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Author Topic: High Score Competition #187: Bagman  (Read 29979 times)

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CSL

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High Score Competition #187: Bagman
« on: March 08, 2016, 04:54:44 am »


Game Name: Bagman
------------------------------
High Score Competition rules and scoreboard





Settings: (default)


Controls:
    Joystick: 4 way
    Buttons: 1



From Wikipedia:
Bagman is a platform arcade game released by Valadon Automation in 1982. It was licensed to Stern for U.S. distribution the same year. In France, the game is titled Le Bagnard. Bagman was followed-up with Super Bagman in 1984.

Gameplay:

The objective of the game is to maneuver the bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface.

Bagman is played using one 4-way joystick and one action button. The joystick is also used to jump out of the ore cart. The Action Button is used to make the Bagman perform the following tasks:

Pick up and drop money bags
Pick up and drop pickaxe
Grab and release the ceiling beam to avoid the ore cart (this can be done while carrying a money bag)
Placing a money bag in the wheelbarrow
Pick up and drop the wheelbarrow
Points are scored for each horizontal step the player takes, for each money bag placed in the wheelbarrow, and for each guard stunned.

Competition ends Sunday, March 20th at midnight Pacific time.


Good luck!
« Last Edit: March 08, 2016, 03:14:36 pm by CSL »

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #1 on: March 08, 2016, 06:21:11 am »
Well. I'm on the board. Certainly never heard of this game before!


acvieluf

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Re: High Score Competition #187: Bagman
« Reply #2 on: March 08, 2016, 06:21:45 am »
Whoops, double post.

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #3 on: March 08, 2016, 10:40:39 am »
ROM Name  =   bagman

Settings:
   default : 3 lives / difficulty Easy / extra life at 30000


Competition ends Tuesday, March 22nd at midnight Pacific time.

Competition ends Sunday, March 20th at midnight Pacific time.
                  

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #4 on: March 08, 2016, 10:45:01 am »
42,590. This is a tough one. Even entering your name is a PITA  :D

                  

WakiMiko

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Re: High Score Competition #187: Bagman
« Reply #5 on: March 08, 2016, 02:02:09 pm »
47,550



Game is hard

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #6 on: March 08, 2016, 04:14:42 pm »
acvieluf, meet WakiMiko. He is the guy who will make you not turning in 3rd from now on very hard.

Waki, welcome back  :applaud:
                  

WakiMiko

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Re: High Score Competition #187: Bagman
« Reply #7 on: March 09, 2016, 05:42:32 am »
Haha, thanks Yam. It's good to be back. Although i have a feeling that this game is going to be very frustrating. Let's see if anyone is able to complete the first level.

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #8 on: March 09, 2016, 08:33:12 am »
acvieluf, meet WakiMiko. He is the guy who will make you not turning in 3rd from now on very hard.

Waki, welcome back  :applaud:

Haha, yeah.  Waki, thanks for giving us a few week head start since your name is on the trophy already.  :)

Haha, thanks Yam. It's good to be back. Although i have a feeling that this game is going to be very frustrating. Let's see if anyone is able to complete the first level.

I am finding this game very frustrating, purely due to the controls.  It's growing on me, though. 

Waki, i feel like i've seen your avi on an arcade related website.  Do you run one?  Sorry for the dumb question if it's well known.

WakiMiko

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Re: High Score Competition #187: Bagman
« Reply #9 on: March 09, 2016, 10:54:35 am »
Waki, i feel like i've seen your avi on an arcade related website.  Do you run one?  Sorry for the dumb question if it's well known.

It's based on DonPachi so it's very possible that you have seen it on an arcade site before, but I don't run one. I stole the logo from https://lowrez.spreadshirt.de/dp-squadron-A18677078/customize/color/387
« Last Edit: March 09, 2016, 10:58:27 am by WakiMiko »

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #10 on: March 09, 2016, 06:27:06 pm »
Gaining on you gents...36,060



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yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #11 on: March 10, 2016, 01:22:45 am »
50,130.

                  

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #12 on: March 10, 2016, 09:43:14 am »
I figured out what would take this game from ok (IMHO) to GREATNESS! 

Play with this in the background!


yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #13 on: March 10, 2016, 04:38:37 pm »
56,400.

                  

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #14 on: March 11, 2016, 06:33:08 pm »
62,970. Beginning to hate this and my *#'*ing gamepad.

                  

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #15 on: March 11, 2016, 10:14:09 pm »
Bump. 44,750



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yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #16 on: March 12, 2016, 05:50:56 pm »
  Made it to level 2. If you think level 1 is hard, think again.


After completing the first level, you get a 'movie', Bagman is chased off the screen by a guard, then returns and it's payback time.



77,580.

                  

WakiMiko

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Re: High Score Competition #187: Bagman
« Reply #17 on: March 12, 2016, 07:50:00 pm »
jesus christ slow down yam we are not worthy  :notworthy: :notworthy: :notworthy:

bandontherun

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Re: High Score Competition #187: Bagman
« Reply #18 on: March 12, 2016, 08:21:07 pm »
Hard game. I have yet to pass the first level but now knowing that there is an intermission movie I must make it!!


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yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #19 on: March 13, 2016, 11:36:31 am »
jesus christ slow down yam we are not worthy  :notworthy: :notworthy: :notworthy:

I won't try too hard to go any further. Right now I'm pretty fed up with the game.
                  

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Re: High Score Competition #187: Bagman
« Reply #20 on: March 13, 2016, 06:33:46 pm »
Took me a long time to get to this point, but I'll keep going until I clear that first board.
53,720

This game always makes me think of my brother, who bitd always got a kick out of 'ayieyieyie' when the robber gets caught.

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #21 on: March 14, 2016, 03:34:00 am »
Scores so far.

yamatetsu      77,580

popsicle         53,720

WakiMiko       47,550

acvieluf          44,750
                  

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Re: High Score Competition #187: Bagman
« Reply #22 on: March 14, 2016, 03:52:44 pm »
60,970.  One bag short  :banghead:

Worst name entry system ever. Takes longer to enter your name than it does to play the game.

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #23 on: March 16, 2016, 02:27:16 pm »
Try as i might, i can't even match my current high score.  I'm growing quite tired of this one.   I can't say i've given up.  But unlike the last few, i keep scrolling past this title, even though i know i SHOULD be playing it. 

bandontherun

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Re: High Score Competition #187: Bagman
« Reply #24 on: March 16, 2016, 04:47:47 pm »

60,970.  One bag short  :banghead:

Worst name entry system ever. Takes longer to enter your name than it does to play the game.

Haha- absolutely!

I always skipped this game because I never played it in the arcades or I might have but thought the difficulty didn't make me want to spend the quarter.
However- I am really enjoying the challenge of this game now on my ArcadeSD and as soon as I beat the first level - I may try Super Bagman!
Does anyone know exactly what the voice samples say?


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yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #25 on: March 16, 2016, 05:27:09 pm »
Does anyone know exactly what the voice samples say?

From what I understand -

Bagman grabs the handhold : Ouuuui !

Bagman drops into cart : Et - hopla !
                  

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Re: High Score Competition #187: Bagman
« Reply #26 on: March 16, 2016, 05:34:27 pm »

Does anyone know exactly what the voice samples say?

From what I understand -

Bagman grabs the handhold : Ouuuui !

Bagman drops into cart : Et - hopla !

Is that French? Or just expletives?


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yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #27 on: March 16, 2016, 05:55:10 pm »
Since the game was made by a french company, I'm assuming that they used french voices. So if it is real language and not some 'pseudo-speak', it would probably be French.
                  

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Re: High Score Competition #187: Bagman
« Reply #28 on: March 16, 2016, 07:12:54 pm »
51,350


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WakiMiko

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Re: High Score Competition #187: Bagman
« Reply #29 on: March 16, 2016, 07:40:55 pm »
absolutely hate this game

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #30 on: March 16, 2016, 07:41:53 pm »
absolutely hate this game
Agreed

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JDFan

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Re: High Score Competition #187: Bagman
« Reply #31 on: March 19, 2016, 09:34:31 am »
Finally broke the 50K mark (barely !! ) -- 50,010 might hae some free time to play before Sunday night to improe but figure might as well at least get a score posted.

liquidblueflames

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Re: High Score Competition #187: Bagman
« Reply #32 on: March 19, 2016, 08:34:46 pm »
I just got mame installed again so I should be a part of this forum again. I was only here for a little while before I sold my arcade cab. Now I have a cheap stick and I am ready to jam.

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #33 on: March 20, 2016, 08:02:51 pm »
88,090.

                  

acvieluf

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Re: High Score Competition #187: Bagman
« Reply #34 on: March 20, 2016, 08:11:18 pm »
88,090.


Yeesh. Kudos, friend. Nice score!

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Rogles

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Re: High Score Competition #187: Bagman
« Reply #35 on: March 20, 2016, 09:24:39 pm »
Bagman is an old favorite of mine, even though I'm not any good at it. I've never even beaten the first level. This game has quite a few issues and I think it could have been a lot better. For one, there should have been at least 4 levels with the one that's in the game being the last one. That would have made the difficulty less bothersome.

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #36 on: March 21, 2016, 05:28:10 am »
Final scores.

yamatetsu      88,090

popsicle         60,970

acvieluf         51,350

JDFan           50,010

WakiMiko      47,550


The scoreboard.

                  

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Re: High Score Competition #187: Bagman
« Reply #37 on: March 21, 2016, 11:04:29 am »
Great job everyone. 

I don't mind picking the next game (Again, haha) but here's my conundrum:  I'm pretty new to having all of the arcade games at my disposal, and honestly my knowledge of them is limited.  I am aware of plenty of games, but it seems we've already done the vast majority of them over the past 3 years. 

So tell me what would be better, i leave it up to you:  Pick one thats already been done? (most likely in year one, so that there's been some time between contests) OR just let the 2nd or 4th place winner pick?

RayB

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Re: High Score Competition #187: Bagman
« Reply #38 on: March 21, 2016, 11:31:31 am »

Does anyone know exactly what the voice samples say?

From what I understand -

Bagman grabs the handhold : Ouuuui !

Bagman drops into cart : Et - hopla !

Is that French? Or just expletives?
Not expletives, just non-word idioms. "Ouii!" is like "Ouch!", "et hoopla", is like saying "alley-oop!"
NO MORE!!

yamatetsu

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Re: High Score Competition #187: Bagman
« Reply #39 on: March 21, 2016, 11:54:49 am »
So tell me what would be better, i leave it up to you:  Pick one thats already been done? (most likely in year one, so that there's been some time between contests) OR just let the 2nd or 4th place winner pick?

My vote is for popsicle / JDFan picking the next one, as redoing a previous challenge might give someone an unfair advantage. Another option would be to use Badmouth's 'All killer, no filler'-lists to find a game.