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Author Topic: Pacman Battle Royale. Are there any solutions for this yet?  (Read 42026 times)

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marioxb

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Re: Pacman Battle Royale. Are there any solutions for this yet?
« Reply #40 on: November 09, 2018, 01:11:30 pm »
So I just played this game for the first time outside of the arcade today. Using Vik's hack is great once you have the non-Steam crack in place. I don't have a cabinet set up yet, but one day! Anyone figure out a way to make it work better in a 4:3 screen and/ or a vertical 4:3 screen?

damageinc86

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Re: Pacman Battle Royale. Are there any solutions for this yet?
« Reply #41 on: December 22, 2019, 01:43:23 am »
Chuck, it'd be real helpful if someone in that thread actually put together a single post that explained how to install that game and get it going. 

Sjaak had a real attitude problem about doing that, but it's really difficult to wade through that thread and figure it out.

Chop, chop.

To you and the other who was referencing this way back when.  I got the game working with bg music and some sound effects, and sprites I made for the whole pac family (adding a bowed little girl to go along with pac jr.).  It has all of my working files and crap in there too.  You can also easily make your own extra mazes with a program called "tiled".  I play this through my frontend using rocketlauncher and keymap the keyboard controls to 4 of my controllers (including a usb snes controller) so all 4 of us can play at the same time.  It has to be ALT+F4'd to close, so having a key combo keymapped to something for this is a good way to do it as well.  I have mine set to hold down select for like 2 seconds and it will send the ALT+F4 to close it.

https://mega.nz/#F!7RwXGaBb!yDvIlECnRrM7t2SYGL_I3g



« Last Edit: December 22, 2019, 01:47:02 am by damageinc86 »

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Re: Pacman Battle Royale. Are there any solutions for this yet?
« Reply #42 on: December 23, 2019, 03:15:14 pm »
Chuck, it'd be real helpful if someone in that thread actually put together a single post that explained how to install that game and get it going. 

Sjaak had a real attitude problem about doing that, but it's really difficult to wade through that thread and figure it out.

Chop, chop.

To you and the other who was referencing this way back when.  I got the game working with bg music and some sound effects, and sprites I made for the whole pac family (adding a bowed little girl to go along with pac jr.).  It has all of my working files and crap in there too.  You can also easily make your own extra mazes with a program called "tiled".  I play this through my frontend using rocketlauncher and keymap the keyboard controls to 4 of my controllers (including a usb snes controller) so all 4 of us can play at the same time.  It has to be ALT+F4'd to close, so having a key combo keymapped to something for this is a good way to do it as well.  I have mine set to hold down select for like 2 seconds and it will send the ALT+F4 to close it.

https://mega.nz/#F!7RwXGaBb!yDvIlECnRrM7t2SYGL_I3g


The executable in the link above is coming up as a trojan:

damageinc86

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Re: Pacman Battle Royale. Are there any solutions for this yet?
« Reply #43 on: March 16, 2025, 08:43:19 pm »

The executable in the link above is coming up as a trojan:


Don't know what to say about that.  It's just the last version that Sjaak released, that I've held onto all these years.  Only thing I did was edit some sprites to have a full pac-family, and made a maze using tiled.