Ya it sucks that I still can’t do free locomotion. I want to play Boneworks but it just gets me sick; Lone Echo looked like an awesome game but after the first hour I got so sick that I never dared to try it again. Tested just put out a video today on Half Life and it sounds like they will have teleportation thank god.
I've been hearing reports from people even with their "VR legs" that have had issues with Boneworks and nausea. I guess in someways it's a step forward in terms of physics and interactivity, but a step back in others. All part of the wonderful experiment that is modern gaming VR.
Why the hell did you buy the Vive Pro? Also why do you need more than 2 base stations?
I've wanted at least three base stations since day one. Two reasons are eliminating instances of occlusion and trying to reduce tracking jitter. My current playspace is reasonably large and my base stations are ~6m apart.
While the tracking is mostly good, I do get occasional occlusion of controllers particularly when on certain periphery of my playspace. Plus, my current PC setup is outside of my official playspace, so any seated play doesn't have ideal tracking.
I've had a certain amount of jitter since day 1 and all attempts to eliminate it (removing/covering reflective surfaces, re-positioning and re-angling base stations, using the sync cable, etc) haven't worked. It's mostly a non-issue except when I want to view certain details close-up. For example, it was noticeable playing Talos Principle VR. Since there is a lot of text reading in that game and it wasn't originally designed for VR, I had to get especially close-up in-game to try to read things. At which point the constant movement of the text on the screen was a distraction.
I'm hoping that both upgrading to 2.0 version of the basestations and moving to 3 or even 4 of them combined will help reduce those issues.
And since I'm moving to 2.0 basestations I also wanted to ensure I had compatible controllers. The original Vive wands are not compatible, but the Vive Pro wands are. This way I'll have controllers to use with older Vive games that have not been updated for the Index controllers.
I'm also very curious how the LCD displays on the Index compares to the OLED in the Vive Pro, given that the resolutions are more comparable (versus the original Vive). I've read reports of people preferring the Vive Pro over the Index for certain games due to the contrast and black levels that are superior on the Vive Pro.
Not only is the Vive Pro extremely overpriced the Index beats it in every way. You go this long without upgrading your HMD and than you decide to just light your money on fire?
I won't deny that the Vive Pro is vastly overpriced for what it is. It should probably be about half the price.
That said, I don't regret buying it give the reasons I listed above. In fact knowing what I know now, I wish I had purchased one a year ago.
Only worse purchase than the Vive Pro is probably a Pimax and the Cosmos is completely worthless. The only 2 HMDS on the market that are worth their weight in salt is the Oculus Quest/CV2 and the Valve Index.
As a headset, the Vive Pro is quite decent. Just the incremental increase in resolution has been worth it. The added comfort and general ergonomics has also been a marked improvement for me. Even the audio has been a pleasant surprise; it's perfectly competent in that regard.
It's definitely overpriced. If it were half the price, I think you'd see it getting recommended a lot more.