maybe something you would of done diffrent.
That's what I'm in the middle of now.
I ORIGINALLY started building one big control panel (36x16 approx.) as a standalone that I would add to my cabinet once I got it going; but it didn't fit with my vision of a more classic design for my cabinet.
That led me to opt for a smaller (26X10 approx.) swappable control panel system.
At the current time, I've got a
2-P stick panel, a
Space Duel panel, and a
Tron style panel.
(Sorry about the various stages of completeness on the pics, I haven't gotten them all posted yet).
I was getting ready to work on a Trackball panel, and began to realize that to get all the panels I really want, I was going to have to buy "extras" of alot of expensive stuff (spinners, trackballs, etc...), and then need somewhere to store all the FULL panels when I wasn't using them.
This led me to begin designing a modular CP that will fit into the same area as my current panels, but allow me to "reuse" controls like the spinners to make "new" control panels.
It won't swap as quickly, or as easily as my existing panels, but will be much more versatile once it is done.
My biggest complaint about my current setup is that I have to stand off-center to the cabinet to play almost everything.
I have heard this complaint, and the "uncomfortable" and "other controls are in my way" complaints from alot of the people who built large single panel controls as well.
I currently have 20 panels on my "wish" list.
My current list of controls I will need to make this happen is as follows:
(2) 2 Button Modules
(2) 4 Button Modules
(2) Trackball Modules
(2) Spinner Modules (1-Discs of Tron/1-Model 3 from Oscar)
(2) Trigger Stick Modules (only gets me 1-P Vindicators, but I don't want to buy/build 4 Trigger Sticks)
(2) Top Fire Joystick Modules (Happs Tulip-shaped)
(2) T-Stik 8/4 Way Modules
(1) 4 Button Diamond Pattern Module (For Vanguard)
(1) Defender Stick w/Reverse Button Module
I could add a few others here (like REAL Joust sticks); but don't think they are really necessary for my controls to feel right.
I would also add a couple 6 or 7 button modules, but I don't play fighting games, so those aren't necessary for me either.
The controls listed above should provide for maximum versatility though.
There are some games that have fairly unique controls that are not suited well for building a dedicated control panel for (Wacko, for example uses a trackball/trigger stick combo).
With this type of system, I can swap out modules fairly rapidly, and create custom panels that would otherwise not be worth the trouble of building.
I would suggest that you get a design layed out, and then post it here, before doing any real work on it.
The people here are more than happy to point out the good points/bad points of your design, and may have some real insight (experience from already making that mistake themselves) for you regarding it.
The biggest advice I would give is to build your panel for YOU, not based on someone else's preferences.
YOU are the one that has to play it.