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Author Topic: New RetroBlast Review: Ultimarc ArcadeVGA Card  (Read 2259 times)

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KevSteele

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New RetroBlast Review: Ultimarc ArcadeVGA Card
« on: January 06, 2004, 08:10:13 pm »
It's been a while, but the holidays are now over and I've finally got a new review up - this time its a review of the Ultimarc ArcadeVGA card.



http://www.retroblast.com/reviews/avga.html

Sorry, no video review this time (it's nearly impossible to get good video footage off a video monitor due to sync issue!)

Kevin
Kevin Steele, Former Editor and Publisher of RetroBlast! and GameRoom Magazine

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Re:New RetroBlast Review: Ultimarc ArcadeVGA Card
« Reply #1 on: January 06, 2004, 08:16:52 pm »
Nice write-up as always, Kevin!

Speaking of sync issues, didn't Andy figure out that the problem with the Act-Lab's gun is due to having a combined H & V sync?  Was there a problem with your particular configuration that prevented this fix from working?

For reference:  http://www.arcadecontrols.org/yabbse/index.php?board=4;action=display;threadid=10990


KevSteele

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Re:New RetroBlast Review: Ultimarc ArcadeVGA Card
« Reply #2 on: January 06, 2004, 08:45:12 pm »
Kelsey,

The sync changes didn't fix my problem -- I did have some success by switching back to an unshielded cable from the shielded VGA cable I was using, but it only gave me a "half screen" when calibrating - the left side of the screen was white, while the right side showed the desktop and the two sides "bled" into each other.

I could calibrate fine on the left side, but not on the right. Sort of useless, but it was progress.

Kevin
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Re:New RetroBlast Review: Ultimarc ArcadeVGA Card
« Reply #3 on: January 06, 2004, 08:58:25 pm »
Ahh, thanks for the info.  I was never able to make my ArcadeVGA/Act-Labs combo work either, but I had twisted the syncs together on my cable hack.  Since then, though, I now have the ArcadeVGA in my cocktail (which isn't very friendly for experimenting, pretty cramped), so I haven't gone back and modified the cable to see if it would work.  I have heard of some successes with the ArcadeVGA/Act-Labs combo, so I had hoped the sync fix was the solution.  It sounds as if there are other unknown factors contributing to the incompatibilities, too, such as you have found.