It's all about the JVS interface you're using. Since what I know you could have a JVS2JAMMA, a JVS type 1, type 2, type 3. I'm almost sure the analog pinout is exactly the same on all these boards, since all of them have 26 pins analog connector, but I can't ensure it to you, do it at your risk.
I have a JVS2JAMMA, this one (
http://triplemoonstar.brinkster.net/theshed/default.asp?stockid=1854).
On that site, if you search for other JVS boards, you find them with pinout in description (mine hadn't):
- type 1
http://triplemoonstar.brinkster.net/theshed/default.asp?stockid=1718- type 2
http://triplemoonstar.brinkster.net/theshed/default.asp?stockid=2098- type 3
http://triplemoonstar.brinkster.net/theshed/default.asp?stockid=2532JVS2JAMMA has a jamma standard pinout on the jamma connector, the only button missing is button 6 for fighters, that's NOT on jamma connector but instead is the fourth from tha bottom on the white CN connector you have on left side of the board when jamma end is towards you. To enable it you have to move the jumper located top left of the board.
As for the analog inputs, they're on the only black connector (26 pin).
For pinout I simply followed the tables this guy did (
http://www.gamoover.net/Forums/index.php?topic=32526.0).
For the wheel (steer, gas, brake) you only need 5 pins: 1 gnd (all the same, your choice), 1 vcc (all the same, your choice), 3x AD (exactly AD1, AD2, AD3). AD's are the signal pins.
On that very very useful tables you can find also the input diagrams of many Sega racers, so you can try to wire up an almost "universal" setup: steer, gas, brake, and "turbo".
Right now I have wired 1x 6 button joystick (I use it for credit, start, view change) and my modded MC2 wheel (steer, gas, brake, turbo).
If I can help more just tell me (sorry for my english).
JKL