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Author Topic: NES/Famicom Multicarts  (Read 35469 times)

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thomas_surles

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Re: NES/Famicom Multicarts
« Reply #200 on: October 31, 2020, 04:08:27 am »
Holy Diver works fine on my N8. The newer clones should run it, if they are running firmware 1.20 or later.
Im afraid to update my clone. Its several years old

pbj

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Re: NES/Famicom Multicarts
« Reply #201 on: October 31, 2020, 09:20:44 am »
Just get a new one, bro. Life is too short.

I aspire to be involved in the classic gaming community.

pbj

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Re: NES/Famicom Multicarts
« Reply #202 on: November 21, 2020, 11:58:16 pm »
My everdrive clone arrived and appears to work.  I will confirm if Castlevania 3 is 100% tomorrow.

I aspire to be involved in the classic gaming community.

pbj

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Re: NES/Famicom Multicarts
« Reply #203 on: November 24, 2020, 09:15:18 pm »
And there it is.... one jumper wire on the Everdrive and a resistor jumper added to the Top Loader.

Castlevania 3 - 100%

http://youtu.be/F8UNfpG2dzQ

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KenToad

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Re: NES/Famicom Multicarts
« Reply #204 on: November 25, 2020, 01:53:03 pm »
Nice work! I did the console modification with a resistor to my front loader NES, but I didn't modify my OG N8 at all. Was the cart modification something specific for the top loader or the clone N8 functionality?

pbj

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Re: NES/Famicom Multicarts
« Reply #205 on: November 25, 2020, 11:29:55 pm »
On the top loader, pin 54 doesnít exist on the cartridge slot.  You can jump pin 54 on the Everdrive to a few pins that arenít used on the top loader pcb.  Pin 51 is close, so it seems most jump to that.

On pin 51 inside the nes, which is ordinarily connected to nothing, you add a 1.2k ohm resistor from there to the sound output on the transistor.  I did it once with very short leads on the resistor and had horrible hum.  I used a different brand of resistor, left about 1/4Ē on the leads, and folded it over to the side (sandwiched in electrical tape) and the hum went away.

I really should post a photo.  There is exactly one on the internet, you have to use archive.org to pull it up, and itís horribly blurry.  All information you can find online links to that photo.

I still have jailbars on my top loader, but I may finally bite the bullet and kill RF functionality and redo my composite mod.

I also learned that if you dip copper braid into flux and then lay it on top of an edge connector, you can clean solder off nes cartridge pins very easily.

 :cheers:

I aspire to be involved in the classic gaming community.

pbj

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Re: NES/Famicom Multicarts
« Reply #206 on: December 07, 2020, 09:57:04 pm »
Clone Everdrive is confirmed working with 1.24 firmware. I checked with the vendor first and he assured me it was fine.  Downloaded from krizz and copied to the cart and I'm good to go.

Also learned that save states and game genie codes don't work unless you're on original hardware.

 :cheers:
« Last Edit: December 08, 2020, 12:15:12 am by pbj »
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thomas_surles

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Re: NES/Famicom Multicarts
« Reply #207 on: December 07, 2020, 11:27:53 pm »
Clone Everdrive is confirmed worked with 1.24 firmware. I checked with the vendor first and he assured me it was fine.  Downloaded from krizz and copied to the cart and I'm good to go.

Also learned that save states and game genie codes don't work unless you're on original hardware.

 :cheers:
Awesome gonna have to update mine now. Thanks

pbj

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Re: NES/Famicom Multicarts
« Reply #208 on: December 17, 2020, 09:14:13 pm »
..sigh..

Forum ate my long post.  This is a nice cart.  Desirable games and multiple save game support.

 :banghead:

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KenToad

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Re: NES/Famicom Multicarts
« Reply #209 on: December 18, 2020, 10:37:05 am »
Looks good. You must have quite a collection of multicarts by now.

Re: losing forum posts, I make it a habit to always copy my posts to the clipboard before clicking post. For whatever reason, this forum seems particularly bad about eating posts.  :dunno

pbj

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Re: NES/Famicom Multicarts
« Reply #210 on: December 18, 2020, 11:29:35 am »
I do. They're fun. I've enjoyed watching the evolution. 2 steps forward, one step back. This one has all the nes mini games listed first in alphabetical order, then 200 more games in alphabetical order. The library is definitive. You can jump through the list by first letter of game name, so these menus are getting more advanced.

I aspire to be involved in the classic gaming community.

thomas_surles

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Re: NES/Famicom Multicarts
« Reply #211 on: March 22, 2021, 09:19:51 pm »
New snes cart. Different menu than the super everdrive.
It was $26. Not letting me post screens of the menu. Says it failed security check.


pbj

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Re: NES/Famicom Multicarts
« Reply #212 on: March 22, 2021, 09:32:19 pm »
Does it do anything different?  Dsp1 games?

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thomas_surles

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Re: NES/Famicom Multicarts
« Reply #213 on: March 22, 2021, 09:33:50 pm »
Does it do anything different?  Dsp1 games?
I doubt it does any special chip games I'll give dsp1 a try. Name a game and I'll test it.

pbj

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Re: NES/Famicom Multicarts
« Reply #214 on: March 22, 2021, 09:35:17 pm »
Pilot Wings
Mario Kart
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opt2not

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Re: NES/Famicom Multicarts
« Reply #215 on: March 22, 2021, 09:58:58 pm »
I love Pilotwings. Such a great early game to show off that mode 7.

thomas_surles

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Re: NES/Famicom Multicarts
« Reply #216 on: March 22, 2021, 10:08:43 pm »
Pilot Wings
Mario Kart
Conveniently not a single special chip game available on the included micro sd. Seems whomever made the list did a good job of excluding the non working roms.