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Author Topic: Basic 6-Button Layout for Screw In Buttons  (Read 3068 times)

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THRobinson

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Basic 6-Button Layout for Screw In Buttons
« on: May 26, 2017, 01:57:16 pm »
Been looking online at some basic button layouts, and liked ones like the Sanwa layout, but, the ones with comments mention that they don't work with buttons that have the threaded shaft and nut.

Is there a fairly commonly used layout that gets used that will work with the screw-in type buttons?

Maybe this?
http://www.slagcoin.com/joystick/layout/clusters36_m.png

Still in the design phase, designing the cabinet instead of using a template. Putting the 'table' where the controls are on a 10 degree angle because I think would be more comfortable than flat. Would like to have the buttons a bit more ergonomic than 2 straight rows.... but that slagcoin site has like dozens of layouts and not sure what most people tend to go with. Thanks
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n3wt0n

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #1 on: May 26, 2017, 03:56:25 pm »
A lot of people will try the layout before they take the plunge and cut their panel up. I suggest putting your button layout into a shoe box or something so that you can actually test out the layout for both ergonomics and if you can use the buttons you have.

THRobinson

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #2 on: May 26, 2017, 04:01:26 pm »
Good idea... I printed them on paper and laid my hands on it but wasn't the same. Buttons finally came in so, will find a box or two.

That said... is there a layout that seems to be mentioned more than most on here? I'm sure there's got to be 1 or 2 that get used more often than others in DIY builds.

Many I see have 8 buttons, which I think I'll only do 6 for each player, use the extra 4 for system buttons like exit, pause, etc... I also have two coin buttons and Player1 and Player2 buttons. are there many games that use 8?
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Titchgamer

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #3 on: May 26, 2017, 04:44:20 pm »
Depends what you plan on playing.

Standard 6 button layout is 2 rows of 3. 8 button 2 rows of 4.

If you are playing old classics you wont need more that 6 and they are only for fighting games like street fighter or MK.

The only real time you will use 8 buttons is for more modern fighting games or for playing PSX games etc.

ark_ader

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #4 on: May 27, 2017, 06:41:56 am »
Depends what you plan on playing.

Standard 6 button layout is 2 rows of 3. 8 button 2 rows of 4.

If you are playing old classics you wont need more that 6 and they are only for fighting games like street fighter or MK.

The only real time you will use 8 buttons is for more modern fighting games or for playing PSX games etc.

This.

Also check out all the multi-game control layouts. Lots of research has been made to make them commercially profiyable.
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thomas_surles

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #5 on: May 27, 2017, 08:35:41 am »
Straight 6 streetfighter style is better than curved. Dont make the same mistake i did.

Titchgamer

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #6 on: May 27, 2017, 09:29:49 am »
I like them to have a slight curvature tbh but its a personal preference thing.

When I did my CP I rested my hand splayed on some paper and marked where my fingertips were.

Then I used that curvature for my buttons. Very comfy :)

thomas_surles

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Re: Basic 6-Button Layout for Screw In Buttons
« Reply #7 on: May 27, 2017, 10:34:13 am »
The curve felt comfy when resting my hand, but wrong while playin sf