Hi Folks,
I am aware the 360s have button harnesses but this would not suit my needs, although MAME loves U360s not every arcade emulator behaves well with gamepads whereas they do with keyboards. I use xpadder on my u360 for them. The fact that there will be a keyboard encoder will allow me to swap out the stick later down the line for anything I fancy.
I am sticking to U360s as they suit me fine, I have no interest in having several panels with different types of sticks. Almost all games are playable fine with a U360 so with guests it’s easier just to leave that panel on and change to the speacilist ones for myself.
The panels that need the odd button or two are my Star Wars Panel or Steering Wheel/Gear Change Panel. I get what you mean by using the mouse buttons but that would complicate setup a bit for me. I want to keep all key mapping unified so that there will never be a need to alter them or have them clash.
e.g. Player 1/six buttons panel - if playing outrun for example button 1 accelerator, button two brake, button three gear change
Player 1 Wheel/Gear Stick Panel - 2 Floor pedals mapped to button one and button two, Gear stick High Low mapped to button 3
Two panels, exactly the same mapping. Minimus seems the way for me or a cheap arse keyboard hack.
Player1/2 start, exit, pause, coin door and both floor pedals will be running off a mini Pac that stays in the machine.
There are cheaper ways to do things I am sure

but I am looking for ease of setup and quick change panels. I dont want to have to remap each time I change a panel
