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Author Topic: Daytona arcade using m2 emulator and force feedback  (Read 8074 times)

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telonio

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Daytona arcade using m2 emulator and force feedback
« on: May 09, 2017, 10:55:23 am »
Hi all,

I am restoring a  Daytona USA sit down arcade cabinet. I am using a pentium3 3Ghz, 4GB, Ati Radeon 3850 and m2 emulator since the boards were faulty. The setup runs Daytona mostly at 57-60pfs. Now I want to keep the original Sega wheel in the dashboard, instead of cutting the plastic and nstalling a pc wheel. So the thouht is to buy a used pc wheel, remove it's wheel and put it behind Daytona's dashboard. Then connecting Sega's wheel with the pc wheel unit using a custom adapter.

Now I really want to keep the force feedback as much as strong as I can. I was thinking to buy a Logitech G25, but I don't think that there will be a force feedback feel, since the metallic shaft of Daytona's wheel is thick and it needs pretty much resistance to handle, even removing the two belts and bearings behind the dashboard. So the questions are below.

If I use a pc wheel (I can't get to the expensive ones) do you believe that there will be any noticable force feedback with the original wheel and metallic shaft?

Also I saw Aganyte's L2M2 pcb that works with Logitech Driving force EX, but unfortunatelly this wheel has same issues. Is there any pc wheel tested and fully compatible with L2M2 pcb?

Is there any other alteranative selection in keeping the force feedback?

Thanks
   

telonio

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #1 on: May 22, 2017, 03:05:11 am »
I didn't want to start a new thread for this.

About L2M2 and the Logitech force feedback wheel, I have heard that Logitech wheel with L2M2 is working but not perfectly. Is that true? Is it worth it to go with the L2M2 and the Logitech wheel in my driving setup?

SailorSat

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #2 on: May 23, 2017, 02:29:13 am »
If you ware willing to tinker a little - keep the whole wheel and ffb board alive and go with "DaytonaUSB" ;)

see http://forum.arcadecontrols.com/index.php/topic,145000.0.html
I do all that stuff even without a Joystick ;)
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telonio

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #3 on: May 23, 2017, 04:59:02 am »
Thanks the reply SailorSat!

It's very interesting that you use arduino for the vr lamps and force feedback. In my Daytona cab the only thing that seemed to work was the force feedback (just the wheel rotation and vibration when you powered on the machine) everything else was faulty. I have disassembled everything from the base but I guess it won't be too difficult to reconnect the power supply and the force feedback pcb.

However, the main issue for me is how to connect arduino and sega's force feedback (I guess ff pcb)? Is there any diagram for this?   

SailorSat

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #4 on: May 26, 2017, 02:34:43 am »
There is no diagram i fear.

Take a look at http://www.arianchen.de/driveboard/
You will need to use the connectors of the original wiring :)

The arduino side is commented in the source
https://github.com/SailorSat/daytona-utils/blob/master/DaytonaArduino/DaytonaArduino.ino
I do all that stuff even without a Joystick ;)
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kingofl337

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #5 on: November 30, 2020, 09:45:26 am »
I've read through this topic and looked at the source posted. It seems the drive board used in Daytona is just reading writing a parallel interface. Does anyone know the actual protocol/data format? I'm trying to replace a drive board on my cabinets with a simplified PCB. I'm running the full Sega hardware setup. I don't have a working drive board so I can't sniff the bus.

Thank you in advance.

BigPanik

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #6 on: December 13, 2020, 05:11:20 am »
Here a scheme:



The DaytonaUSB, m2pac and backforcefeeder projects are very close abd do the same thing.
https://www.gamoover.net/Forums/index.php?topic=33274.0

To be fully complete:
L2M2 project have a second version name L2M2PWM than replace the logitech wheel by arduino.

https://www.gamoover.net/Forums/index.php?topic=37980.0

Njz3 on Gamoover make a complete software to interface PC with sega panels:
https://www.gamoover.net/Forums/index.php?topic=42477.0

French guys of Gamoover forum (Aganyte and Cie) also build a perfect solution Sega FFB controller (for model3 panels).
https://www.gamoover.net/Forums/index.php?topic=42310.0



baritonomarchetto

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #7 on: December 13, 2020, 09:55:14 am »
This topic is starting to be super-informative. Please keep this up
(It's not clear to me what the PL2303HX is used for: are two serial comunications from PC to arduino needed?)
« Last Edit: December 13, 2020, 10:02:49 am by baritonomarchetto »

BigPanik

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Re: Daytona arcade using m2 emulator and force feedback
« Reply #8 on: December 14, 2020, 03:08:11 am »
It's not clear to me what the PL2303HX is used for: are two serial comunications from PC to arduino needed?)

The schematic is for m2pac. Yes, m2pac use 2 serial usb: one for controls and 1 for outputs (ffb and lamps).
SailorSat’s DaytonaUSB use only one usb. Others wirings are the same.