Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news


  

Author Topic: CUBE: A bit like an Asteroids cabaret (Complete)  (Read 7383 times)

0 Members and 1 Guest are viewing this topic.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #80 on: December 21, 2016, 05:40:18 pm »
It is harder than the first one but I'm preferring it at the mo.

That screenshot was from the aae emulator. I can't get mame to look as good as it does in aae - even using hlsl. It's a bit of a pain because aae is so old and doesn't allow you to do as much as mame i.e. Marquee artwork and saving high scores.

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4033
  • 8 Bit...16 Shy
Re: CUBE: A bit like an Asteroids cabaret
« Reply #81 on: December 21, 2016, 05:45:22 pm »
I was just getting ready to ask you if you were using AAE.  Too bad that program died.

Really nice work here.   :cheers:

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #82 on: December 21, 2016, 06:25:18 pm »
Yeah it is a shame. Vector games look awesome on it.

Because it doesn't work with joypads (coming soon!) i have to run joy2key to make it work with my controls. Also because it's not mame i have to find another way to display the marquees when the game is running. Messing with pcs is always my least favourite part...

Got a good feel for how my front end is going to look at least.  Vid incoming...

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #83 on: December 21, 2016, 06:33:13 pm »
Attract Mode front end.  Trying to keep it simple.



The video snaps are a lot smoother in real life - i just screen recorded at low fps...
« Last Edit: December 21, 2016, 06:36:48 pm by markc74 »

wp34

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4033
  • 8 Bit...16 Shy
Re: CUBE: A bit like an Asteroids cabaret
« Reply #84 on: December 21, 2016, 07:56:16 pm »
So you changed you avatar again. Does that mean a new project?

Nevermind.  Your avatar looked different when I was on Tapatalk.  Now that I see this thread on a browser I can see I was mistaken.
« Last Edit: December 22, 2016, 12:58:28 am by wp34 »

Laythe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 299
  • "-smurfing- delivers." - Yots
    • forum.arcadecontrols.com/index.php/topic,149109.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #85 on: December 22, 2016, 12:12:57 am »
How does Warrior work on that control panel?



Ben1981

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 44
  • Pinball & Arcade
Re: CUBE: A bit like an Asteroids cabaret
« Reply #86 on: December 22, 2016, 01:39:42 am »
Yeah it is a shame. Vector games look awesome on it.

Because it doesn't work with joypads (coming soon!) i have to run joy2key to make it work with my controls. Also because it's not mame i have to find another way to display the marquees when the game is running. Messing with pcs is always my least favourite part...

Got a good feel for how my front end is going to look at least.  Vid incoming...

Looking good, minimalistic touch fits the cab! Curious how you manage to get aae to work with the marquee setup!
Cheers

stigzler

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 936
  • It seemed like a good idea at the time....
    • Mago Arcade
Re: CUBE: A bit like an Asteroids cabaret
« Reply #87 on: December 22, 2016, 03:17:42 am »

Also because it's not mame i have to find another way to display the marquees when the game is running. Messing with pcs is always my least favourite part...

If attract mode can send cmd lines on game launch then you could use cpwizbiz without the cpwizard part.

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1463
  • Never grow up.
Re: CUBE: A bit like an Asteroids cabaret
« Reply #88 on: December 22, 2016, 03:57:08 am »
This build is sexy.

I really like the build that are dedicated to on kind of game or a specific control panal. :applaud:

 

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #89 on: December 22, 2016, 05:42:25 am »
How does Warrior work on that control panel?

Warrior is likely to be dropped. I didn't realise it was a 2 player only game. It's pretty rubbish anyway.

I've currently got the game list at about 20 games but once I've had more of a chance to play them I'll be a bit more ruthless about what I keep and what I dump.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret
« Reply #90 on: December 31, 2016, 03:51:39 pm »
Finished this up a couple of days ago but just got around to getting some semi decent pics done.

Had to reinstall Windows but then it was plain sailing. Attract mode frontend launches a batch file which uses infranview to display the marquee on the second monitor before running AAE. All the games on the list are playable using the controls (had to setup Joy2key because AAE requires a keyboard and the cheapy encoder I'm using acts as a joystick).

Total cost - about 90 but I had a lot of stuff laying around. I think if I had to buy everything then it would have made it around 150-200.





And a video of it running :)

https://youtu.be/37NXR-M8ntM


A fun build overall. Definitely easier than building a full size cabinet but still has some challenges.

And Happy New Year everyone  ;D :cheers:

Paradroid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
    • SCART Hunter
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #91 on: December 31, 2016, 05:54:37 pm »
Oh, that is a thing of beauty! Well done! :)

Sent from my SM-A300Y using Tapatalk

My MAME/SCART/CRT blog: SCART Hunter

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1463
  • Never grow up.
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #92 on: December 31, 2016, 08:49:10 pm »
Your builds are so clean.

How does LCD CRT compare to the original Vector? I started a thread on playing Vector game on ILDA laser projector. It's a cool idea but it seem's to not be ideal way to play as the mirror have momentum limiting there reaction time.

Edit: fixed
« Last Edit: January 01, 2017, 04:08:10 am by Locke141 »

Paradroid

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 584
    • SCART Hunter
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #93 on: January 01, 2017, 03:29:48 am »
How does LCD compare to the original Vector?

Isn't it a CRT?
My MAME/SCART/CRT blog: SCART Hunter

Ben1981

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 44
  • Pinball & Arcade
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #94 on: January 01, 2017, 06:41:07 am »
Beautiful cab, really slick and fitting!
Would love to see a vid of AAE in action on your cab. I'm currently sourcing materials for a build very much inspired by yours :D  but i'm thinking about using 2 lcd's. Do you think it would be a big compromise to run AAE on a lcd? My other cabs use CRT TVs with rgb input but it would be so much easier going the lcd route with the smaller dimensions of the cab...

Cheers

stigzler

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 936
  • It seemed like a good idea at the time....
    • Mago Arcade
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #95 on: January 01, 2017, 07:05:01 am »
Another cracking build, sir! Doing the UK proud. I too would love to see some games being played on that bad boy.

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #96 on: January 01, 2017, 01:04:11 pm »
Would love to see a vid of AAE in action on your cab. I'm currently sourcing materials for a build very much inspired by yours :D  but i'm thinking about using 2 lcd's. Do you think it would be a big compromise to run AAE on a lcd?

Here's a vid showing a couple of games - at the end of the video I zoom in a bit so you can see how it looks close up. Personally I think AAE looks better than stock MAME at vector games on an LCD - but a CRT blows it away in my opinion. The contrast is way better, blacks are proper blacks but still keep the glow of the vectors. I've never tried it on an uber nice LCD though so YMMV.


markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #97 on: January 01, 2017, 01:22:27 pm »
Your builds are so clean.
How does LCD CRT compare to the original Vector?

Thanks!  :cheers:

The CRT is not as good as a vector - the brightness just can't match the vector beam - but it is infinitely better than LCD.

I had a chance to go on a real Asteroids last year and I think it's not a million miles away. I'm pretty picky when it comes to picture quality and I think it's certainly comparable. The Sony CRT I've used in this would have been a pretty decent CRT when it came out - the tube is almost black which helps a lot when your showing vectors as they stand out more.

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2525
  • SHMUP'EM
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #98 on: January 01, 2017, 01:22:39 pm »
You make beautiful art sir.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 18032
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #99 on: January 01, 2017, 01:45:28 pm »
Please please please tell me you're going to be coming into a bunch of money soon so you can come to ZapCon, and I can buy you a beer. Well done, my friend!
***Build what you dig, bro. Build what you dig.***

Locke141

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1463
  • Never grow up.
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #100 on: January 01, 2017, 09:25:50 pm »
That looks dam good. :badmood:

I love the level of detail and thought you put into this. This is a good exsample of how less can be so much more.

jrss74

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #101 on: October 03, 2018, 01:49:32 pm »
Hi, congratulations for this cabinet, i belive is perfect, have you got the plans in cms ? im spanish and i like make one. thanks

markc74

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 632
  • Definitely my last Cab. Yeah I said that last time
    • forum.arcadecontrols.com/index.php/topic,137295.0.html
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #102 on: October 09, 2018, 05:06:30 am »
Hi jrss74,

Here you go - here's the side profile against a grid in centimetres. The sides are 53cm wide x 121.5cm high. The width of the cabinet (including the sides) is 50cm.

Hope this helps  :)




jrss74

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #103 on: October 09, 2018, 06:58:47 am »
Thanks

javeryh

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5938
    • Bella's Arcade

jrss74

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 3
  • I want to build my own arcade controls!
Re: CUBE: A bit like an Asteroids cabaret (Complete)
« Reply #105 on: October 10, 2018, 10:53:30 am »
thanks very much

  
 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31