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Author Topic: GroovyMAME 0.222 - Switchres v0.017q  (Read 226192 times)

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m.andrade1

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #480 on: June 14, 2017, 10:16:24 am »
Hello Guys
If anyone could share your 32bit version + nonag, with pre-historic people like me, lol, will be very apreciated!

Thanks for all
Marcos

big10p

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #481 on: June 14, 2017, 01:14:11 pm »
Unfortunately Google Drive doesn't provide download statistics but I think everyone out there is already using 64-bit binaries
You could try using bitly.com. I put my dropbox links through it and it gives various useful stats, as well as download count.

mdd45

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #482 on: June 14, 2017, 01:29:30 pm »
Anyone that will build a 0.186 32bit version please share it. Thanks in advance.

EVICLX

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #483 on: June 14, 2017, 02:23:00 pm »
Any patch or option for skip the warning and loading screens? Thanks

Enviado desde mi XT1032 mediante Tapatalk


haynor666

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #484 on: June 14, 2017, 03:26:50 pm »
mdd45, m.andrade1 - I've sent personal messages.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #485 on: June 15, 2017, 02:54:43 pm »
If anyone could share your 64bit version + nonag and d3d9ex tanks.

tom5151

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #486 on: June 15, 2017, 04:51:39 pm »
If anyone could share your 64bit version + nonag and d3d9ex tanks.
I would be interested as well.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #487 on: June 15, 2017, 05:38:07 pm »
Haynor666, you can post the links here, it's fine.
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

donluca

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #488 on: June 16, 2017, 06:52:08 am »
Just throwing out some ideas out there:

I see a lot of people asking for custom builds of GM. If anyone is willing to compile new versions with the patches and upload it to the Google Drive (or wherever really) it would save all those posts.
This would be great as it would allow us to keep also 32 bit versions of GM.

Calamity releases GM "vanilla" and then someone (haynor?) gets the other versions (x86, nonag, etc...) out and online along.
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

haynor666

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haynor666

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #490 on: June 18, 2017, 08:41:55 am »

raibol1

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #491 on: June 18, 2017, 10:26:10 am »
to haynor666:

Thank you for your groovymame64 d3d9ex nonag build!

and also calamity for his fabulous work!!

Greets

Rainer
« Last Edit: June 18, 2017, 04:50:54 pm by raibol1 »

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #492 on: June 18, 2017, 02:32:12 pm »

tom5151

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #493 on: June 18, 2017, 04:08:19 pm »
Thanks @haynor666 and @keropi
And thanks to @Calamity :)

Envoyé de mon Pixel XL en utilisant Tapatalk


raibol1

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #494 on: June 18, 2017, 04:24:20 pm »
@haynor666

Hallo,

i just have a question:
Before you posted the groovymame64 d3d9ex nonag build, i have tried to compile one version myself.

I followed this tut: http://forum.attractmode.org/index.php?topic=348.0

and applied first supression.diff, then groovymame.diff and at last d3d9ex.diff

My exe is about 273 Mbytes and yours only 174 Mbytes.

Why is there so much difference???

Greets

Rainer

« Last Edit: June 18, 2017, 04:51:53 pm by raibol1 »

donluca

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #495 on: June 18, 2017, 05:57:29 pm »
I did publish my own build - http://forum.arcadecontrols.com/index.php/topic,145164.msg1617860.html#msg1617860

What I meant is that those builds are scattered all over this thread. It would be nice to have them all in the same place, for example a Google Drive/Dropbox where the official GM releases are.
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

mariano2860

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #496 on: June 18, 2017, 08:24:36 pm »
Thank you very much try to compile the version but I was throwing mistakes thank you haynor666 and keropi !!!

haynor666

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #497 on: June 19, 2017, 01:40:23 am »
Rainer, I use option STRIP_SYMBOLS

donluca I'm preparing separated topic with my custom groovymame build where I describe all the differences vs official build but I'm not going to maintain any official build. I'm just filling requests right now. Since I use frame_delay I'm not personally interested in D3D9ex version.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #498 on: June 19, 2017, 02:49:51 am »
For anyone interested in a "GroovyMAME x64, Arcade only, D3D9EX, with suppression patch" build, JonnyG offers one over at Jamma+
http://www.jammaplus.co.uk/forum/forum_posts.asp?TID=83692&title=mame-186-is-out



donluca

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #499 on: June 19, 2017, 04:27:47 am »
donluca I'm preparing separated topic with my custom groovymame build where I describe all the differences vs official build but I'm not going to maintain any official build. I'm just filling requests right now. Since I use frame_delay I'm not personally interested in D3D9ex version.

yeah no problem, but having a separate topic dedicated only for custom builds would be great!
On a scale of fakeness, from more genuine to more fake, we'd have:

1.- Plastic plants (cf. Fake Plastic Trees)
2.- Inflatable dolls
3.- Arcade cabinets with LCD monitors

rCadeGaming

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #500 on: June 23, 2017, 08:57:03 am »
Thank you to everyone for these new builds!   :cheers:

Since I use frame_delay I'm not personally interested in D3D9ex version.

Is there a conflict with D3D9ex and frame_delay? 

Is there a central place anymore where these things are documented?  For those who have been away, can someone explain the current state of D3D, D3D9ex, BGFX, frame_delay, and PortAudio?  I am trying to figure these things out, but it's very difficult because the information is spread across many threads, and much of it is conflicting because it's difficult to tell what is up to date or still applicable.   :dizzy:

Recapnation

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #501 on: June 23, 2017, 09:07:36 am »
Not a "central place", I guess, but I'd say you'll find all those questions addressed here:

http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=290


And no conflict (much the contrary) but the D3D9 version forces you to enable frame delay, unlike the EX one.

haynor666

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #502 on: June 23, 2017, 03:47:37 pm »
"Forces" is rather bad word for this. Simply with D3D9ex enabled You have one frame lag. With standard build You have three. To get rif of this You have to use frame_delay. Of course without frame_delay groovymame works fine and for many players this three frames lag won't be noticable.

inv

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #503 on: June 24, 2017, 03:10:14 am »
"Forces" is rather bad word for this. Simply with D3D9ex enabled You have one frame lag. With standard build You have three. To get rif of this You have to use frame_delay. Of course without frame_delay groovymame works fine and for many players this three frames lag won't be noticable.

 ???Please tell me, plain D3D9 + frame_delay and D3D9EX + frame_delay, what's the difference?

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #504 on: June 24, 2017, 04:50:55 am »
???Please tell me, plain D3D9 + frame_delay and D3D9EX + frame_delay, what's the difference?

No difference.

The difference exists between plain D3D9 and plain D3D9ex, both without frame_delay.

So, which one should you use? If you are on Win 7 or above, always D3D9ex. We're just mantaining the D3D9 build for XP users that refuse to upgrade their systems.
« Last Edit: June 24, 2017, 04:53:58 am by Calamity »
Important note: posts reporting GM issues without a log will be IGNORED.
Steps to create a log:
 - From command line, run: groovymame.exe -v romname >romname.txt
 - Attach resulting romname.txt file to your post, instead or pasting it.

CRT Emudriver, VMMaker & Arcade OSD downloads, documentation and discussion:  Eiusdemmodi

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #505 on: June 24, 2017, 06:49:04 am »
Hi there :)

I had the same question so thank you Calamity for answering.

I have further questions if i may ask.

1- Is there any benefit or conflict to use d3d9x and portaudio ?
i may be wrong there but i believe that they are both means to reduce input lag.

2- is there any benefit or potential issue to use bgfx instead of d3d9x ?

thank you :)

Kimikat

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #506 on: June 24, 2017, 07:34:35 am »
1- Is there any benefit or conflict to use d3d9x and portaudio ?
i may be wrong there but i believe that they are both means to reduce input lag.

2- is there any benefit or potential issue to use bgfx instead of d3d9x ?

1 - There is only benefit to use d3d9x and portaudio. Both means to reduce input lag, like you already mentioned. Especially portaudio with Wasapi selected, is something that is really recognizable, you will hear the difference for sure.

2 - BGFX is a shader system and not a videomode. You will have no benefit, if you use a CRT, as you will not need any shader (maybe for vector games, but even then, HLSL is much better).
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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #507 on: June 24, 2017, 07:56:15 am »
Portaudio reduces sound lag, not input lag.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #508 on: June 24, 2017, 08:51:49 am »
Believe me; we made this:

http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=290

...in order to avoid this kind of questions.


"Forces" is rather bad word for this. Simply with D3D9ex enabled You have one frame lag. With standard build You have three. To get rif of this You have to use frame_delay. Of course without frame_delay groovymame works fine and for many players this three frames lag won't be noticable.

It forces you to enable frame delay... if you want to get the same results as with the Ex version. Didn't think it was necessary to point it out.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #509 on: June 24, 2017, 11:23:59 am »
Thank you all for taking the time to answer.

Yes i read the guide but those questions came to me as i could not figure them out from what i read.(maybe i missed the info...)

i am almost there with my setup and it already looks and play great on my crt.

kind regards.

Kimikat.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #510 on: June 24, 2017, 02:58:53 pm »
???Please tell me, plain D3D9 + frame_delay and D3D9EX + frame_delay, what's the difference?

No difference.

The difference exists between plain D3D9 and plain D3D9ex, both without frame_delay.

So, which one should you use? If you are on Win 7 or above, always D3D9ex. We're just mantaining the D3D9 build for XP users that refuse to upgrade their systems.


Thanks for the reply, Calamity.

I use win10.  I will stick D3D9ex version.

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #511 on: June 29, 2017, 04:54:22 am »
We're just mantaining the D3D9 build for XP users that refuse to upgrade their systems.

Thank You :)
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #512 on: June 29, 2017, 04:54:37 am »
We're just mantaining the D3D9 build for XP users that refuse to upgrade their systems.

Thank You :)
On forums jimmer speaks for himself as a Defender fan, not as proprietor of www.jbgaming.co.uk  << Is that advertising or disclosure ? or both ?

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #513 on: July 02, 2017, 04:16:07 am »
Many thanks to all the people helping to maintain
the latest mame build with groovy patch.
A dedicated topic seems to be a good idea for those specialized builds.
Keep it up guys !

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #514 on: July 04, 2017, 12:46:41 pm »
Thanks for the answers, that clears up a few things  :cheers:

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #515 on: July 05, 2017, 11:06:16 am »
probably a stupid question but the answer is alluding me. Im looking for a version of .186 that is no nag There are several on this page I plan to use this one.

Groovymame x64 186 with d3d9ex and no nag - https://mega.nz/#!Qt1QFA7D!VhUgOrwgiw05YwpUHvEaQRRAN2WjlLBgntjHdwOjNv0

Then I see this one that looks to be the same thing but marked arcade only.

here is the X64 D3D9ex arcade-only no-nag version: http://www.mediafire.com/file/873jqj1cxj3qijr/GroovyMame64_arcade-only_0186.017d_suppression0186-k.rar

I will be using it in my cabinet with a standard res arcade monitor. I was just wondering what the difference was.  I did notice neither work with my lcd. The standard groovymame I had before used to say it couldn't find a video mode to meet my specs but would open anyway the two above wont do that. Like I said im using it with a arcade monitor so that is not really an issue just something I noticed while trying to find the difference.
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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #516 on: July 05, 2017, 04:18:48 pm »
arcade-only build means that there is no MESS part included (consoles and home computers)

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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #517 on: July 05, 2017, 05:39:24 pm »
Thanks I didnt know groovy mame had a console part.
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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #518 on: July 05, 2017, 05:50:26 pm »
Thanks I didnt know groovy mame had a console part.

On 27 May 2015, MESS (home computers, consoles, etc...) merged with MAME (arcade) and version 0.162 of MAME was released.

Since GroovyMAME is based on the MAME codebase, it got everything from the merger too.
Hantarex Polo 15KHz
Sapphire Radeon HD 7750 2GB (GCN)
GroovyMAME 0.197.017h_d3d9ex
CRT Emudriver & CRT Tools 2.0 beta 13 (Crimson 16.2.1 for GCN cards)
Windows 7 Home Premium 64-bit
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Re: GroovyMAME 0.186 - Switchres v0.017d
« Reply #519 on: August 02, 2017, 04:37:48 pm »
I'm at section C (Configuring Groovy MAME) in Recap's installation guide: http://geedorah.com/eiusdemmodi/forum/viewtopic.php?id=290
I was fixing the values of d3d9ex, syncrefresh, triplebuffer but then I couldn't find multithreading and the disable_hiscore_patch, disable_nagscreen_patch etc.

I've created my mame.ini file in the command prompt by typing C:\mame\groovymame.exe -cc, then moved it from the System32 folder into my mame folder.

Why are these parameters missing?
Did I download the wrong GroovyMame version?

I picked groovymame64_0186.017d_d3d9ex.7z
There's another one called groovymame64_0186.017d.7z

Tried creating a new mame.ini with that. Same thing. Above parameters are missing.