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Author Topic: LED Blinky and lit buttons  (Read 3125 times)

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vrod

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LED Blinky and lit buttons
« on: January 05, 2016, 05:58:39 pm »
Is it possible to have all cabinet pushbuttons lit up, but have individual buttons/lights get brighter when they are pushed?

Using IPac Ultimate with LED Blinky and poor experience.

LEDs are 12v, button inputs are 5v.

arzoo

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    • LEDBlinky
Re: LED Blinky and lit buttons
« Reply #1 on: January 06, 2016, 04:38:42 pm »
LEDBlinky can light cabinet LEDs separately from the control panel (this requires a second LED controller). It can flash buttons when pressed while the FE is active but it does not react to button presses during game play.
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Aceldamor

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Re: LED Blinky and lit buttons
« Reply #2 on: January 07, 2016, 12:24:18 am »
I don't know much about lighting, so please experts correct me if i'm wrong.

Having said that, couldn't you wire a 2nd LED into the Pos/Neg of the button so when you press teh button and complete the circuit it lights the button?
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vrod

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Re: LED Blinky and lit buttons
« Reply #3 on: January 07, 2016, 07:08:57 am »
I don't mind if it only works in the FE. If so, maybe it can just stay in the FE state.
This is not for a MAME game. It is for a spaceship simulator.

I'm not able to add a second LED to the buttons. The buttons have LEDs inside them. There is no way to add a second LED in there.

Just getting to the basics...I've got a button/led assembly that I wired to an I-Pac Ultimate board. I desire that anytime I press the button, the corresponding LED would also come on. I would think that should be super easy to do with the program. Hardware-wise this is being done already.

arzoo

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    • LEDBlinky
Re: LED Blinky and lit buttons
« Reply #4 on: January 07, 2016, 08:03:21 am »
To preserve game performance on older systems, LEDBlinky doesn't monitor keyboard input while any emulator is active. When the FE is active there's an option to flash each button one time as it's pressed, but there's no option to turn a button on and keep it on. One way you could achieve this would be to manually send a command to LEDBlinky to turn on a button. This would require creating your own AHK script to react to keyboard inputs.
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vrod

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Re: LED Blinky and lit buttons
« Reply #5 on: January 07, 2016, 01:54:31 pm »
Well, I'm not running an emulator, so no prob there.

If I get it to light a button as it is pressed (within FE) would I still be able to have it dimly lit all the time? (So not an unlit button that gets lit momentarily when pressed, but a dimly lit button that gets brighter momentarily when pressed.

Not sure if I am conveying it properly, but regardless, I don't think I can get it to work the way I want anyway.

arzoo

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    • LEDBlinky
Re: LED Blinky and lit buttons
« Reply #6 on: January 07, 2016, 08:12:10 pm »
Well, I'm not running an emulator, so no prob there.

If I get it to light a button as it is pressed (within FE) would I still be able to have it dimly lit all the time? (So not an unlit button that gets lit momentarily when pressed, but a dimly lit button that gets brighter momentarily when pressed.

Not sure if I am conveying it properly, but regardless, I don't think I can get it to work the way I want anyway.

Sorry but no. The button would blink on then off.
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