reply #449 on: May 06, 2020, 03:20:32 am »
Is there any way to set the spring effect for all mame games my g27 goes limp on the games without  effects .love your work .easy set up works great.


kinda

add to FFBPlugin.ini for OutputReading. Strength is max 100 but this will force spring effect on ALL mame games

EnableForceSpringEffect=1
ForceSpringStrength=100
It's possibly with similar codes for some effects like sine and sawtooth??????
And plus I'm gave a warning,FFB Plugin don't works on a remote gameplay x.x

bad_boo

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Re: FFB Arcade Plugin
« Reply #450 on: May 07, 2020, 11:40:41 am »
Just curious. does this plugin work on MAME 0.220?
Looks simple to configure but anything I do, doesn't seem to work :(

****edit: nevermind, I had the wrong GUI on the ini file.
it is working now  :cheers:
this is an awesome plugin
« Last Edit: May 07, 2020, 11:58:38 am by bad_boo »

Boomslang

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Re: FFB Arcade Plugin
« Reply #451 on: May 12, 2020, 08:11:13 pm »
New Version of FFB Arcade Plugin. Now Version 1.8

https://github.com/Boomslangnz/FFBArcadePlugin/releases

jonnycorporate

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Re: FFB Arcade Plugin
« Reply #452 on: May 23, 2020, 09:25:59 am »
I have spend a good few hours trying to work this plugin with teknoparrot and am getting the same issue on every game -

I have 3 USB devices on my simulator, all recognised by the plugin GUI
1 - FF steering wheel
2 - analogue handbrake
3 - H pattern gearshift

No matter which one I select, I always get the H pattern shifter pop up on the dialogue box when I start the game and no force feedback in-game.

Boomslang

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Re: FFB Arcade Plugin
« Reply #453 on: May 23, 2020, 06:54:21 pm »
I have spend a good few hours trying to work this plugin with teknoparrot and am getting the same issue on every game -

I have 3 USB devices on my simulator, all recognised by the plugin GUI
1 - FF steering wheel
2 - analogue handbrake
3 - H pattern gearshift

No matter which one I select, I always get the H pattern shifter pop up on the dialogue box when I start the game and no force feedback in-game.

hmmm....

Could you add your ffbplugin.ini and whats guid of all 3 devices?

obviously shouldn't be happening

Boomslang

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Re: FFB Arcade Plugin
« Reply #454 on: May 24, 2020, 01:24:42 am »
Ive tried to get same issue to happen here but never does with my fanatec shifter

What do you mean when you say about some pop up on dialog box? Do you mean the messagebox guid thing?

Boomslang

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Re: FFB Arcade Plugin
« Reply #455 on: May 24, 2020, 02:20:51 am »
New FFB Arcade Plugin release. Now Version 1.9

https://github.com/Boomslangnz/FFBArcadePlugin/releases

isamu

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Re: FFB Arcade Plugin
« Reply #456 on: May 24, 2020, 12:11:09 pm »
Your efforts and continued work on this ungodly magnificent plugin is massively appreciated my brother. Gonna try it out now  :cheers:

Sky25es

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Re: FFB Arcade Plugin
« Reply #457 on: May 24, 2020, 01:18:08 pm »
Great! Many many thanks for the update.

MotownC

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Re: FFB Arcade Plugin
« Reply #458 on: May 24, 2020, 02:15:34 pm »
Great work! I enjoy seeing some Demul love!

Boomslang

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Re: FFB Arcade Plugin
« Reply #459 on: May 24, 2020, 06:03:56 pm »
Hotfix for FFB Arcade Plugin v1.9a

Changed files to new update

https://github.com/Boomslangnz/FFBArcadePlugin/releases
« Last Edit: May 24, 2020, 06:20:19 pm by Boomslang »

Boomslang

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Re: FFB Arcade Plugin
« Reply #460 on: May 24, 2020, 09:10:10 pm »
Worked out a way to get Rave Racer FFB to work for any version of MAME in the meantime until they add FFB Output eventually

so OldMAME Plugin is gone (YAY) and will add this sometime to next release

baritonomarchetto

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Re: FFB Arcade Plugin
« Reply #461 on: May 25, 2020, 02:19:39 am »
I have this issue with supermodel emulator: no rumble with any game. I have tried various FFBPlugin versions (from 1.7c to 1.9) and emulator versions (745, 787, 793) but nothing.
I have the option -outputs=win enabled and hooking (confirmed by the fact that lamps are working out of mamehooker) and the mame64.dll in the supermodel.exe folder, as per FFBP instructions.
If I enable the emulator built-in force feedback via -force-feedback option in supermodel I have my motor "rumbling" but obviously is triggered by supermodel emulator (which is not optimized for rumble but FF).
My SO is win 7.
The plugin test my rumble motor perfectly and I am using it with both MAME and model2 with no problems.
Has anyone experienced issues with supermodel?
« Last Edit: May 25, 2020, 04:06:41 am by baritonomarchetto »

Boomslang

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Re: FFB Arcade Plugin
« Reply #462 on: May 25, 2020, 04:35:54 am »
not sure

tested here and all works fine

good luck finding issue

jonnycorporate

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Re: FFB Arcade Plugin
« Reply #463 on: May 25, 2020, 04:40:49 am »
Ive tried to get same issue to happen here but never does with my fanatec shifter

What do you mean when you say about some pop up on dialog box? Do you mean the messagebox guid thing?

Hi Boomslang, yes the popup that comes from the GUID messagebox.

I actually managed to sort it out in the end even I'm still not sure if I have followed the correct procedure! To make it work with teknoparrot, I was running each game windowed with the messagebox guid option selected and clicking OK each time my USB device was detected.

After that, I was able to disable messagebox guid and revert to fullscreen mode in teknoparrot with FFB working :)

It makes such a difference to all the games I tried it with! My favourite has to be the original model 2 Sega Rally - the improvement there is incredible.

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Re: FFB Arcade Plugin
« Reply #464 on: May 25, 2020, 04:43:17 am »
Hotfix for FFB Arcade Plugin v1.9a

Changed files to new update

https://github.com/Boomslangnz/FFBArcadePlugin/releases

 :applaud: What's the best way to upgrade? Should all files be replaced in all game/emulator folders?

Boomslang

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Re: FFB Arcade Plugin
« Reply #465 on: May 25, 2020, 06:00:00 am »
Yeah just replace files then configure device guid again with gui

Pays to replace ffbplugin.ini as I do change stuff there sometimes

isamu

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Re: FFB Arcade Plugin
« Reply #466 on: May 25, 2020, 11:30:34 am »
The option to adjust the strength for each model 2 games is a welcome addition, thank you. I actually find Daytona USA's FFB a bit dull in comparison to Sega Rally, which has fantastic effects for a 25 year old game.

Regarding Demul, I need to check it out. How's emulation for racing games on that particular emulator these days? Does it run all the naomi arcade racers at full speed and glitch free for the most part?

Boomslang

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Re: FFB Arcade Plugin
« Reply #467 on: May 25, 2020, 05:44:32 pm »
not glitch free, not sure they are even still working on it anymore as last update is only in their forums from like early 2018

Ive added a few more things to MAME Plugin by adding Daytona USA, Sega Rally, STCC and Indy 500

The state of M2 Emulation is pretty average via mame but if it improves in the future FFB Plugin will work on them anyway now

also looked at Dirt Dash for a bit and while I can get the FFB Address it was pretty hard to understand the values happening so i removed that for now. Maybe revisit someday
« Last Edit: May 25, 2020, 05:56:49 pm by Boomslang »

Boomslang

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Re: FFB Arcade Plugin
« Reply #468 on: May 25, 2020, 10:21:05 pm »
Im in lockdown for next 4 weeks guys so let me know if theres any changes or addons you want made to FFB Arcade Plugin

Any chance for MAME's 'Super Chase - Criminal Termination' to get some FFB treatment? I noticed in the service menu it has options for handle, seat and nitro vibration.

I also enjoy your constant updates - it has allowed me to discover Vapor TRX and Hyperdrive. Many thanks.

I know its been awhile but ive added this today. They haven't done outputs yet but ive got a way to get these values now without requiring outputs which seems to work well

**EDIT**

bit confused what Seat Left and Right is though. Was original cabinet motion or something? Seems to output nearly the same as the handle left and right except it ocassionally does stuff while boosting too around bends

There is a game configuration part which says Seat Vibration but also has Handle Vibration and Boost Vibration so i dunno lol
« Last Edit: May 25, 2020, 10:45:59 pm by Boomslang »

MotownC

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Re: FFB Arcade Plugin
« Reply #469 on: May 26, 2020, 10:36:33 am »
I know its been awhile but ive added this today. They haven't done outputs yet but ive got a way to get these values now without requiring outputs which seems to work well

Woo-hoo! The list keeps growing!

Now that I see you are adding Demul games, I am curious if you are able to apply the same treatment for spring effect that you did for MAME. I have no idea how any of this work so forgive my ignorance but are you able to stiffen the spring strength for all Demul games without FFB like you did for MAME? The steering is nice and tight now on NASCAR with the plugin. Games like Max Speed, ATV, Smashing Drive, etc. would be much better if they could feel the same. Not sure if that's remotely the same principle that you applied to MAME.

Either way, always enjoy these updates.

Boomslang

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Re: FFB Arcade Plugin
« Reply #470 on: May 26, 2020, 03:28:36 pm »
I know its been awhile but ive added this today. They haven't done outputs yet but ive got a way to get these values now without requiring outputs which seems to work well

Woo-hoo! The list keeps growing!

Now that I see you are adding Demul games, I am curious if you are able to apply the same treatment for spring effect that you did for MAME. I have no idea how any of this work so forgive my ignorance but are you able to stiffen the spring strength for all Demul games without FFB like you did for MAME? The steering is nice and tight now on NASCAR with the plugin. Games like Max Speed, ATV, Smashing Drive, etc. would be much better if they could feel the same. Not sure if that's remotely the same principle that you applied to MAME.

Either way, always enjoy these updates.

Just add to ffbplugin.ini

EnableForceSpringEffect=1
ForceSpringStrength=100

*EDIT*
will not work actually, ive added it now for next release
« Last Edit: May 26, 2020, 11:30:48 pm by Boomslang »

Boomslang

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Re: FFB Arcade Plugin
« Reply #471 on: May 27, 2020, 06:25:28 am »
New Version of FFB Arcade Plugin. Now Version 2.0

https://github.com/Boomslangnz/FFBArcadePlugin/releases

isamu

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Re: FFB Arcade Plugin
« Reply #472 on: May 27, 2020, 07:04:55 am »
New Version of FFB Arcade Plugin. Now Version 2.0

https://github.com/Boomslangnz/FFBArcadePlugin/releases

You tha man! Great job buddy, thanks!  :notworthy:

Anyway I want a make a quick question/comment that's slightly off topic.....

With all these great and classic driving games now having force feedback support in MAME, it sure would be nice to have proper hardware graphics acceleration support, so we can enhance the look of the game with Anti Aliasing, Mip Mapping, Aniosotropic Filtering, and higher resolution textures. I know this has been against the MAME devs' philosophy since its inception, and they're all about 1:1 proper preservation of the games...I get it....BUT, have you heard anything around the farm of them possibly relaxing their policy just a little, and changing their minds on this issue? I'm sure the community would be totally for it. I mean, how many more years are we going to have to tolerate "Ugly" looking 3D games in MAME? Will there never be any change in this regard?

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Re: FFB Arcade Plugin
« Reply #473 on: May 27, 2020, 09:22:37 am »
Hey quick question....does the plugin support Sega Race TV? I don't see a folder for it in the latest version of the plugin

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Re: FFB Arcade Plugin
« Reply #474 on: May 27, 2020, 01:12:47 pm »
What's the lowest version of mame this will work with?

Boomslang

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Re: FFB Arcade Plugin
« Reply #475 on: May 27, 2020, 03:16:32 pm »
Not sure really. Would depend on a few things such as outputs that have been added, and if exe can be hooked

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Re: FFB Arcade Plugin
« Reply #476 on: May 27, 2020, 04:02:45 pm »
Thanks Boomslang - Smashing Drive just became 10x better with the tight steering and ffb!

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Re: FFB Arcade Plugin
« Reply #477 on: May 28, 2020, 08:58:35 pm »
So is the FFB for the M2 Emulator more accurate with this?


Boomslang

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Re: FFB Arcade Plugin
« Reply #478 on: June 01, 2020, 04:23:29 am »
Added FFB support for a few games for when I do next release

(Demul)
- Maximum Speed
- Faster Than Speed
- ATV Track

(MAME)
- Dirt Dash
- Ace Driver
- Ace Driver Victory Lap

isamu

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Re: FFB Arcade Plugin
« Reply #479 on: June 01, 2020, 12:21:28 pm »
Added FFB support for a few games for when I do next release

(Demul)
- Maximum Speed
- Faster Than Speed
- ATV Track

(MAME)
- Dirt Dash
- Ace Driver
- Ace Driver Victory Lap

Thanks for the update man. Did you ever get around to adding Sega Race TV?