Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Button layout advice  (Read 2989 times)

0 Members and 1 Guest are viewing this topic.

domo dan

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:March 20, 2023, 08:39:05 pm
  • I want to build my own arcade controls!
Button layout advice
« on: February 10, 2017, 07:59:44 am »
I'm building a 4 player cabinet and seeking advice on button layouts. I am running RetroPie and want to be able to play MAME, Atari, NES, SNES and Sega Genesis games. I'd also love to be able to play N64, but would that make things far more complicated?

I'd also LOVE to have a trackball for MarbleMadness, Bowling, etc...

Does anyone have any advice for me on button count and layout? I was thinking that a joystick and 7 buttons for each player (A, B, X, Y, L, R, Z) plus the respective select/start buttons would be adequate, but this is my first project and would love to learn from you all.

Thanks in advance.


Sent from my iPhone using Tapatalk

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5906
  • Last login:Yesterday at 07:33:39 am
  • This plan is foolproof
Re: Button layout advice
« Reply #1 on: February 10, 2017, 08:16:09 am »
Search this site for 4 player cabinets. Then search this site for console games with arcade controls. There are (is?) volumes of information on these two subjects. Once you have done that your questions can be more specific, and the answers will be more helpful.

Nephasth

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1381
  • Last login:February 15, 2025, 12:57:26 pm
  • Bitches love Centipede
Re: Button layout advice
« Reply #2 on: February 10, 2017, 09:27:00 am »
Coming from someone who has built a 4 player cab... Don't. Stick to a two player. Six buttons straight for each player. I know, I know, you're going to do the 4 player build anyway. Three to four buttons (depending on how important those couple 4 player 4 button games are to you) for players 3 and 4.
%Bartop

Ian

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1060
  • Last login:September 26, 2021, 01:50:35 am
  • "A day without Laughter is a day wasted"
Re: Button layout advice
« Reply #3 on: February 10, 2017, 09:53:04 am »
Coming from someone who has built a 4 player cab... Don't. Stick to a two player. Six buttons straight for each player. I know, I know, you're going to do the 4 player build anyway. Three to four buttons (depending on how important those couple 4 player 4 button games are to you) for players 3 and 4.

^ This ^

However,

If you do build it.. 3 buttons for players 3 and 4. Keep in mind that console games dont play the same with arcade controls (I could never get used to it). I would stick to 6 buttons for players one and two street fighter layout.

If I was you though... 2- players with a trackball is perfection.
Every normal man must be tempted at times to spit on his hands, hoist the black flag, and begin to slit throats.

nukie

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 9
  • Last login:April 19, 2017, 08:43:36 am
  • I want to build my own arcade controls!
Re: Button layout advice
« Reply #4 on: February 10, 2017, 10:04:51 am »
As you look through the forum you will see this question come up a lot.  The first question to ask yourself is how often will you have 4 people together wanting to play.  That question right there will tell you if a 4 player cab is worth it or if a 2 player will cover you.

Consoles on arcade controls are meh at best.  You can do it with the early systems, but it's not great.

For arcade games you only need 6 buttons for players 1 and 2 (7 if you have to have the neo-geo layout along with street fighter) and 3-4 for player 3 and 4.  The fourth button is only used in a handful of games.

Cynicaster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 407
  • Last login:March 19, 2025, 09:31:43 pm
Re: Button layout advice
« Reply #5 on: February 10, 2017, 12:48:24 pm »
Maybe my social circle is just abnormally uninterested in retro gaming, but I've always wondered how people in this hobby--most of them adults in their 30s, 40s, and 50s--justify to themselves the decision to go 4 player instead of 1 or 2 player when designing and building a MAME cabinet.  That is to ask, how often does one really have 4 people in their home at the same time who actually want to play the same 25+ year-old video game?  I host parties semi-regularly and I suppose, if I really wanted to put such a machine to use, I could cajole 3 guests into playing Trog or TMNT with me for 10 minutes before they got bored and walked away to go socialize with the other adults.  The problem is, my enjoyment level when playing seems to revert to the lowest common denominator of the other participants; it's just not very fun unless they share my enthusiasm for the experience.   

When I was dreaming up my cabinet build I had idealized visions of it being the centerpiece of social gatherings at my house, with friends and family huddled around the machine, clamoring for a chance to play and compete so that we could all revel in retro gaming goodness together.  In real life, it turns out that being a big fan of old video games is a quirky and rare disposition for a man my age to have.  Hardly anybody else has taken more than a fleeting interest in playing on the machine, and over the years the hobby has morphed into one of glorious solitude for me, where the absolute maximum enjoyment I get from it is when I'm down in the basement by myself, often late at night, with a cold beer, hammering away at getting a new high score on a classic game like Donkey Kong or R-Type.  And you know what?  I love it that way, and wouldn't change it even if I could. 

I guess I'm rambling a bit.  To the OP, if you think it will get used and the 4-player games are that important to you, then go for it.  Alternately, you could just do a 2-player layout and keep some USB controllers on hand for cases when you have 3-4 people eager to play the same game at the same time.  That's what I did, and in 6 years of having an up and running cabinet, I've plugged in a USB controller exactly once.

I would like to point out that multi-player track-ball games have been the most successful at generating interest in crowds--Golden Tee, Shuffleshot, World Class Bowling, etc. 

Mike A

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5906
  • Last login:Yesterday at 07:33:39 am
  • This plan is foolproof
Re: Button layout advice
« Reply #6 on: February 10, 2017, 12:54:41 pm »
I am 42. My 15 year old son and his friends like to play the classic machines. Several of my friends enjoy playing. A few of them have little kids that like to play. I recently hosted a super bowl party. All three of my machines were occupied the whole time. The problem is all of my machines are 1 player. I am going to build a 4 player cab because I know it will get used. My machines get pretty consistent use.

domo dan

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:March 20, 2023, 08:39:05 pm
  • I want to build my own arcade controls!
Re: Button layout advice
« Reply #7 on: February 10, 2017, 02:39:58 pm »
Yeah, I should add that I have 3 boys (aged 6, 8 and 9 currently) and it's pretty uncommon for me to have less than 6 kids at my house every day. I think it will get used. And the cost difference between 2 and 4 player is so negligible that I personally feel it would be silly to NOT do it. Maybe I'm wrong and it will never get used, but I think it will get used a lot. 


Sent from my iPhone using Tapatalk

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re: Button layout advice
« Reply #8 on: February 10, 2017, 10:33:52 pm »
I  have owned arcade games for 16 years now. Even if you have a party, nobody ever plays the 4 player games in 4 player mode. Better to just build 2 separate machines.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:July 27, 2025, 08:34:04 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Button layout advice
« Reply #9 on: February 10, 2017, 10:43:22 pm »
Yeah, I should add that I have 3 boys (aged 6, 8 and 9 currently) and it's pretty uncommon for me to have less than 6 kids at my house every day. I think it will get used. And the cost difference between 2 and 4 player is so negligible that I personally feel it would be silly to NOT do it. Maybe I'm wrong and it will never get used, but I think it will get used a lot. 


Sent from my iPhone using Tapatalk
Because you have 3 boys that age,  I think you'd be ok with a 4 player cab. At least at first,  that is.
***Build what you dig, bro. Build what you dig.***

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4794
  • Last login:April 10, 2022, 09:48:19 pm
Re: Button layout advice
« Reply #10 on: February 11, 2017, 08:50:45 am »
Yeah, I should add that I have 3 boys (aged 6, 8 and 9 currently) and it's pretty uncommon for me to have less than 6 kids at my house every day. I think it will get used. And the cost difference between 2 and 4 player is so negligible that I personally feel it would be silly to NOT do it. Maybe I'm wrong and it will never get used, but I think it will get used a lot. 


Sent from my iPhone using Tapatalk
Because you have 3 boys that age,  I think you'd be ok with a 4 player cab. At least at first,  that is.

I agree with this.  When my youngest has friends over they play our 4-player Madden all the time.  I'm convinced if we had a 4-player NBA Jam they would play that too. 

Having said that most of the time it is just me or me and one other person playing the games.  A four-player would be overkill once my kids are out of the house.

KLRinstinct

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 77
  • Last login:February 24, 2021, 11:35:00 pm
  • Burrrrn baby burn
    • forum.arcadecontrols.com/index.php/topic,152916.0.html
Re: Button layout advice
« Reply #11 on: February 13, 2017, 10:51:25 am »
I'm going with 6 buttons for 3/4 and 8 for 1/2 and no trackball. Fighters now are starting to use 8 buttons and street fighter X tekken has a 4 player mode so 3/4 got upgraded to 6 buttons rather than 4. I think this will give me a bit of future proofing as I plan on playing new games too.

thewisteron

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 92
  • Last login:May 03, 2020, 08:04:40 pm
Re: Button layout advice
« Reply #12 on: February 13, 2017, 11:46:58 pm »
I have 4 kids ages 7-12, so a 4 player cab was a no-brainer for me. We're going to kill it on the Gauntlets, TMNT, Simpsons, NBA Jam.

Here is my CP layout if you're interested.

I recommend making your 3/4 player joysticks so Up is towards the cabinet. Otherwise it feels unnatural.