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Author Topic: ShoRyuKade 2.0  (Read 24142 times)

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SNAAKE

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Re: ShoRyuKade!
« Reply #40 on: June 24, 2012, 12:22:56 am »
I am taking shoryucade

he can have the K :burgerking:

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Re: ShoRyuKade!
« Reply #41 on: June 24, 2012, 12:39:50 am »
I am taking shoryucade

he can have the K :burgerking:

you can have it in exchange for some race cab artwork :)
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Re: ShoRyuKade!
« Reply #42 on: June 24, 2012, 07:39:38 pm »
I've mentioned before that I'm not a fan of people tacking -cade onto the name of a cabinet, but man, what a clever and natural way to do it! Kudos to you!  :cheers:
***Build what you dig, bro. Build what you dig.***

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Re: ShoRyuKade!
« Reply #43 on: June 25, 2012, 08:48:41 pm »
started working on the front end, well skin for MaLa. I will probably go with fairly bright yellow text for the "pop" factor and capcom factor.


640x240 is such an odd resolution.



top left will be the marquee, bottom left will be screenshot/video, the right will be the game list and the little box at the bottom will be the current list selected. After I get ---steaming pile of meadow muffin--- running on the cab I'll grab a screenie or I'll just fake it in photoshop.
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Re: ShoRyuKade!
« Reply #44 on: July 03, 2012, 12:57:49 am »
Malenko,

As you make your layout, don't forget to compensate for the 640x240 resolution stretching to the 4:3 (which would be 640x480) screen. Your background should look short and fat when you view it in a paint program.


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Re: ShoRyuKade!
« Reply #45 on: July 08, 2012, 01:39:00 am »
very nice idea on the CP art, now get some side art on it and your set.


My cabs
4 Player Arcade
X-men Arcade Remixed
My Pin Cab Attack of the PINZ cab
My Racing Cabinet Cab [URL=http://forum.arcadecontrols.com/index.php?topic=

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Re: ShoRyuKade!
« Reply #46 on: July 15, 2012, 11:04:12 am »
Malenko,

As you make your layout, don't forget to compensate for the 640x240 resolution stretching to the 4:3 (which would be 640x480) screen. Your background should look short and fat when you view it in a paint program.



The arcade monitor will run at 640x240 for the front end, no stretching (its non interlaced). I attached the background image to the previous post and it looks short and fat.  As soon as Im done tweaking the layout, I'll attach it here and see if loadman wants it or not.


Currently I'm updating the ROMs, videos, marquees and screenshots. wheeee
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Re: ShoRyuKade!
« Reply #47 on: July 15, 2012, 12:44:27 pm »
I think I need new P1 and P2 start buttons

Black IL ones would look sweet on that CP.
The whole cab looks pretty sweet.  :cheers:

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Re: ShoRyuKade!
« Reply #48 on: July 23, 2012, 07:29:56 pm »
welp got the mala layout running, it looks good. The top part of the screen is killing me.




Is there anyway for vertical games to maintain aspect ratio and the horizontal games not to? Donkey Kong looks weird like this:


but with aspect ratio off, KI2 looks like this: (as seen before)

« Last Edit: July 23, 2012, 07:32:46 pm by Malenko »
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Re: ShoRyuKade! (now powered by dreamcast!)
« Reply #49 on: December 07, 2012, 11:25:19 am »
so honestly I got tired of trying to tweak the PC and MAME and I just wanted to play some games, so out came the PC and in went the Sega
Dreamcast. It is *STILL* wired for JAMMA and still has the JPAC wired inside.

Here it is running SF2:WW (thanks Haruman!)


Wh000ps! I think I snipped the wrong wire on the VGA box.......


Heres the VGA box right to the monitor with a breakout cable, looks washed out:


I think it needs a video amp, so I ran it through the JPAC:


I really need to redo the black, but P1 side is wired:


Dreamcast running Namco Collection:


Hey, its one way to get my Galaga fix while I work on other things.




So since its not powered by a PC anymore I had to work on a new instruction card:


aaaaaaannnnnnd done!


and printed. I also need new P1 and P2 start buttons


I drilled holes in the board where the power and video wires go, so the DC is far enough back I can close the coin door and its hidden!



Nester DC runs great and has no issues with the VGA box. I need to find a super nintendo one next and maybe a MAME one that doesnt balk at the VGA. Attached is the PSD file incase anyone wants to use it as a base.
« Last Edit: December 07, 2012, 11:28:37 am by Malenko »
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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #50 on: December 07, 2012, 01:22:43 pm »
Malenko! This is Awesome stuff having the DC inside of the cab! So many good fighting games! 3rd Strike, Alpha 3, MvC2, Capcom vs SNK 2... wow...

BTW quick question, that SF:WW is running through the DC too? How so? Emulation? How good it runs emulated on DC if so?

Thanks for your time and awesome job!
« Last Edit: December 07, 2012, 01:25:01 pm by MKKhanzo »

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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #51 on: December 07, 2012, 01:26:20 pm »
It's an actual Street Fighter WW JAMMA pcb, he got it from me.  Not on the dreamcast.

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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #52 on: December 07, 2012, 01:30:36 pm »
Thks for claryfing Haru!

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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #53 on: December 07, 2012, 02:06:30 pm »
Malenko! This is Awesome stuff having the DC inside of the cab! So many good fighting games! 3rd Strike, Alpha 3, MvC2, Capcom vs SNK 2... wow...

BTW quick question, that SF:WW is running through the DC too? How so? Emulation? How good it runs emulated on DC if so?

Thanks for your time and awesome job!

Yeah the SF:WW was me showing that JAMMA still works in the cab. Sadly I play Mars Matrix and now Under Defeat more than the fighting games. I got the idea to put a DC in it just for MvC2 then I thought of all the other good games that would work. With bleem I can play some good PS1 games too ( Tekken 2 is fun, so are the Mortal Kombats and SF EX series)  I got a pretty sweet nintendo emulator (NesterDC) and Mighty Final Fight is surprisingly great.  Games like River City Ransom play just peachy on arcade controls. And with that Namco pack, Pole Position is more playable on it than on my racing cab
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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #54 on: December 07, 2012, 02:20:45 pm »
"River City Ransom"   :applaud: :applaud: :applaud:

Glad it's working out for you.

"HaRuMan is sending me a Ghouls and Ghost real soon" ::)

 :cheers:




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Re: ShoRyuKade! Now Powered by Dreamcast! new pix 12-7-12
« Reply #55 on: December 07, 2012, 02:37:07 pm »
"HaRuMan is sending me a Ghouls and Ghost real soon" ::)

I told you to hold your breath, didn't I?   >:D

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ShoRyuKade! Not Powered by Dreamcast! new pix 7-16-2013
« Reply #56 on: July 16, 2013, 10:23:41 pm »
No moar Dreamcast powered ShoRyuKade....


Put together a PC to go in the cab, tested MAME:


Some Street Fighter cross Tekken:


Super SFIV Arcade Edition:


and of course the new Mortal Kombat:


And yes, thats the monitor going into the cabinet as well. Its a 24" Dell and its pretty amazeballs. With the computer all squared away (its running Hyperspin, but more on that in a later update), I turned to fixing up the cab. Im going to pretty much redo everything. I started by pulling the arcade montior, theres nothing"wrong" with it per se, but I just cant get the computer to play nice with it, theres always some sort of image issue and Im just tired of ---smurfing--- with it. I took the monitor out along with the jamma wiring and power supply. The monitor and power supply are off to the side next to a new JAMMA loom, in case I ever choose to revert this back to a real arcade machine down the line.

This is where it was before I got started, and this pic is just me showing off the diamond kick plate, I think it looks neat:


Here is the Dell 24" LCD test fitted into place with the control panel removed:


Monitor framed to the existing monitor mount, despite the fact you prolly will never see it, Im goin to paint that wood black:


I had removed the control panel, sanded it all down and smoothed it out, light coating of silver spray paint, also painted the bottom of the CPO plastic with the silver paint for a smooth metallic look that cant get smudged with fingers:



IPAC2 is already ordered and I'll prolly order new sticks and buttons. Very very strongly considering adding the 7th "neogeo" button but i havent decided on button colors and whatnot yet. The monitor is slightly smaller than the 25" tube, but the entire cab now weighs less than the old monitor, heh.


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Re: ShoRyuKade! Not Powered by Dreamcast! new pix 7-16-2013
« Reply #57 on: July 16, 2013, 10:32:22 pm »
...but i havent decided on button colors and whatnot yet.

Well then, allow me to decide for you. You will use that sweet clear/black IL combo illuminated with RGB LEDs. >:D

See how easy that was. ;D

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Re: ShoRyuKade! Not Powered by Dreamcast! new pix 7-16-2013
« Reply #58 on: July 17, 2013, 10:06:20 am »
...but i havent decided on button colors and whatnot yet.

Well then, allow me to decide for you. You will use that sweet clear/black IL combo illuminated with RGB LEDs. >:D

See how easy that was. ;D


and of course some Neph Rings.  ;)

Great job as always Malenko. Le'ts see some more pics.
Love the addition of the SFIV and SF X Tekken. Now about that Hyperspin...

 :cheers:

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Re: ShoRyuKade! Now Powered by PC again! new pix 7-16-13
« Reply #59 on: July 17, 2013, 02:36:14 pm »
Every Cap needs a set of Nip rings. 

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ShoRyuKade! REBORN!
« Reply #60 on: January 25, 2017, 03:59:33 pm »
cab was sold off, but I ended up buying it back!



All I've done so far is gut it.



She needs a lot of sanding, elbow grease, and bondo work. Already bought an HS5 power supply and a new deluxe JAMMA loom from twisted quarter.
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ShoRyuKade 2.0
« Reply #61 on: January 30, 2017, 01:15:20 pm »
So laid her down and tooka nice "before" pic.  The scratches on the bottom are not from my sander, but the previous owner's dog.


Smoothed out the sides, eliminating the deep gouges


First of many primercoats


Second:


Sanding between coats to level out the paint


FiF, like my favorite amendment , of primer
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Re: ShoRyuKade 2.0
« Reply #62 on: January 30, 2017, 01:21:23 pm »
First of many coats of red. This is a darker red than the apple red I used on the neogeo cab. I will probably go with Black tmolding since I already used white on red with the neogeo.


sanding between coats


I think this was the final coat of red, its all a blur. The bottom box will be removed and the base will get repainted black separately.


Less pix, but this is the other side post sanding down, first layer of primer


Removed the coin door and patched up a buncha dents n ---steaming pile of meadow muffin---


between coat sanding on the side, post bondo sanding ont he front


and the last coats of primer on the front and side.


Red should get done tonight if it only takes 4 coats. Black will get done tomorrow. Maybe.

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Re: ShoRyuKade 2.0
« Reply #63 on: February 06, 2017, 11:07:40 am »
ok so boring restore is boring.  ::)


Put her on her back, and put a first coat of black on the front


This was like coat 3


finished up that pesky right side with red


then laid it back down to finish the front's black and repainted the base



Dont look like Much but this is like $100 shipped from Twisted Quarter:

Was kinda irked that the coin door wires arent crimped with QCs and the power supply didnt come with the needed bolts.
Did like that it has the kick wires for the non jamma compliant multiboards pre-broken out, even if I dont use them.
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Re: ShoRyuKade 2.0
« Reply #64 on: February 06, 2017, 11:14:32 am »
So mounted the monitor and made a new slide out shelf. Didnt have any wood wide enough so I spliced 3 pieces of pine with glue and biscuits (no gravy)

Marked off 2 5" holes to reach through for latches. Factory holes are square but circles are easier.

Saw em out

considering hole sawing a 3rd hole for the middle latch, but meh.

Then make sure I can reach the latches and that it shuts.



Started the JAMMA wiring.

Each player side had a molex plug, and Im trying to keep the wiring close to factory, except using screw downs instead of zip ties stapled down.
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Re: ShoRyuKade 2.0
« Reply #65 on: February 06, 2017, 02:09:24 pm »
Nice progress Mal! Thanks for sharing the progress here. When's the video getting posted :lol ;)

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Re: ShoRyuKade 2.0
« Reply #66 on: February 06, 2017, 02:28:21 pm »
So your finally going to have another mame cab? Does it even play galaga though?

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Re: ShoRyuKade 2.0
« Reply #67 on: February 06, 2017, 02:51:21 pm »
So your finally going to have another mame cab? Does it even play galaga though?

Probably will not be a MAME cab. "Oh Naomi!" guts will probably get transferred into it. Dynaclone cab will probably get a multi board stuffed inside and sold off. Right now Crazy Taxi and SFII Pinball are up on the chopping block.

I honestly dont know what Im doing with this stuff right now. Im really hoping I can land an Open Ice board so I can get back to work on the other more important cab.
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Re: ShoRyuKade 2.0
« Reply #68 on: February 06, 2017, 04:46:46 pm »
Sounds cool. I really dig the oh Naomi you did. That rom loading blew my mind.

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Re: ShoRyuKade 2.0
« Reply #69 on: February 06, 2017, 06:36:23 pm »
I didnt forget about takin pix and a vid of gingerballs, I'm gonna knock that out tomorrow. I need to start packing it up to get shipped to Arizona.................
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Re: ShoRyuKade 2.0
« Reply #70 on: February 06, 2017, 06:44:31 pm »