Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: STUN Runner (Star Wars) Yoke  (Read 2193 times)

0 Members and 1 Guest are viewing this topic.

Karman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 103
  • Last login:April 28, 2015, 10:11:46 am
STUN Runner (Star Wars) Yoke
« on: January 16, 2004, 05:05:43 pm »
I came across a STUN Runner cab with a yoke the other night.  (The yoke is the same as Star Wars but with different handles)  I was suprised to see that it didn't have full range of movement on the vertical axis.  You could move side to side, and up (by pulling back on the yoke), but not down.  I've never played Stun Runner, so I can only assume that the yoke's movement is related to game play.  My question is - can you modify the yoke somehow to enable a full X and Y axis?  

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1962
  • Last login:June 30, 2025, 02:20:39 pm
Re:STUN Runner (Star Wars) Yoke
« Reply #1 on: January 16, 2004, 05:57:55 pm »
If you open it up you can probably tear out whatever is mechanically limiting the full degrees of freedom.  However, whether or not you can change the optical sensor to accept it will be the trick.  If all else fails you can probably hack it.

Tailgunner

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1156
  • Last login:October 06, 2009, 01:21:16 pm
  • ...
Re:STUN Runner (Star Wars) Yoke
« Reply #2 on: January 16, 2004, 07:22:45 pm »
That's assuming it's optical. The SW yoke uses pots, and there's a good chance the stun runner yoke does as well. As far as freeing up the up/down axis, doing so should be quite easy.

rdagger

Re:STUN Runner (Star Wars) Yoke
« Reply #3 on: January 16, 2004, 08:30:27 pm »
I have a STUN runner yoke that I converted to Star Wars.  It uses pots.  Also there is a small plate that you can unscrew to correct the vertical axis.  I also had to make another spring for my vertical axel because it only had one.  I guess 2 were not necessary because of the blocked range.  I have a parts diagram for the yoke if anyone is interested.