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Author Topic: FFB Arcade Plugin  (Read 6855 times)

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Howard_Casto

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Re: FFB Arcade Plugin
« Reply #40 on: July 27, 2018, 01:21:57 pm »
Cool.  Which stick are you using?  I've got a xb360 candy controller I was going to hack up for seat rumble, thought I could just plug into one of the motors for afterburner.  Btw I thought about it and I figured the best way to power my big motors would be to run the motor signals though an audio amp for smooth analog control of the motor.  Anyone tried that?

Its the Ch Product F-16 Combat Stick, its very similar to the Ch Products F-16 Fighter Stick except the Combat stick has a more buttons instead of a bunch of POV hats. I bought the old serial version, there's actually a usb version but its much more expensive... Since I was hacking it anyway there was no need to get the usb version. Here's what it looks like.




Man that sucks... it's a right-handed stick.  That's been my other problem with finding a good stick.  I've got a few old as dirt models lying around, I might want to check those. 

segaturbo

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Re: FFB Arcade Plugin
« Reply #41 on: July 27, 2018, 03:14:35 pm »


Daytona probably needs a full rebuild.  It has more problems with it than just lack of ff.  If Boomslang wants to add those features to his plugin though I'll be glad to send him any needed data.
[/quote]


thanks howard hope boomslang can add the features to the plugin it would be great  :applaud:

shaolindrunkard

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Re: FFB Arcade Plugin
« Reply #42 on: July 27, 2018, 05:07:54 pm »
Cool.  Which stick are you using?  I've got a xb360 candy controller I was going to hack up for seat rumble, thought I could just plug into one of the motors for afterburner.  Btw I thought about it and I figured the best way to power my big motors would be to run the motor signals though an audio amp for smooth analog control of the motor.  Anyone tried that?

Its the Ch Product F-16 Combat Stick, its very similar to the Ch Products F-16 Fighter Stick except the Combat stick has a more buttons instead of a bunch of POV hats. I bought the old serial version, there's actually a usb version but its much more expensive... Since I was hacking it anyway there was no need to get the usb version. Here's what it looks like.




Man that sucks... it's a right-handed stick.  That's been my other problem with finding a good stick.  I've got a few old as dirt models lying around, I might want to check those.

Howard check out the THRUSTMASTER T16000M. Its configurable for righty or lefty, and its only around 50 -60 bucks. Not sure how hack-able it its but worth a shot.


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Re: FFB Arcade Plugin
« Reply #43 on: July 27, 2018, 06:49:59 pm »
There's also the USB CH 200-503 and good deals on several used gameport CH 200-532 sticks.

 


Scott

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Re: FFB Arcade Plugin
« Reply #44 on: July 28, 2018, 11:51:58 am »
ok ive added daytona gears to plugin so will update that when the time comes

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Re: FFB Arcade Plugin
« Reply #45 on: July 29, 2018, 09:44:36 pm »
Some random musings from the weekend.

Had one of those weekends where I messed with emulators for hours on end and got middling results.

Got my flight stick set up and I'm happy with that.

Got After burner and Machstorm set up on Teknoparrot, unfortunately the results weren't great. Afterburner crashes every 5 to 10 minutes randomly. Apparently I'm not the only one with this problem. And in Machstorm the Y axis is reversed so its not much fun to play (again not the only person with this problem)

I finally after hours of messing with TP decided to try After burner on RCPS3 instead and that works fine, although it doesn't look as good. I think TP has some antialiasing going on or its running at a higher res...

I've tried the plugin with After burner and Machstorm and I get no rumble effects whatsoever. Not sure what the problem is but I can't get it to work on 2 different computers...

On a side note I got OR2 SPDX running in Teknoparrot and I can honestly say FXT is the better version. Looks way sharper and has far more content.

Edit was able to fix the controls on Machstorm, thanks to Reaver. So that's good news!
« Last Edit: July 29, 2018, 11:04:20 pm by shaolindrunkard »

shaolindrunkard

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Re: FFB Arcade Plugin
« Reply #46 on: July 29, 2018, 11:05:09 pm »
Some random musings from the weekend.

Had one of those weekends where I messed with emulators for hours on end and got middling results.

Got my flight stick set up and I'm happy with that.

Got After burner and Machstorm set up on Teknoparrot, unfortunately the results weren't great. Afterburner crashes every 5 to 10 minutes randomly. Apparently I'm not the only one with this problem. And in Machstorm the Y axis is reversed so its not much fun to play (again not the only person with this problem)

I finally after hours of messing with TP decided to try After burner on RCPS3 instead and that works fine, although it doesn't look as good. I think TP has some antialiasing going on or its running at a higher res...

I've tried the plugin with After burner and Machstorm and I get no rumble effects whatsoever. Not sure what the problem is but I can't get it to work on 2 different computers...

On a side note I got OR2 SPDX running in Teknoparrot and I can honestly say FXT is the better version. Looks way sharper and has far more content.

Edit: was able to fix the controls on Machstorm, thanks to Reaver. So that's good news!

Boomslang

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Re: FFB Arcade Plugin
« Reply #47 on: July 30, 2018, 01:04:44 am »
Need more info to really help you

what does log show? you added guid etc?

In the meantime,

here's an update to FFB Arcade Plugin up to 0.1a

Read FFBPlugin.txt for changes

https://mega.nz/#!IxVyyKba!bYqq2BtOgRpgM3b7wQgoFyT8QyvxHAuwWGX5Lrz9QCw
« Last Edit: July 30, 2018, 05:37:28 am by Boomslang »

shaolindrunkard

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Re: FFB Arcade Plugin
« Reply #48 on: July 30, 2018, 07:47:14 pm »
Here's the log for Machstorm

DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
0
100
loading original library...
C:\WINDOWS\system32\xinput1_3.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: XInput Controller #1 / GUID: 78696e70757401000000000000000000

disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe
default centering & friction values:
0
0
detaching from process:
C:\Users\Racers Paradise\Desktop\Mach Storm\src\game\ACE7_WIN\ACE7_WIN_10.exe

And for Afterburner

DLLMAIN ENTERED
process name:
C:\Users\Racers Paradise\Desktop\Teknonew\BudgieLoader.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Racers Paradise\Desktop\Teknonew\BudgieLoader.exe
0
100
loading original library...
C:\WINDOWS\system32\opengl32.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: XInput Controller #1 / GUID: 78696e70757401000000000000000000

disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop

After this it says "Got Value 0" about a thousand times then eventually it says "Got Value 12" quite a few times and then "Got Value 20" a bunch of times...

Boomslang

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Re: FFB Arcade Plugin
« Reply #49 on: July 30, 2018, 09:36:15 pm »
Ok the values read etc are quite important to make sure game is reading and performing the effects etc

You have taken that guid number from log and placed into FFBPlugin.ini where it says GUID=
?

EnableRumble=1 needs to be there too

shaolindrunkard

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Re: FFB Arcade Plugin
« Reply #50 on: July 30, 2018, 10:54:19 pm »

You have taken that guid number from log and placed into FFBPlugin.ini where it says GUID=
?


That was the problem, that was super clear for me in the instructions...

Thanks for the help. Now if I can just get After Burner to stop crashing... Oh well until then I have the Rcps3 version...

By the way if you guys continue to develop the plugin I'd love to see some rudimentary rumble options. Having the rumble at a constant whenever you are firing your machine gun in Machstorm is a little much. But anyway great job on the plugin!

Boomslang

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Re: FFB Arcade Plugin
« Reply #51 on: July 30, 2018, 11:52:14 pm »
It's actually just using the official rumble address from game so that's exactly what the game does too

However, I do have it set to simple rumble right now which doesn't pay attention to maxffb= so I'll change that so you can at least lower strength etc

Boomslang

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Re: FFB Arcade Plugin
« Reply #52 on: July 31, 2018, 03:12:03 am »
Sorry guys, fixed version for Daytona Championship USA. Change button numbers in ini for gears if necessary, or ShowButtonNumbersForSetup=1 to check button layout. Popup boxes will show button numbers when you press buttons or use shifter. Turn off after setup complete


https://mega.nz/#!pkkVBCgD!dxF8QKVQy2g6n13Ui66K1zZo9lMRY8RbKzcEpMQvVDo

Boomslang

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Re: FFB Arcade Plugin
« Reply #53 on: August 03, 2018, 08:23:35 am »
New one for users to try out :)

Sonic & Sega All Stars Racing Force Feedback

vandale

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Re: FFB Arcade Plugin
« Reply #54 on: August 16, 2018, 08:52:13 am »
Hi boomslang. I have successfully installed Daytona championship and itís working with my g920 via xboxce. When I try to run daytona launcher after disabling ff in xboxce and copying your dlls to the game folder, I get the mouse pointer move off screen but the game doesnít boot and in task manager itís sitting there using 35% cpu. If I delete dinput8.dll then it boots and works fine albeit no ffb.


I am running windows 10 64bit

I could not find your 64 bit version as the links were deleted.

Also whatís interesting is if I run xboxce when your dinput8.dll is in the game folder I get this error:



Unsure what I am doing wrong, please help 🤦‍♀️

Thanks


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Boomslang

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Re: FFB Arcade Plugin
« Reply #55 on: August 16, 2018, 03:09:27 pm »
Do not use launcher

Simply run the direct exe. Everything built into plugin now

vandale

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Re: FFB Arcade Plugin
« Reply #56 on: August 16, 2018, 07:58:01 pm »
Do not use launcher

Simply run the direct exe. Everything built into plugin now
Thanks. I gave it a go and it required vc runtime so I installed that and game started, no ffb though. So I re read the txt files and had not input my guid. I have tried the device product guid and that boots in game but no ffb, I have tried the device product guid and that boots in game but locks the game up on the start screen.

Also I noticed the mouse pointer no longer hides away when running the exe direct.

I get 3 windows chimes noises when I start the exe, is that the hook beep?

I have ffb disables in xboxce and my ini pic is below.

Thanks




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FFB Arcade Plugin
« Reply #57 on: August 16, 2018, 08:02:53 pm »
Actually just found the guid in the log file. Itís id #1. I put that in ini and still no go [emoji22]

I only get 2 chimes now when I run the exe


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vandale

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Re: FFB Arcade Plugin
« Reply #58 on: August 16, 2018, 08:11:13 pm »
Donít worry I got it working. I was putting the guid in with the - rather than just the txt string.

Working sweet now

Boomslang you are a genius!!!!


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Re: FFB Arcade Plugin
« Reply #59 on: August 16, 2018, 08:24:58 pm »
Cool glad it's working. It won't beep for plugin unless you have HookBeep=1 in ini

It will be x360ce beeping and you can disable that via that too

I could look at hiding mouse cursor if that's needed

MrThunderwing

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Re: FFB Arcade Plugin
« Reply #60 on: August 17, 2018, 05:01:35 pm »
Hey, so I finally got around to giving the FFB plugin a try this week (I've been meaning to for ages, but real life just kept getting in the way). Great work from all involved  :applaud: - I've got it working like a beaut with all the Teknoparrot games I've tried it with (also finally got around to giving Wanagn 5 a try - I can see why people rave about it so much now. Plus the FFB in it is beastly, really feels like you're having a fight with the wheel. Love it!).

The only game that seems to be giving me a real headache and I cannot for the life of me get the plugin working with is Daytona Championship USA. I get two GUIDs in the log. I've tried them both in the FFB ini file with no joy. I've tried launching the game from the original exe, Howard's launcher and Spazzy's - I see some people could get the FFB working with the original exe, but the gears wouldn't work - for me if I try that the gears don't work and there's no still no FFB. I've tried it with the FFB plugin here and the one at the start of the thread. I've unticked 'force feedback' In x360ce and I've tried ticking and unticking 'force feedback pass through' and running it with every combination of the three exes and the two different GUID numbers from the log with no success. Anyone have any idea what I might be doing wrong? Thanks in advance for any help. Here's my log:

DLLMAIN ENTERED
process name:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
10
75
loading original library...
C:\Windows\system32\dinput8.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
2
Joystick: 0 / Name: XInput Wheel #1 / GUID: 78696e70757402000000000000000000

Joystick: 1 / Name: Logitech Driving Force GT USB / GUID: 6d049ac2000000000000504944564944

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop

FWIW, in a separate folder containing another copy of the game I've been able to get Nugarp/Spazzy's rumble effects working just fine with his launcher. I started another thread awhile back about how I accidentally overwrote my original Daytona Championship folder and after I transferred the game back to my PC from an external drive, the FFB/rumble effects from Howard's v3 launcher stopped working. I've tried re-patching the original exe with the ppf file that came with V3 of Howard's launcher using PPF-o-matic (containing the Jack Chen hex changes), but I still haven't been able to ever get those original FFB effects working again. Weird. I'm convinced it's an issue with x360ce somewhere...

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Re: FFB Arcade Plugin
« Reply #61 on: August 18, 2018, 03:39:03 am »
Cool glad it's working. It won't beep for plugin unless you have HookBeep=1 in ini

It will be x360ce beeping and you can disable that via that too

I could look at hiding mouse cursor if that's needed
Yes please add the hidden mouse pointer. Thanks


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Re: FFB Arcade Plugin
« Reply #62 on: August 18, 2018, 08:02:21 am »
Hey, so I finally got around to giving the FFB plugin a try this week......

Hi. I donít have an answer for you however this info may help you in someway.

I have daytona championship working with a g920 wheel on windows 10 64 with boomslangs ffb plugin. I boot from the original exe which is patched with Howardís 3.2 ppf. The Logitech profiler is default config. Xboxce is default except start button mapped and forcefeedback turned off. The only other change is the msaa hex edit for video corruption.

Have you put the plugins in the game folder?

Thanks



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Re: FFB Arcade Plugin
« Reply #63 on: August 18, 2018, 10:51:33 am »
Boomslang, thanks for the advice you PM'd me. I've tried what you suggested but unfortunately it didn't work. I've tried going right back to the drawing board with this with and made progress of sorts but still no FFB. I totally deleted all my x360ce dlls and configs in the Sega folder and re-configured it from scratch. Using the FFB plugin I've now got manual gears working just using just the regular (patched) Daytona exe. The show buttons command worked just fine to help with this. The log is now only showing the one device in the GUID (the actual wheel rather than the emulated one). I noticed in the old log I posted the dll process attach was hooking up to x360ce not the Daytona exe like it is now:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\x360ce.exe
So I'm not sure which way around is correct? One time when I opened up x360ce to mess with the settings (with the most recent set-up) the wheel suddenly gave a little rumble, which I thought was hopeful, but still no FFB when I then launched the game.  :banghead:

Current log:

Quote
DLLMAIN ENTERED
process name:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\Daytona.exe
default centering & friction values:
0
0
dll process attach:
C:\Users\Alex\Desktop\Games\Daytona Championship USA\Sega\Daytona\Daytona.exe
10
75
loading original library...
C:\Windows\system32\dinput8.dll
library loaded
creating ffb loop thread...
Before CreateThread
After CreateThread
In FFBLoop
in initialize
numJoysticks =
1
Joystick: 0 / Name: Logitech Driving Force GT USB / GUID: 6d049ac2000000000000504944564944

Rumble Init
disabling all current FFB effects
setting haptic gain to 100
setting haptic auto center to 0
creating base effects...
Initialize() complete
Setting DefaultCentering & DefaultFriction forces...
Entering Game's FFBLoop loop
got value:
0

in the x360ce config it lists the 2 product guids, I'm not sure if that's of any relevance?

[IG_2a54db60459711e48002444553540000]
ProductName=Logitech Driving Force GT USB
ProductGuid=c29a046d-0000-0000-0000-504944564944
InstanceGuid=2a54db60-4597-11e4-8002-444553540000

Vandale, thanks for the suggestions. The exe I've been trying from previously was patched with Howard's 3.3 PPF patch and I've definitely got all the right plugin stuff in the Daytona folder. All FFB effects are turned off in x360ce itself.
« Last Edit: August 18, 2018, 10:54:15 am by MrThunderwing »

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Re: FFB Arcade Plugin
« Reply #64 on: August 18, 2018, 11:15:03 am »
FWIW here's what my ini file looks like:
Quote
; *************************************************
; *** FFB Settings for Daytona Championship USA ***
; *************************************************
[Settings]
GameId=1
MinForce=10
MaxForce=75
DeviceGUID=6d049ac2000000000000504944564944
EnableRumble=1
Logging=1
ResetFeedback=1
FeedbackLength=30000
DefaultCentering=0
DefaultFriction=0
BeepWhenHook=1
ShowButtonNumbersForSetup=0
Gear1=1
Gear2=3
Gear3=0
Gear4=2
GearUp=4
GearDown=5

Also, I'm using Windows 7 Home Premium 64 bit and the 32 bit version of x3260ce. Like I mentioned in previous post, FFB plugins are working great with all the Teknoparrot stuff. Just Daytona Championship that's causing issues.

vandale

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Re: FFB Arcade Plugin
« Reply #65 on: August 20, 2018, 12:53:42 am »
Hi boomslang. Everything is working great now however the game exits after a race, back to windows, no exe running. Am running the game exe direct, not using any launch exe. Any ideas?

Thanks
Gene


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Re: FFB Arcade Plugin
« Reply #66 on: August 20, 2018, 01:01:00 am »
Wtf very strange.

I haven't heard of that happening before.

Is it the plugin or does it do it without plugin too

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Re: FFB Arcade Plugin
« Reply #67 on: August 20, 2018, 12:43:59 pm »
 ;D Finally got it working today! I thought I'd been really clever about it, but it turns out I don't really know why it's decided to work now  - I decided to go RIGHT back to the drawing board and totally downloaded the game again from scratch, set it up in the root of my C: drive like I had it the first time and then set-up x360ce from scratch again as well, copied and replaced the original exe with the patched one and then transferred the FFB plugin across, then copied across my ini file with the GUID and the working gears. I launched the game from directly within x360ce and gears and FFB worked first time. Awesome, must've been an issue with the copy of the game I had I thought. Mystery solved.

I then realised that despite the fact I'd set-up x360ce from scratch in a folder in the root of the C: drive, the game path was still somehow pointing at the game EXE I'd been trying to get it to work with all along, the one in a separate games folder on the desktop, so it actually had nothing to do with the new version of the game I'd downloaded. WTF...?



I didn't tell x360ce to use any existing config I had on the PC, so ---fudgesicle--- knows how it knew to look there. So, somehow I fixed it by setting up x360ce in a totally different location... I just don't know why. Not complaining, just would be nice to know what actually fixed it. Anyway, thanks Boomslang and Nugarp for the PMs. If I ever catch up with you fellas in real life I owe you a pint!  :cheers:

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Re: FFB Arcade Plugin
« Reply #68 on: August 20, 2018, 05:05:18 pm »
Glad to hear it man!

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Re: FFB Arcade Plugin
« Reply #69 on: August 21, 2018, 08:24:08 am »
Wtf very strange.

I haven't heard of that happening before.

Is it the plugin or does it do it without plugin too
It only happens with the plugin however itís random, sometimes it never happens and other times with a minute or two.

I am using your plugin for sr3 and no drama.

Great work by the way, Sr3 feels good with proper ffb.

Any luck with the mouse pointer hiding away?

Cheers


Sent from my iPhone using Tapatalk

Boomslang

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Re: FFB Arcade Plugin
« Reply #70 on: August 21, 2018, 05:48:26 pm »
I have no idea at all why your game crashes. First person I've heard who has that issue and quite a few people are using plugin on Daytona Now

As for mouse I haven't even looked yet, finishing off another project but will look at it later this week

vandale

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Re: FFB Arcade Plugin
« Reply #71 on: August 22, 2018, 06:57:48 am »
I have no idea at all why your game crashes. First person I've heard who has that issue and quite a few people are using plugin on Daytona Now

As for mouse I haven't even looked yet, finishing off another project but will look at it later this week

All good. I might do a clean install and go from there.

Thanks

Boomslang

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Re: FFB Arcade Plugin
« Reply #72 on: August 23, 2018, 01:46:19 am »
Ive added some code to hide mouse cursor and added option to ini

technically It moves mouse cursor instead of actually hiding it but does the job

Howard_Casto

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Re: FFB Arcade Plugin
« Reply #73 on: August 23, 2018, 02:17:38 pm »
That's how I've always done it over the years.  The api to really remove the cursor is super glitchy in windows, so it's just better for everyone if you just move it out of the way. 

vandale

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Re: FFB Arcade Plugin
« Reply #74 on: August 23, 2018, 05:57:06 pm »
Ive added some code to hide mouse cursor and added option to ini

technically It moves mouse cursor instead of actually hiding it but does the job

Thanks heaps.

Where do I find the latest build?
Cheers

Boomslang

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Re: FFB Arcade Plugin
« Reply #75 on: August 23, 2018, 06:45:39 pm »
I'll release soonish

Doing official 0.2 version release so it's got a few extra additions

MrThunderwing

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Re: FFB Arcade Plugin
« Reply #76 on: August 25, 2018, 06:46:39 pm »
Boomslang mate, any thoughts about adding FFB to some of the Dreamcast racers, like Daytona USA 2001? The game natively supported the Dreamcast rumble pack peripheral, so I don't know if that'd be something you could work with?

Boomslang

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Re: FFB Arcade Plugin
« Reply #77 on: August 25, 2018, 08:00:54 pm »
hm maybe I suppose

what is the best emulator to try it on?

MrThunderwing

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Re: FFB Arcade Plugin
« Reply #78 on: August 26, 2018, 04:13:14 am »
I'd say DEMUL probably, Daytona USA 2001 works really well with my DFGT in it. TBH I've never tried it with NullDC or any of the others.

Boomslang

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Re: FFB Arcade Plugin
« Reply #79 on: August 26, 2018, 04:50:49 am »
New update for FFB Arcade Plugin v0.2
 
--0.2 Changes--

- Added support for California Speed, Cruis'n World, Cruis'n USA & Off Road Challenge on Mame 32 or 64bit Binary OR MameUI64 ONLY for Mame 0.199.

- Added support for Sega Rally Championship,Daytona USA,Indy 500,Sega Touring Car Championship,Over Rev & Super GT 24h on M2 Emulator 1.1a (just alternative to built in FFB)
 (Disable FFB in Emulator.ini if you want to use FFB Plugin instead of M2 Emulator's built in FFB support. Set hardware type to STCC for OverRev & I/O board to A or B for Super GT 24h in test menu!! )

- Added support for Initial D4 Japan, Initial D5,Sonic & Sega All Stars Racing & Outrun 2 Special Tours Deluxe for Teknoparrot

- Added strength options in ini for most effects in Mario Kart 1.10. Wheels can only use MAX of 100, Controller can go higher
Multiplier option is if you want to raise the strength of Water and Drift effects, 200 would double the strength etc. Set to 100 by default

- Added option to certain games in ini to give a bit more strength to lower forces. FFBMode=0 is the standard and FFBMode=1 is the new mode
(BE WARNED ON CERTAIN WHEELS THIS COULD CAUSE OSCILLATION TO OCCUR)

- Added option to Daytona Championship USA ini to hide mouse cursor

- Added AlternativeFFB option to ini which is for wheels such as PWM2M2 or certain direct drive wheels etc which use constant effect incorrectly ingame.
eg Roll left and Roll Right doesn't work correctly, Enable Alternative FFB to modify this and added strength options for it

https://mega.nz/#!ZlEgxArS!Phpy_J0YcTbPAFzog40xCMaLWwmsgrWwJ2zfN6G4w98
« Last Edit: August 27, 2018, 12:23:30 am by Boomslang »

  
 

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