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Author Topic: Encoder for Panel with only 1 Button??  (Read 1642 times)

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actionless

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Encoder for Panel with only 1 Button??
« on: August 21, 2015, 07:08:46 am »
Hey folks, in the middle of my build at the mo, need some advice. I have a couple of swapable panels, each with its own mini ipac. (2 player 6 buttons/2 player Neo Geo/1 player six button + trackball and spinner/steering wheel/Star Wars Yoke) The Star wars panel will have a Star Wars Yoke on it and I intend 1 button. As the Yoke has its own separte board the ipac will be just for one button. An ipac seem overkill for this, any other option for a usb one button?? Cheers!!

behrmr

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Re: Encoder for Panel with only 1 Button??
« Reply #1 on: August 21, 2015, 09:49:28 am »
Having a dedicated ipac to each control panel seems like overkill.  Couldn't you re-wire so that when you detach the CP the ipac stays with the cabinet?

yotsuya

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Re: Encoder for Panel with only 1 Button??
« Reply #2 on: August 21, 2015, 10:13:45 am »
Hey folks, in the middle of my build at the mo, need some advice. I have a couple of swapable panels, each with its own mini ipac. (2 player 6 buttons/2 player Neo Geo/1 player six button + trackball and spinner/steering wheel/Star Wars Yoke) The Star wars panel will have a Star Wars Yoke on it and I intend 1 button. As the Yoke has its own separte board the ipac will be just for one button. An ipac seem overkill for this, any other option for a usb one button?? Cheers!!

Find a Minimus AVR and install the KADE software, or hack a keyboard.
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Re: Encoder for Panel with only 1 Button??
« Reply #3 on: August 21, 2015, 11:10:59 am »
Having a dedicated ipac to each control panel seems like overkill.  Couldn't you re-wire so that when you detach the CP the ipac stays with the cabinet?

^this   just get some arcade 9 pin molex connectors.
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actionless

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Re: Encoder for Panel with only 1 Button??
« Reply #4 on: August 21, 2015, 12:34:15 pm »
Having a dedicated ipac to each control panel seems like overkill.  Couldn't you re-wire so that when you detach the CP the ipac stays with the cabinet?

^this   just get some arcade 9 pin molex connectors.

Not that simple  :P I will be using U360 sticks each having their own usb cable, so my plan would be an IPac -MINI and the two Sticks into a mini USB hub. That way it is just 1 usb that has to be disconnected on each panel. the other panels wopuld have a similar setup e.g. ipac mini, 1 U360, tackball and spiner into mini usb hub = still only 1 usb that need to be disconnected.

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Re: Encoder for Panel with only 1 Button??
« Reply #5 on: August 21, 2015, 01:13:43 pm »
+ 1 on the Minimus AVR.

You want something like this:
http://www.ck3.co.uk/minimus-32-avr-atmel-atmega32u2-usb-dev-board.html

You just need to find a U.S. supplier (assuming you are in the U.S.).  Then download and flash it with the K.A.D.E. software and assign whatever keys you want.  It's plug and play.

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actionless

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Re: Encoder for Panel with only 1 Button??
« Reply #6 on: August 21, 2015, 01:59:34 pm »
Thanks guys, Ill check it out. Actually Im in the UK so this could work out well :)

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Re: Encoder for Panel with only 1 Button??
« Reply #7 on: August 21, 2015, 02:34:03 pm »
Having a dedicated ipac to each control panel seems like overkill.  Couldn't you re-wire so that when you detach the CP the ipac stays with the cabinet?

^this   just get some arcade 9 pin molex connectors.

Not that simple  :P I will be using U360 sticks each having their own usb cable, so my plan would be an IPac -MINI and the two Sticks into a mini USB hub. That way it is just 1 usb that has to be disconnected on each panel. the other panels wopuld have a similar setup e.g. ipac mini, 1 U360, tackball and spiner into mini usb hub = still only 1 usb that need to be disconnected.

If you're doing multiple panels, there is no need to waste money on U360s. :P

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Re: Encoder for Panel with only 1 Button??
« Reply #8 on: August 22, 2015, 08:29:38 pm »
Hmm, are you aware that the U360 has 8 pins on it for buttons? I don't think you need IPACs for the panels that will use them. Maybe I am not completely understanding what you want.

If your trackball is USB, then it might also have a button input. I guess it depends which one you will get. If you only need 1 button, does it need to be mapped to a specific key, or can you choose any key in your software? Just hack a mouse and use the right or middle button, or something like that. You can get a mouse for like $3 at Walmart or probably free somewhere.
« Last Edit: August 22, 2015, 08:43:34 pm by TapeWormInYourGut »

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Re: Encoder for Panel with only 1 Button??
« Reply #9 on: August 22, 2015, 09:49:26 pm »
Hmm, are you aware that the U360 has 8 pins on it for buttons?

Yeah, I was thinking about this too. It comes in really handy on smaller builds.

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Re: Encoder for Panel with only 1 Button??
« Reply #10 on: August 22, 2015, 10:10:23 pm »
Hmm, are you aware that the U360 has 8 pins on it for buttons?

Yeah, I was thinking about this too. It comes in really handy on smaller builds.

Word.  U360's can each have 8 buttons.  Andy if Im not mistaken sells a wiring harness for the 360 also.  As for your spinner and trackball they should each have their own input.

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Re: Encoder for Panel with only 1 Button??
« Reply #11 on: August 24, 2015, 04:26:28 am »
Hi Folks,

I am aware the 360s have button harnesses but this would not suit my needs, although MAME loves U360s not every arcade emulator behaves well with gamepads whereas they do with keyboards. I use xpadder on my u360 for them. The fact that there will be a keyboard encoder will allow me to swap out the stick later down the line for anything I fancy.

I am sticking to U360s as they suit me fine, I have no interest in having several panels with different types of sticks. Almost all games are playable fine with a U360 so with guests it’s easier just to leave that panel on and change to the speacilist ones for myself.

The panels that need the odd button or two are my Star Wars Panel or Steering Wheel/Gear Change Panel. I get what you mean by using the mouse buttons but that would complicate setup a bit for me. I want to keep all key mapping unified so that there will never be a need to alter them or have them clash.

e.g. Player 1/six buttons panel -  if playing outrun for example button 1 accelerator, button two brake, button three gear change
       Player 1 Wheel/Gear Stick Panel - 2 Floor pedals mapped to button one and button two, Gear stick High Low mapped to button 3


Two panels, exactly the same mapping. Minimus seems the way for me or a cheap arse keyboard hack.

Player1/2 start, exit, pause, coin door and both floor pedals will be running off a mini Pac that stays in the machine.

There are cheaper ways to do things I am sure  :laugh: but I am looking for ease of setup and quick change panels. I dont want to have to remap each time I change a panel :applaud:
« Last Edit: August 24, 2015, 05:08:42 am by actionless »