Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: GroovyMame and strange arguments results (-syncrefresh -multithreading ... )  (Read 2646 times)

0 Members and 1 Guest are viewing this topic.

befensor

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:March 13, 2017, 03:29:50 pm
  • I want to build my own arcade controls!
Hi people. In this cold evening I'm testing GM with FEEL Frontend and mame arguments as well. In my tests there are some issue, probably due to my poor experience with Mame but...

This is my arguments list:

-syncrefresh - aa -multithreading -waitvsync

Issue
-syncrefresh works, but I don't see any difference either if active or if not
-aa works, no differences
-multithreading don't works. When I launch rom, frontend remain in rom list (and I could launch again, but ever with no results)
-waitvsync don't works, like multithreading

Is correct or not? I put these arguments in commad line (via FEEL) but in mame.ini there is:
# CORE PERFORMANCE OPTIONS
#
autoframeskip             0
frameskip                 0
seconds_to_run            0
throttle                  1
syncrefresh               0
autosync                  1
sleep                     1
speed                     1.0
refreshspeed              0

Test on to E2140 @3200mhz, Radeon 4650, CRT Emudriver, Win Xp, FEEL, GM 0.179, Ghost 'n' Goblins
« Last Edit: December 04, 2016, 03:15:10 pm by befensor »

Calamity

  • Moderator
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 7461
  • Last login:May 23, 2025, 06:07:25 am
  • Quote me with care
-multithreading was dropped from baseline long ago, so it won't work.
-syncrefresh/-waitvsync should be left as 0 if you're using -autosync (recommended, so GM activates them when necessary).
-aa... I don't know what it stands for.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead of pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

befensor

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:March 13, 2017, 03:29:50 pm
  • I want to build my own arcade controls!
Thank you so much Calamity, powerful explaination. Only one question: if a set both argument and mame.ini setting... what of these will "win"? Or they work together?

For examples:

if I set autosync 0 in mame.ini and launch mame.exe -autosync, will it be active or not?

ozfalcon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 156
  • Last login:April 07, 2022, 04:55:03 am
  • ZSystem
Thank you so much Calamity, powerful explaination. Only one question: if a set both argument and mame.ini setting... what of these will "win"? Or they work together?

For examples:

if I set autosync 0 in mame.ini and launch mame.exe -autosync, will it be active or not?

Yes it will.
Command line arguments override mame.ini settings.
More details are here: http://docs.mamedev.org/advanced/multiconfig.html



befensor

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:March 13, 2017, 03:29:50 pm
  • I want to build my own arcade controls!
Thank you so much OZ. BTW, my tests on to arguments are done due to a little "tearing" and a minimum frame delay.

Do you think that update my GM 0.179 to 0.180 will improve this issue? Final Fight for example is in correct res and freq but a little tearing appear.