Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Using Hyperspin and ipac2  (Read 3853 times)

0 Members and 1 Guest are viewing this topic.

The_Garr

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:December 29, 2015, 06:40:06 pm
  • I want to build my own arcade controls!
Using Hyperspin and ipac2
« on: December 29, 2015, 03:48:44 pm »
Well after a night of fooling around with this damned setup and my son asking me every 2 min if he can play it I've decided to ask for some help :).  I'm currently building a mame arcade cabinet but decided to build a little joystick box ahead of time to get all the bugs out of the software side of things, good thing I did.  I'm currently running Hyperspin and have the ipac2, I have run winipac and setup all the buttons as a joystick setting up buttons 1-6 and a start button.  The buttons work after I go into hyperHQ and activate joystick and assign buttons 1-7 but I can't get the joystick to work in hyperspin.  I have tried setting up the joystick as a keyboard mapping the arrow keys as well as joystick hat up/down/left /right with no luck.  When I use hyperHQ and manually set the individual buttons they all come up when pressing them, but the joystick comes up and up/down/left/right POV.  It doesn't work in hyperspin when doing this either.

Any Ideas on what else I can try?

It seems I can get the buttons to work but not the joystick, the joystick does seem to be phyisically working because hyperHQ is picking it up.

 

05SRT4

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1092
  • Last login:July 04, 2025, 09:00:05 am
  • Check out my Pow Pow
Re: Using Hyperspin and ipac2
« Reply #1 on: December 29, 2015, 04:22:07 pm »
Hi there,

How did you get Hyperspin? Was it a packaged thing or did you download the latest version straight from the site. Ive heard some people download a pre configured setup which can cause issues.

The_Garr

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:December 29, 2015, 06:40:06 pm
  • I want to build my own arcade controls!
Re: Using Hyperspin and ipac2
« Reply #2 on: December 29, 2015, 04:32:34 pm »
direct from there site if I remember correctly, then updated to rocketlauncher from hyperlauncher.  That was my next step if I can't get this working wipe it all and reinstall hyperspin and rocketlauncher. 

cj138

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 70
  • Last login:May 23, 2018, 06:56:39 pm
Re: Using Hyperspin and ipac2
« Reply #3 on: December 29, 2015, 06:15:51 pm »
Since the Ipac is a keyboard encoder you shouldn't need to activate the joystick in HS. Do the directional keys on a keyboard work in HS? 

The_Garr

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 7
  • Last login:December 29, 2015, 06:40:06 pm
  • I want to build my own arcade controls!
Re: Using Hyperspin and ipac2
« Reply #4 on: December 29, 2015, 06:40:06 pm »
yes they do work, I was just trying to activate teh joystick to try another option(running the ipac as a joystick as apposed to keyboard emulator)

cj138

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 70
  • Last login:May 23, 2018, 06:56:39 pm
Re: Using Hyperspin and ipac2
« Reply #5 on: December 29, 2015, 06:46:14 pm »
I am not an authority on this, but I would try disabling the joystick and unplugging any other keyboards.  Have you tested outside of HS (MAME)?