Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: My project is stuck at the joystick  (Read 2238 times)

0 Members and 1 Guest are viewing this topic.

Vincefaro

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 207
  • Last login:July 17, 2025, 11:40:56 am
  • I want to build my own arcade controls!
My project is stuck at the joystick
« on: September 21, 2015, 05:36:39 pm »
Help. I am building my arcade machine and I have Hyperspin running with MAME, Daphne , an American Laser Games. I have all the artwork and things are running pretty smoothly. I just purchased an Ultrastik 360 from Ultimarc. I also bought an IPAC 2. I have been reading and reading and reading , and I just don't know what to do next. I plan on Buying LED buttons and a LED WIZ . I have no buttons at the moment, all I have is the Joystick. When I plug it into the computer directly it does not control Hyperspin but it seems to work with MAME. What is the best option for running Hyperspin with the few Emulators that I have ? I currently have Hypermap and LEDBlinky on my machine but I just don't understand how it all works. I don't understand what analog mode means. 
Do I have to map every game in MAME manually or does this happen automatically?

Do I need to use the IPAC for Up , Down, Left, and Right , to control Hyperpsin and connect the Ultrastik to the computer via usb to control in MAME? 

How will it work for Daphne?



Thanks in advance I am lost .
« Last Edit: September 21, 2015, 06:12:17 pm by Vincefaro »

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:June 05, 2024, 10:30:57 am
  • And to the death god we say, "Not today!"
Re: My project is stuck at the joystick
« Reply #1 on: September 21, 2015, 05:41:35 pm »
If you have a U360, you didn't need the IPac.  The U360 has its own interface and has inputs for, I believe, 8 buttons.  So you wire the buttons into the stick then connect the stick to your comp.  You then just need to tell Hyperspin to use whatever inputs the U360 outputs.  I've not owned one so not sure how it outputs, sorry.

vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2082
  • Last login:July 31, 2021, 12:21:09 pm
  • Don't half-ass two things, whole-ass one thing.
Re: My project is stuck at the joystick
« Reply #2 on: September 21, 2015, 05:46:17 pm »
The U360 Joystick does't play nice with Hyperspin.

Hyperspin interprets a single movement from the U360 (such as UP) as you just holding the joystick down. Therefor, you have probably noticed the Hyperspin wheel never stops moving when all you wanted to do was move the game selection one spot.

BUT, here is the good news

To get around this, you can use Xpadder to translate the U360's movements to common keyboard inputs. I did exactly this on my Mini DK and it works perfectly.
If you can read this, it means Photobucket's money grab ruined my signature photos.

vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2082
  • Last login:July 31, 2021, 12:21:09 pm
  • Don't half-ass two things, whole-ass one thing.
Re: My project is stuck at the joystick
« Reply #3 on: September 21, 2015, 05:48:10 pm »
If you have a U360, you didn't need the IPac.  The U360 has its own interface and has inputs for, I believe, 8 buttons.  So you wire the buttons into the stick then connect the stick to your comp.  You then just need to tell Hyperspin to use whatever inputs the U360 outputs.  I've not owned one so not sure how it outputs, sorry.

+1 Since you have a U360, you don't need the ipac.
If you can read this, it means Photobucket's money grab ruined my signature photos.

vwalbridge

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2082
  • Last login:July 31, 2021, 12:21:09 pm
  • Don't half-ass two things, whole-ass one thing.
Re: My project is stuck at the joystick
« Reply #4 on: September 21, 2015, 05:52:14 pm »
Do I have to map every game in MAME manually or does this happen automatically?

No, you just map MAME's main inputs one time and those translate properly to all games. However, you might need to go into some games and tweak the button mappings to your preference.

(I did this to accommodate Tutankham on a 2-button control panel.)
If you can read this, it means Photobucket's money grab ruined my signature photos.

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: My project is stuck at the joystick
« Reply #5 on: September 22, 2015, 06:16:54 pm »
Also, the latest iteration of Hyperspin now supports joysticks (HID device) as I've learned from these good people here.  The older versions do not.  What version of Hyperspin are you running?

D
Stop by my Youtube channel and leave a comment:

BlueGhost

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 71
  • Last login:July 31, 2025, 07:38:13 pm
  • I want to build my own arcade controls!
Re: My project is stuck at the joystick
« Reply #6 on: September 22, 2015, 07:33:19 pm »
I have two U360s I'm planning to use on my build and am trying to make the same decision to add an ipac or not.

Besides Hyperspin, which I plan on running, are there any emulators that don't play well with game pads?

Slippyblade

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3167
  • Last login:June 05, 2024, 10:30:57 am
  • And to the death god we say, "Not today!"
Re: My project is stuck at the joystick
« Reply #7 on: September 22, 2015, 07:50:15 pm »
Well, just to be pedantic...  Hyperspin isn't an emulator at all.

But as far as emulators go, I've not run into any that won't use a gamepad.  Even if you DID run into one, there are solutions.  XPadder, JoyToKey, AutoHotKey.  I'm sure there are more, but that's what comes to mind off the top of my head.

EMDB

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 865
  • Last login:September 05, 2023, 09:18:51 am
  • Project RetroCade
Re: My project is stuck at the joystick
« Reply #8 on: September 23, 2015, 09:35:36 am »
I have two U360s I'm planning to use on my build and am trying to make the same decision to add an ipac or not.

Besides Hyperspin, which I plan on running, are there any emulators that don't play well with game pads?
I use my U360 connected to an iPAC2 and this works great. All emulators and Hyperspin work great controlled by a keyboard and you only use the U360 mapping. If you use an analog joystick MAME adds its own mapping table too which might mess up with the U360 mappings (you can disable MAME joystick mapping!).

BlueGhost

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 71
  • Last login:July 31, 2025, 07:38:13 pm
  • I want to build my own arcade controls!
Re: My project is stuck at the joystick
« Reply #9 on: September 23, 2015, 03:03:04 pm »
I have two U360s I'm planning to use on my build and am trying to make the same decision to add an ipac or not.

Besides Hyperspin, which I plan on running, are there any emulators that don't play well with game pads?
I use my U360 connected to an iPAC2 and this works great. All emulators and Hyperspin work great controlled by a keyboard and you only use the U360 mapping. If you use an analog joystick MAME adds its own mapping table too which might mess up with the U360 mappings (you can disable MAME joystick mapping!).

I may end up doing this with an Ultimate I/O if I decide to go with RGB buttons.  When I factor in the cost of the led controller plus the cost of a trackball encoder its not much more to go ahead and buy the Ultimate I/O.