Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: Can someone please tell me the purpose of an eight button layout?  (Read 2047 times)

0 Members and 1 Guest are viewing this topic.

jmcginley

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:September 22, 2023, 12:23:40 pm
I'm sure this has been discussed several times, but I'm not able to search the site for "8 buttons" (each term needs to have at least two characters) and I didn't see what I'm looking for when searching "eight buttons" :dunno

I'm not interested in a debate/argument over what layout is best, I'm just curious if I'll be missing out on anything by having 7 buttons. 3 on top and 4 on bottom (for NEO GEO layout).

I'm not going to be playing any console emulators except maybe NES, SNES, and SEGA. Potentially Dreamcast just for NFL Blitz because I hear it's about the same experience as on MAME, but doesn't need as beefy of a PC.

I've read that no game in MAME requires more than 6 buttons. So all I can think of is PC fighting games that would require 8 buttons. I've heard SF4 and MKX use 8, but also heard that the extra 2 buttons are just combo buttons and are not necessary for game play.

I see control panels and fight sticks everywhere with 8 buttons, is there something I'm not thinking of? Do most PC fighting games use 8 buttons? Or do people just have 8 buttons if they're planning on running a lot of console emulators?
« Last Edit: November 05, 2015, 01:04:32 pm by jmcginley »

harveybirdman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2540
  • Last login:December 28, 2024, 01:21:59 am
  • SHMUP'EM
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #1 on: November 05, 2015, 12:17:42 pm »
You aren't missing anything.  It's done because some people want console/Steam support on their "arcade" cabinets.

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:Yesterday at 10:04:21 am
  • ...
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #2 on: November 05, 2015, 12:42:22 pm »
Most people who do 8 buttons plan to use their CP with a console, like the xbox360 or PS3. 
The commercially built fight sticks have 8 buttons, so some games expect that you have all those available.

As of now you can get by with 6 for all the PC fighting games.  I like using my 7th button as a consistent "Tag" button across all games, but it is just posting a combo.
I've run SSFIV Ultra (upgraded from the original one step at a time), SFxTekken & MKK with 7 buttons without any issues. 
Injustice is a bit of a PITA.  See the thread in the software subforum.  I wasn't able to get MKX running on my cab because I don't have enough video memory, but I'd bet the controls work about the same as Injustice.

As far as console emulators, I installed them on my old setup but couldn't remember what the hell the buttons did if the game used more than 3 (same goes for steam games).
I didn't bother installing console emulators on my new cab.

So in short: 7 buttons is fine if you aren't planning to use it on a newer console.  There's an argument for Steam games, but in reality the list of games that require that many buttons and don't also require dual analog joysticks is literally only a few.  I've wasted a lot of money on Steam games that looked like they'd play ok on the cab, but required the use of both thumbsticks which doesn't work well on a cab.

Me personally, I've decided it's either 6 or 8 for the next build.
I've found that I don't like using the neo geo 4 in a row anyway, I much prefer to use the top 3 buttons and hit the first button in the second row with my thumb than try to reach over with my pinky or move my hand to get that "D" button.  (this is coming from someone with a Neo Geo themed cabinet that has that D button)





« Last Edit: November 05, 2015, 12:44:55 pm by BadMouth »

jmcginley

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:September 22, 2023, 12:23:40 pm
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #3 on: November 05, 2015, 01:18:58 pm »
Thanks for the info, guys. I'm glad there is nothing lost by using 7 buttons.

I'm going to mess around with a 6 button layout to see if I'd mind doing the NEO GEO layout like you've suggested. I am doing a 4 player machine (which I know is typically frowned upon around here) but because of that reason I want it to look as least intimidating and as clean as possible. Don't want to clutter up the control panel with extra buttons that have no practical use.

yotsuya

  • Trade Count: (+21)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 19960
  • Last login:August 08, 2025, 09:49:26 pm
  • 2014 UCA Winner, 2014, 2015, 2016 ZapCon Winner
    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #4 on: November 05, 2015, 05:44:49 pm »
Thanks for the info, guys. I'm glad there is nothing lost by using 7 buttons.

I'm going to mess around with a 6 button layout to see if I'd mind doing the NEO GEO layout like you've suggested. I am doing a 4 player machine (which I know is typically frowned upon around here) but because of that reason I want it to look as least intimidating and as clean as possible. Don't want to clutter up the control panel with extra buttons that have no practical use.

Nobody frowns on 4 player machines just because they are 4 player machines. There's always other factors involved.
***Build what you dig, bro. Build what you dig.***

RTyper56

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 63
  • Last login:March 03, 2018, 03:04:15 pm
  • A problem clearly stated, is a problem half solved
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #5 on: November 06, 2015, 05:59:53 pm »
some ppl run console emulators in their cabinets, and the only console I can think of thatll use that many buttons is an SNES (A, B, X, Y, L, R, Start, Select)
My Multicade Build (Working, needs cosmetics)

BadMouth

  • Trade Count: (+6)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9273
  • Last login:Yesterday at 10:04:21 am
  • ...
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #6 on: November 06, 2015, 07:59:36 pm »
some ppl run console emulators in their cabinets, and the only console I can think of thatll use that many buttons is an SNES (A, B, X, Y, L, R, Start, Select)
You have the player start button for start and if you have a coin button, that can cover select.  It's not until you get into the consoles that had analog thumbsticks that so many buttons are required.

TapeWormInYourGut

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 146
  • Last login:August 12, 2025, 12:33:16 am
  • I want to build my own arcade controls!
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #7 on: November 07, 2015, 08:32:09 pm »
MOAR BUTTONS



ALSO DIAGONAL JOYSTICKS TOO

paigeoliver

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10994
  • Last login:July 06, 2024, 08:43:49 pm
  • Awesome face!
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #8 on: November 08, 2015, 11:06:23 pm »
Nobody frowns on 4 player machines just because they are 4 player machines. There's always other factors involved.

I often discourage new builders from doing 4 player unless they have a herd of children. You might get your buddies to huddle up and scroll through TMNT with all 4 players one time. It won't ever happen again. Since the arcade hobby is way more about space than it is about money it is usually better to have two separate 2 player cabinets in the same space that 4 player cabinet would eat up.
Acceptance of Zen philosophy is marred slightly by the nagging thought that if all things are interconnected, then all things must be in some way involved with Pauly Shore.

8BitMonk

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 989
  • Last login:March 15, 2025, 10:47:05 pm
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #9 on: November 09, 2015, 10:17:10 am »
Another thing to consider for the two buttons in addition to being used for fighting game shortcuts is the Start and Back button on a 360 controller and the ability for the two extra buttons to invoke Shift functions if you don't have any other admin buttons.
Games: Asteroids Deluxe | Atomiswave | Centipede | Championship Sprint | Defender | Donkey Kong | Dig Dug | Frogger | Ikari Warriors | Missile Command | Pac-Man | Pole Position | Robotron | Spy Hunter | Tempest | Super Mario Strikers

RTyper56

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 63
  • Last login:March 03, 2018, 03:04:15 pm
  • A problem clearly stated, is a problem half solved
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #10 on: November 09, 2015, 02:23:49 pm »
You have the player start button for start and if you have a coin button, that can cover select.  It's not until you get into the consoles that had analog thumbsticks that so many buttons are required.

agreed.
my build will have 8 buttons per player (2 player), but the buttons wont be 2 rows of 4. I'm having mine as 2 rows of 3, with the last 2 above being the player start, and insert coin/select, and then one more in between the players as an end button to return from the game to the front end.

IMO, if your playing anything higher than an N64, id would just have USB controllers, or console to USB converters to play those games.
Some N64 games you can get away with not using some of the buttons, like the C buttons, and the D pad. not very many games used the D pad anyways.

also IMO, 4 player setups are only good if your having a gauntlet or TMNT cabinet.
My Multicade Build (Working, needs cosmetics)

voltz

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 126
  • Last login:February 14, 2018, 01:17:59 am
Re: Can someone please tell me the purpose of an eight button layout?
« Reply #11 on: November 09, 2015, 03:21:25 pm »
Some crazy to think builds would include DOA and vs games because of the 4-player switchoff between tags and of course MK9 seems to support this as well. (I've yet to see anyone base a cabinet for this)  The only thing I have against them are the fact I don't see them on showcase style cabinets where you'd think the room/spacing is convenient.

Moff's the Stuff!