Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: HyperSpin / Rocketlauncher - Working GameCube emu?  (Read 1791 times)

0 Members and 1 Guest are viewing this topic.

proplayer77

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 166
  • Last login:November 09, 2019, 03:23:58 pm
  • I want to build my own arcade controls!
HyperSpin / Rocketlauncher - Working GameCube emu?
« on: November 08, 2017, 11:54:49 am »
Im using on my next project HS/RL and i have now following working emulators on it:

SNES
GENESIS/MEGADRIVE
MAME

Now im trying to add Gamecube for it and everything is set up but when starting a game, i get a blank screen with some yellow notice about video rendering etc. It also vines about some Classes when i force it to close from task manager.

Ive downloaded DB from HyperSpin site, and everything is working, also audit works fine on RocketLauncherUI.

Im using Dolphin (latest and tried one version older)

Is there some better emulator if Dolphin has issues.

midd

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 60
  • Last login:August 01, 2025, 05:44:02 pm
Re: HyperSpin / Rocketlauncher - Working GameCube emu?
« Reply #1 on: November 09, 2017, 09:57:23 am »
I only have a few games for gamecube. But I use dolphin and have not had any real issues. An occasional stutter in Mario strikers when the view is panning over the stadium but that’s really it for me. Gameplay hasn’t been affected at all.