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Author Topic: GroovyMAME/ARCADE32  (Read 13307 times)

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keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #80 on: May 12, 2018, 05:42:19 am »
free bump - 197 has some additions to the neo geo driver.

abispac

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Re: GroovyMAME/ARCADE32
« Reply #81 on: May 12, 2018, 10:10:53 am »
could you ad no saveste mesages when they are loaded please, i could share mi machinne.cpp if you need it, thanks.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #82 on: May 18, 2018, 02:10:56 am »
I'm planning to release 198 skipping 197.

abispac, I prefer to leave those messages as they are but source for my modifications is available so You can always build Your own version. If there is problem I can build 196 right now just for You with this modification.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #83 on: June 02, 2018, 03:37:13 pm »

antoniomauro

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Re: GroovyMAME/ARCADE32
« Reply #84 on: June 08, 2018, 06:40:23 am »
great!
waiting for the diff to compile the 32bit version

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #85 on: June 08, 2018, 02:21:01 pm »
Here is diff package but please remember it's unofficial for now: https://mega.nz/#!t8sgTR6L!t153h7mt0kFnJZglKLwt2vEr5Km8DNhckFxhZReOg9s

ckong

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Re: GroovyMAME/ARCADE32
« Reply #86 on: June 25, 2018, 04:38:42 am »
Thx for the 32build of 0.196.  :)

cyb

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Re: GroovyMAME/ARCADE32
« Reply #87 on: July 06, 2018, 01:47:26 pm »
Do you plan on releasing an 0.199 build? Killer Instinct is broken on 0.198.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #88 on: July 08, 2018, 06:35:41 am »
Calamity didn't released 199 GM source so I'm not planning releasing 199 as well.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #89 on: July 26, 2018, 03:59:19 am »
Test build for version 200 (still based on groovymame patch 196).

Removed Iron Horse patch - no longer needed.

keilmillerjr

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Re: GroovyMAME/ARCADE32
« Reply #90 on: July 28, 2018, 08:53:42 am »
Thank you so much! Advancement has been quick, and I think 0.200 might be a version I stick with for a while.

alex2005

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Re: GroovyMAME/ARCADE32
« Reply #91 on: August 23, 2018, 07:55:41 am »
any plans on a 0.200 release? :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #92 on: August 23, 2018, 09:02:33 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #93 on: September 05, 2018, 07:06:13 am »
I think after 200 test release I'll go straight to 201. After all it's just one week.

We're looking forward to it :)

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #94 on: September 05, 2018, 03:05:41 pm »
I'm waiting for official groovymame 201 release.

anchounio

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Re: GroovyMAME/ARCADE32
« Reply #95 on: September 07, 2018, 05:26:47 am »
I'm curious!
Considering ARCADE is the follow-up to mameuifx, Does ARCADE include all the enhancements of mameuifx?
I mean, all this list:
http://mame32fx.altervista.org/features.htm

Therefore, does your groovymame distribution include them all ?   :notworthy: :notworthy: :applaud:

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #96 on: September 07, 2018, 05:55:22 am »
You are looking at distant past. MAMEUIFX is dead - we have now ARCADE32/64 - http://arcade.mameworld.info Since that time many changes has been made in ARCADE32/64. Some new features were added, some old code is no longer needed.

This is modification for groovymame so it does not have GUI just like ARCADE32/64 or MAMEUI64 so everything related to GUI is not present here. Additionally some old code like samples support for Toaplan games it's not here because MAME have now proper code/roms for sound. It does not have any extra game like groovymame but also just like ARCADE32/64.

Since it's based on groovymame it's full MAME build not ARCADE only just like old MAMEUIFX and ARCADE32/64.

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #97 on: October 12, 2018, 11:54:41 am »
Hallo,

will u release a 202 version (64bit, d3d9ex, supression)?

Greets

raibol

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #98 on: October 13, 2018, 02:12:01 am »
Waiting for 0.203 would make more sense, since there will be a lot of interesting fixes from official MAME.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #99 on: October 13, 2018, 01:31:31 pm »
I'll try to build 202.

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #100 on: October 13, 2018, 04:52:42 pm »
Uploaded version 202 but only x64 build. Link in first post.

BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.

schmerzkaufen

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Re: GroovyMAME/ARCADE32
« Reply #101 on: October 14, 2018, 05:06:22 am »
BTW. schmerzkaufen, what interesting will be in 203? I'm sorry but I'm focused on amiga right now and I miss a lot of changes.
http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=378927&page=0&view=expanded&sb=5&o=&fpart=1&vc=1
I'm mostly interested in the finally fixed INI system, and changes to HLSL (not all featured here but we'll see when we try)
There will be a ton on the game/input/optimization side too, that post was only of the 10th of oct. Big release coming.
Combined, upcoming baseline MAME's + Calamity's recent fixes to GM will make an overall better working, more powerful MAME, and I'm going to use that to put to test Calamity's changes in particular, under various conditions, thoughout this fall/winter.
« Last Edit: October 14, 2018, 05:08:46 am by schmerzkaufen »

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #102 on: October 14, 2018, 07:56:27 am »
@haynor666,

thank you very much, i will try it soon!!

I myself have still problems compiling it.

Greets

Rainer

raibol1

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Re: GroovyMAME/ARCADE32
« Reply #103 on: October 14, 2018, 11:32:41 am »
Hallo,

i just tested your new build and works like a charm!!!

Thank you for supplying us with these builds.

Greets

Rainer

haynor666

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Re: GroovyMAME/ARCADE32
« Reply #104 on: October 15, 2018, 02:30:37 am »
Good to know beacuse I only started my build on PC with LCD with just one game :)

  
 

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