Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Hidden menus in MK1-3  (Read 1625 times)

0 Members and 1 Guest are viewing this topic.

HaRuMaN

  • Supreme Solder King
  • Global Moderator
  • Trade Count: (+45)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 10328
  • Last login:July 23, 2025, 07:04:20 pm
  • boom
    • Arcade Madness
Hidden menus in MK1-3
« on: February 22, 2016, 06:30:17 pm »

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:June 05, 2024, 10:30:57 am
  • And to the death god we say, "Not today!"
Re: Hidden menus in MK1-3
« Reply #1 on: February 22, 2016, 08:00:25 pm »
Totally cool!  I love stuff like this.

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2540
  • Last login:December 28, 2024, 01:21:59 am
  • SHMUP'EM
Re: Hidden menus in MK1-3
« Reply #2 on: February 22, 2016, 08:11:52 pm »
Pretty darn cool

DarthMarino

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 567
  • Last login:Yesterday at 08:49:12 am
Re: Hidden menus in MK1-3
« Reply #3 on: February 22, 2016, 09:00:12 pm »
That's awesome.  Hopefully those remaining NBA Jam characters will one day be discovered.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11060
  • Last login:Yesterday at 09:07:38 am
  • Obey.
    • The Chris Burke Band
Re: Hidden menus in MK1-3
« Reply #4 on: February 22, 2016, 09:44:34 pm »
Wow.  How did he find these codes?


harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2540
  • Last login:December 28, 2024, 01:21:59 am
  • SHMUP'EM
Re: Hidden menus in MK1-3
« Reply #5 on: February 22, 2016, 10:08:59 pm »
That's  MK3FAN isn't it? We should ask him, I wondered the same thing.  Surely those button presses had to be released by someone.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11060
  • Last login:Yesterday at 09:07:38 am
  • Obey.
    • The Chris Burke Band
Re: Hidden menus in MK1-3
« Reply #6 on: February 22, 2016, 10:43:46 pm »
Confirmed working on Xbox with coinops 7.  You gotta press buttons fast.

No reward for beating the Galaga game.

 :cheers:

Edit - actually, never got it to work on MK1 on Xbox.  2 and 3 work fine.


« Last Edit: February 22, 2016, 11:38:55 pm by pbj »

bigster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 204
  • Last login:June 16, 2022, 08:24:40 pm
Re: Hidden menus in MK1-3
« Reply #7 on: February 23, 2016, 09:49:06 am »
Wow.  How did he find these codes?
I have asked this question on another forum and got no answer.  To me it does not make sense that these were just discovered with the random button combinations.  Also, people have been digging in these roms for years and uncovering hidden sprites, etc.  The people that have been digging in the roms swear that they have found everything (I.e. declaring no more hidden characters to be found)

I believe that someone must have either gotten them from the source code or knew about them all along and just released them. 

With the mk2 and mk3 te releases, it seems someone has the source code to those games.  I just hope whoever has the code is not just balancing the game but making a Mk trilogy arcade.  But I digress.

If this was just found is anything else hidden in these games?

Sent from my XT1080 using Tapatalk


P.H.U.

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 219
  • Last login:April 29, 2023, 01:25:21 am
  • I own my own arcade machines. Word.
Re: Hidden menus in MK1-3
« Reply #8 on: February 23, 2016, 12:04:22 pm »
Watching you tap in the sequence, there is no way this could have been found randomly. But cool stuff after all this time to find this.
When you find great deals on Craigslist for CRT based cabs, exuberance :laugh2: can be a bad thing!


Current Status of Cabs:  2-of-11 (and counting) working as desired  :applaud: :applaud:/:banghead: :banghead::banghead::banghead::banghead::banghead::banghead::banghead::banghead:

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Hidden menus in MK1-3
« Reply #9 on: February 23, 2016, 12:16:23 pm »
« Last Edit: February 23, 2016, 12:54:34 pm by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

pbj

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11060
  • Last login:Yesterday at 09:07:38 am
  • Obey.
    • The Chris Burke Band
Re: Hidden menus in MK1-3
« Reply #10 on: February 23, 2016, 01:05:00 pm »
Well, until someone at The Cutting Room Floor starts talking I guess we'll never know exactly how this came out. 

Pretty cool, could have been gods in the arcades in the 90s if we had known about these.


Ginsu Victim

  • Yeah, owning a MAME cab only leads to owning real ones. MAME just isn't good enough. It's a gateway drug.
  • Trade Count: (+10)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10092
  • Last login:June 28, 2025, 10:45:55 pm
  • Comanche, OK -- USA
Re: Hidden menus in MK1-3
« Reply #11 on: February 24, 2016, 02:26:55 pm »
I just saw an article about this on Kotaku and ran here to see if it was Malenko who found it. :lol

ivwshane

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1039
  • Last login:April 23, 2025, 06:30:06 pm
    • My first mame cab! (WIP)
Re: Hidden menus in MK1-3
« Reply #12 on: February 24, 2016, 02:44:37 pm »
Well, until someone at The Cutting Room Floor starts talking I guess we'll never know exactly how this came out. 

Pretty cool, could have been gods in the arcades in the 90s if we had known about these.


In the comments from the link posted it was said that they actually looked up the source code and saw the code.

I just wanted to stop by and say this is awesome!


What is this wavenet code I keep hearing about?

Malenko

  • KNEEL BEFORE ZODlenko!
  • Trade Count: (+58)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14021
  • Last login:August 01, 2025, 09:20:08 pm
  • Have you played with my GingerBalls?
    • forum.arcadecontrols.com/index.php/topic,142404.msg1475162.html
Re: Hidden menus in MK1-3
« Reply #13 on: February 24, 2016, 03:21:04 pm »
What is this wavenet code I keep hearing about?

WAVENet was basically 2 players fighting each other over the internet. Required a T1 back to the main office, if memory serves it was only ever installed at 2 locations and the project was scrapped. AFAIK the only difference was a playable Noob Saibot
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.